weatherless...................84.52882% balance.......................58.48744% offense.......................40.84950% sun........................... 6.43022% hail.......................... 4.98428% trickroom..................... 3.72420% rain.......................... 3.34481% tricksun...................... 2.72401% sand.......................... 0.76819% tailwind...................... 0.71181% semistall..................... 0.46272% voltturn...................... 0.31844% hyperoffense.................. 0.19219% monotype...................... 0.07292% multiweather.................. 0.05630% trickrain..................... 0.04159% sunoffense.................... 0.03351% rainoffense................... 0.03113% mononormal.................... 0.02352% dragmag....................... 0.01570% monodark...................... 0.01293% stall......................... 0.00814% monobug....................... 0.00666% monodragon.................... 0.00629% monoflying.................... 0.00506% batonpass..................... 0.00496% tricksand..................... 0.00467% monofire...................... 0.00347% monopsychic................... 0.00346% monowater..................... 0.00264% monoice....................... 0.00246% monoground.................... 0.00202% monoghost..................... 0.00158% gravity....................... 0.00151% monograss..................... 0.00126% hailoffense................... 0.00116% monofairy..................... 0.00065% monosteel..................... 0.00059% sandoffense................... 0.00053% hailstall..................... 0.00027% monoelectric.................. 0.00018% trickhail..................... 0.00014% monorock...................... 0.00007% monofighting.................. 0.00006% sandstall..................... 0.00004% monopoison.................... 0.00003% sunstall...................... 0.00001% trapper....................... 0.00000% rainstall..................... 0.00000% allweather.................... 0.00000% Stalliness (mean: 0.091) -1.0|# |## -0.5|####### |#################### 0.0|############################## |############################ +0.5|################## |##### +1.0|# | +1.5| more negative = more offensive, more positive = more stall one # = 0.89%