weatherless...................49.70251% rain..........................42.23948% offense.......................38.61269% balance.......................25.86680% hyperoffense..................23.88392% sun........................... 8.07419% stall......................... 7.62605% trickroom..................... 5.79140% rainoffense................... 5.67931% trickrain..................... 4.29916% semistall..................... 4.01055% multiweather.................. 2.51628% sand.......................... 2.06840% sandstall..................... 1.70889% sunstall...................... 0.88618% hail.......................... 0.43352% voltturn...................... 0.39878% monotype...................... 0.25707% choice........................ 0.19391% sunoffense.................... 0.14156% tricksun...................... 0.10800% monoice....................... 0.08205% rainstall..................... 0.06726% tailwind...................... 0.04994% monofairy..................... 0.04298% hailoffense................... 0.03263% trapper....................... 0.02650% mononormal.................... 0.02333% monoground.................... 0.01672% monofire...................... 0.01609% monodragon.................... 0.01380% monopsychic................... 0.01121% monograss..................... 0.01089% monoghost..................... 0.00823% monoflying.................... 0.00787% monodark...................... 0.00640% monowater..................... 0.00601% monobug....................... 0.00561% tricksand..................... 0.00504% monofighting.................. 0.00310% sandoffense................... 0.00300% monopoison.................... 0.00188% monosteel..................... 0.00088% dragmag....................... 0.00055% monorock...................... 0.00035% allweather.................... 0.00031% trickhail..................... 0.00013% hailstall..................... 0.00007% monoelectric.................. 0.00002% fear.......................... 0.00002% trickfear..................... 0.00002% gravity....................... 0.00000% sandfear...................... 0.00000% Stalliness (mean: -0.197) |# -2.0| |##### -1.5|##### |################# -1.0|############################## |##################### -0.5|################# |########## 0.0|########### |################# +0.5|############## |####### +1.0|#### |### +1.5|### |## +2.0|## |# +2.5|# |### +3.0|## |## more negative = more offensive, more positive = more stall one # = 0.55%