weatherless...................64.21832% offense.......................49.50096% rain..........................26.47044% balance.......................23.91632% hyperoffense..................19.39577% sun........................... 7.92484% stall......................... 3.89701% rainoffense................... 3.36039% semistall..................... 3.28994% trickroom..................... 3.11369% monotype...................... 2.12528% sand.......................... 1.99323% multiweather.................. 1.96889% voltturn...................... 1.61342% hail.......................... 1.38768% trickrain..................... 1.34692% choice........................ 0.70865% sandstall..................... 0.65358% sunoffense.................... 0.54729% monodragon.................... 0.34354% hailoffense................... 0.18721% mononormal.................... 0.17894% monoice....................... 0.16840% monopsychic................... 0.16439% monoghost..................... 0.16309% tricksun...................... 0.15798% monobug....................... 0.15399% monowater..................... 0.14944% monograss..................... 0.14133% tailwind...................... 0.13291% sunstall...................... 0.12522% monofire...................... 0.11467% monofighting.................. 0.10954% monoflying.................... 0.09288% sandoffense................... 0.09192% monofairy..................... 0.08869% monosteel..................... 0.08028% monodark...................... 0.07953% monopoison.................... 0.07899% trapper....................... 0.05168% rainstall..................... 0.05158% monoground.................... 0.03837% monorock...................... 0.03019% dragmag....................... 0.01768% tricksand..................... 0.01086% gravity....................... 0.01035% monoelectric.................. 0.01024% fear.......................... 0.01002% trickfear..................... 0.00754% hailstall..................... 0.00476% trickhail..................... 0.00285% allweather.................... 0.00242% sandfear...................... 0.00001% Stalliness (mean: -0.288) |# -2.0|# |## -1.5|####### |################## -1.0|############################ |############################## -0.5|############################ |###################### 0.0|#################### |################# +0.5|############### |####### +1.0|#### |### +1.5|## |# +2.0|# |## +2.5|# |# +3.0|# | more negative = more offensive, more positive = more stall one # = 0.46%