sand..............44.20575% balance...........36.61790% weatherless.......32.36672% offense...........31.16095% hyperoffense......19.77559% rain..............17.89336% semistall.........7.47165% voltturn..........6.34081% stall.............4.97391% dragmag...........3.68690% sun...............3.31832% sandstall.........2.72390% hail..............2.33894% choice............2.29155% hailoffense.......1.12765% sandoffense.......0.96096% rainoffense.......0.49008% rainstall.........0.35409% trickroom.........0.32661% monotype..........0.31085% sunstall..........0.29122% sunoffense........0.28474% hailstall.........0.25718% monofighting......0.16312% multiweather......0.12180% monodragon........0.07096% tricksun..........0.07047% gravity...........0.05640% tricksand.........0.05214% trickrain.........0.03792% tailwind..........0.03072% monoice...........0.02371% monowater.........0.01809% trickhail.........0.01258% monorock..........0.00626% monodark..........0.00603% monosteel.........0.00446% monobug...........0.00408% monograss.........0.00384% monoghost.........0.00299% monoelectric......0.00238% monopsychic.......0.00163% monoground........0.00149% mononormal........0.00099% monofire..........0.00074% allweather........0.00043% trapper...........0.00014% monoflying........0.00009% monopoison........0.00000% batonpass.........0.00000% monofairy.........0.00000% Stalliness (mean: -0.097) -2.0|########## |#### -1.5|######### |####################### -1.0|################# |##################### -0.5|################### |######################### 0.0|######################### |############################## +0.5|########################### |#################### +1.0|############### |######## +1.5|##### |#### +2.0|### |## +2.5|# |# +3.0|# | more negative = more offensive, more positive = more stall one # = 0.37%