weatherless...................81.81238% balance.......................56.00990% offense.......................42.61241% sun........................... 8.74666% trickroom..................... 4.51492% rain.......................... 4.20792% hail.......................... 4.07839% tricksun...................... 3.34028% sand.......................... 1.21606% semistall..................... 0.96155% tailwind...................... 0.59508% hyperoffense.................. 0.38974% voltturn...................... 0.34326% sunoffense.................... 0.22721% dragmag....................... 0.08468% monotype...................... 0.07380% multiweather.................. 0.06138% trickrain..................... 0.03327% stall......................... 0.02641% rainoffense................... 0.01726% monobug....................... 0.01496% mononormal.................... 0.01061% tricksand..................... 0.01053% batonpass..................... 0.00776% monodark...................... 0.00672% monoghost..................... 0.00670% monowater..................... 0.00670% monoflying.................... 0.00631% monopsychic................... 0.00514% gravity....................... 0.00450% monodragon.................... 0.00380% monofire...................... 0.00331% hailoffense................... 0.00275% monoice....................... 0.00273% monograss..................... 0.00165% monoground.................... 0.00159% monofairy..................... 0.00127% sandoffense................... 0.00115% trickhail..................... 0.00115% monosteel..................... 0.00100% monoelectric.................. 0.00046% monopoison.................... 0.00033% hailstall..................... 0.00032% monofighting.................. 0.00028% monorock...................... 0.00022% sandstall..................... 0.00018% sunstall...................... 0.00003% rainstall..................... 0.00001% trapper....................... 0.00001% allweather.................... 0.00000% Stalliness (mean: 0.072) -1.0|# |## -0.5|######### |#################### 0.0|############################## |######################### +0.5|############### |##### +1.0|## | +1.5| more negative = more offensive, more positive = more stall one # = 0.92%