weatherless...................73.56989% balance.......................53.06427% offense.......................44.82096% sun...........................10.73437% rain.......................... 8.09993% hail.......................... 4.94792% trickroom..................... 4.45716% sand.......................... 3.05708% tricksun...................... 2.73644% tailwind...................... 1.77172% semistall..................... 1.27504% monotype...................... 0.83056% voltturn...................... 0.77708% hyperoffense.................. 0.69438% multiweather.................. 0.39564% monobug....................... 0.22252% stall......................... 0.14536% mononormal.................... 0.12135% sunoffense.................... 0.10397% trickrain..................... 0.08283% rainoffense................... 0.08086% monoice....................... 0.06870% monofairy..................... 0.05998% dragmag....................... 0.05845% monowater..................... 0.05526% gravity....................... 0.05406% tricksand..................... 0.05374% monograss..................... 0.05011% monofire...................... 0.04934% trickhail..................... 0.04845% monoghost..................... 0.04578% monopsychic................... 0.02560% batonpass..................... 0.02528% monodragon.................... 0.02375% monodark...................... 0.02260% monoflying.................... 0.02190% hailoffense................... 0.02177% sandoffense................... 0.01776% monopoison.................... 0.01655% monofighting.................. 0.01439% hailstall..................... 0.01114% monoelectric.................. 0.01095% monosteel..................... 0.01000% sandstall..................... 0.00739% monorock...................... 0.00662% monoground.................... 0.00522% sunstall...................... 0.00267% rainstall..................... 0.00166% trapper....................... 0.00140% allweather.................... 0.00057% Stalliness (mean: 0.050) -1.0|## |### -0.5|########### |####################### 0.0|############################## |######################### +0.5|############## |###### +1.0|## |# +1.5| more negative = more offensive, more positive = more stall one # = 0.86%