weatherless.......58.36546% balance...........40.31440% offense...........37.92906% rain..............25.35027% voltturn..........23.19152% sun...............20.13520% hyperoffense......10.49702% semistall.........7.48654% multiweather......5.33131% stall.............3.77297% rainoffense.......2.13797% monotype..........1.93086% trickroom.........1.27436% sunoffense........1.09590% choice............0.86474% hail..............0.81897% sand..............0.71306% monopsychic.......0.36810% monowater.........0.25208% tricksun..........0.20829% monoelectric......0.19475% monoghost.........0.16064% sunstall..........0.14953% monofire..........0.14164% monosteel.........0.13078% hailoffense.......0.12565% monopoison........0.11282% monodark..........0.10627% rainstall.........0.10359% monofighting......0.10234% monoground........0.09856% monoflying........0.09524% trickrain.........0.09204% tailwind..........0.09122% gravity...........0.05953% monodragon........0.05238% sandstall.........0.05073% monofairy.........0.04394% mononormal........0.03795% monobug...........0.03205% monorock..........0.02567% monograss.........0.02294% sandoffense.......0.01679% monoice...........0.01487% trapper...........0.00409% dragmag...........0.00272% tricksand.........0.00107% hailstall.........0.00023% trickhail.........0.00004% allweather........0.00001% Stalliness (mean: 0.048) |# -2.0|# |## -1.5|#### |########### -1.0|############# |################# -0.5|#################### |########################### 0.0|############################## |############################ +0.5|########################## |################## +1.0|############## |###### +1.5|#### |## +2.0|## |## +2.5|## |# more negative = more offensive, more positive = more stall one # = 0.43%