weatherless...................82.35216% balance.......................29.95035% offense.......................26.38857% hyperoffense..................23.88565% voltturn......................13.60694% stall.........................12.18348% sand.......................... 9.96005% semistall..................... 7.59196% rain.......................... 3.20609% hail.......................... 2.79592% hailoffense................... 2.07516% sun........................... 1.73339% sandstall..................... 1.48351% rainoffense................... 1.30957% sunoffense.................... 0.42626% monotype...................... 0.36231% choice........................ 0.34595% trickroom..................... 0.23716% monoflying.................... 0.20629% monobug....................... 0.10704% tricksun...................... 0.09270% multiweather.................. 0.04758% sandoffense................... 0.02691% monoice....................... 0.02059% monodragon.................... 0.01512% tailwind...................... 0.01052% monofighting.................. 0.00586% monosteel..................... 0.00451% tricksand..................... 0.00289% mononormal.................... 0.00146% monofairy..................... 0.00050% dragmag....................... 0.00047% sunstall...................... 0.00041% monoelectric.................. 0.00028% monofire...................... 0.00019% gravity....................... 0.00019% monowater..................... 0.00018% monorock...................... 0.00010% monoghost..................... 0.00008% rainstall..................... 0.00008% monopoison.................... 0.00005% monodark...................... 0.00003% monograss..................... 0.00002% monoground.................... 0.00002% hailstall..................... 0.00000% monopsychic................... 0.00000% Stalliness (mean: 0.089) -2.0|# |############## -1.5|######### |########################## -1.0|############################## |########### -0.5|##################### |##################### 0.0|################## |######################## +0.5|######################### |###################### +1.0|############## |########### +1.5|### |###### +2.0|#### |######## +2.5|#### |## +3.0|### |###### more negative = more offensive, more positive = more stall one # = 0.35%