weatherless...................92.12945% balance.......................45.03619% stall.........................25.83240% offense.......................21.20713% sand.......................... 7.73750% sandstall..................... 7.54243% semistall..................... 7.33925% voltturn...................... 3.33788% trickroom..................... 2.85566% hyperoffense.................. 0.58503% sun........................... 0.08850% hail.......................... 0.04444% rain.......................... 0.00011% hailoffense................... 0.00011% monotype...................... 0.00002% mononormal.................... 0.00002% choice........................ 0.00000% monofighting.................. 0.00000% monoground.................... 0.00000% monopoison.................... 0.00000% monoghost..................... 0.00000% tricksun...................... 0.00000% monoice....................... 0.00000% Stalliness (mean: 0.953) | -1.5| | -1.0|######## |######## -0.5|#### | 0.0|################## |## +0.5|############################## |## +1.0| | +1.5|######## | +2.0| | +2.5|######## | +3.0| more negative = more offensive, more positive = more stall one # = 0.93%