weatherless.......76.17122% offense...........41.30523% balance...........32.81745% voltturn..........13.63806% sand..............12.65072% semistall.........8.89383% hyperoffense......8.65052% stall.............8.33296% sun...............6.00006% rain..............5.75277% trickroom.........1.42789% multiweather......1.30954% monotype..........0.94035% hail..............0.75099% sandstall.........0.47832% sandoffense.......0.43912% choice............0.32519% monowater.........0.26457% sunoffense........0.24884% monofire..........0.23930% mononormal........0.15750% hailoffense.......0.10434% sunstall..........0.09808% monobug...........0.08629% dragmag...........0.07336% rainoffense.......0.05824% rainstall.........0.05286% tricksun..........0.04772% monoground........0.04040% monosteel.........0.02621% trickhail.........0.02593% hailstall.........0.02411% monoflying........0.01955% monodragon........0.01734% monorock..........0.01600% tricksand.........0.01432% monopsychic.......0.01248% monograss.........0.01125% tailwind..........0.01035% monopoison........0.00992% monoghost.........0.00911% monofighting......0.00760% monodark..........0.00751% monoice...........0.00738% monoelectric......0.00703% allweather........0.00468% trickrain.........0.00179% gravity...........0.00136% monofairy.........0.00110% trapper...........0.00000% Stalliness (mean: 0.172) |# -1.5|###### |###### -1.0|########### |##################### -0.5|####################### |############################## 0.0|####################### |################# +0.5|################# |################### +1.0|############ |####### +1.5|######## |#### +2.0|### |## +2.5|## |## +3.0|## |# +3.5|## more negative = more offensive, more positive = more stall one # = 0.46%