weatherless...................77.09946% balance.......................54.03744% offense.......................44.62130% sun...........................10.19730% rain.......................... 6.03299% trickroom..................... 4.44765% hail.......................... 4.38950% tricksun...................... 3.11347% sand.......................... 2.47629% tailwind...................... 1.15395% semistall..................... 0.89242% voltturn...................... 0.51969% hyperoffense.................. 0.36872% monotype...................... 0.29238% multiweather.................. 0.19357% sunoffense.................... 0.09325% monobug....................... 0.08057% stall......................... 0.08011% dragmag....................... 0.06752% trickrain..................... 0.05974% rainoffense................... 0.05358% gravity....................... 0.04111% mononormal.................... 0.03958% tricksand..................... 0.03766% monoice....................... 0.03199% monowater..................... 0.02294% monoghost..................... 0.01543% monofairy..................... 0.01399% trickhail..................... 0.01362% monodragon.................... 0.01319% monoflying.................... 0.01248% batonpass..................... 0.01231% monodark...................... 0.01190% monofire...................... 0.01163% monopsychic................... 0.00980% monograss..................... 0.00927% hailoffense................... 0.00630% sandoffense................... 0.00581% monosteel..................... 0.00523% hailstall..................... 0.00469% monoelectric.................. 0.00375% sandstall..................... 0.00307% monofighting.................. 0.00304% monoground.................... 0.00291% monorock...................... 0.00246% monopoison.................... 0.00221% sunstall...................... 0.00078% rainstall..................... 0.00020% trapper....................... 0.00014% allweather.................... 0.00001% Stalliness (mean: 0.052) -1.0|# |### -0.5|######### |##################### 0.0|############################## |######################## +0.5|############# |##### +1.0|# | +1.5| more negative = more offensive, more positive = more stall one # = 0.92%