weatherless...................67.45619% balance.......................54.61975% offense.......................43.20411% rain..........................19.05530% sun...........................10.90437% trickroom..................... 7.64526% voltturn...................... 4.31284% tricksun...................... 2.30184% hail.......................... 2.01806% tailwind...................... 1.52140% semistall..................... 1.43810% sand.......................... 1.39255% trickrain..................... 1.10025% multiweather.................. 0.82233% monotype...................... 0.66278% hyperoffense.................. 0.58581% tricksand..................... 0.15565% stall......................... 0.15224% mononormal.................... 0.13202% monoice....................... 0.10401% rainoffense................... 0.10230% monoghost..................... 0.10084% trickhail..................... 0.09719% monowater..................... 0.07186% sunoffense.................... 0.06016% monobug....................... 0.05140% monodragon.................... 0.04799% monoelectric.................. 0.03629% monopsychic................... 0.03215% dragmag....................... 0.03093% gravity....................... 0.03045% sandoffense................... 0.02826% batonpass..................... 0.01705% monodark...................... 0.01364% monofire...................... 0.01267% monosteel..................... 0.01145% monoground.................... 0.00901% hailoffense................... 0.00804% monograss..................... 0.00779% monopoison.................... 0.00755% rainstall..................... 0.00731% hailstall..................... 0.00706% monofairy..................... 0.00633% monoflying.................... 0.00609% monorock...................... 0.00585% monofighting.................. 0.00585% sunstall...................... 0.00536% sandstall..................... 0.00414% Stalliness (mean: 0.068) -1.0|## |#### -0.5|############ |####################### 0.0|############################## |########################### +0.5|################## |####### +1.0|## |# +1.5| more negative = more offensive, more positive = more stall one # = 0.79%