weatherless...................93.83628% offense.......................55.18033% balance.......................29.03366% hyperoffense..................13.00244% voltturn...................... 8.50473% hail.......................... 4.09526% trickroom..................... 2.88958% semistall..................... 2.06671% sand.......................... 1.61247% hailoffense................... 1.09506% stall......................... 0.71685% choice........................ 0.62637% sun........................... 0.25131% rain.......................... 0.20706% sunoffense.................... 0.14102% rainoffense................... 0.12431% monotype...................... 0.12123% tailwind...................... 0.08200% monoice....................... 0.05974% monofairy..................... 0.02804% monoghost..................... 0.02038% sandoffense................... 0.01464% monoelectric.................. 0.00715% gravity....................... 0.00610% multiweather.................. 0.00238% monodark...................... 0.00231% monodragon.................... 0.00160% monoground.................... 0.00065% trickhail..................... 0.00065% monofighting.................. 0.00029% mononormal.................... 0.00026% monowater..................... 0.00023% monobug....................... 0.00023% monorock...................... 0.00017% monograss..................... 0.00009% monopoison.................... 0.00005% monofire...................... 0.00004% monopsychic................... 0.00000% tricksun...................... 0.00000% monosteel..................... 0.00000% sandstall..................... 0.00000% monoflying.................... 0.00000% Stalliness (mean: -0.267) -2.5| | -2.0| |## -1.5|## |##### -1.0|######################## |######################## -0.5|################### |########################### 0.0|############################## |####################### +0.5|########## |######## +1.0|### |# +1.5|# | +2.0|# | +2.5| more negative = more offensive, more positive = more stall one # = 0.56%