weatherless.......77.75492% balance...........37.30391% offense...........34.79780% semistall.........10.53061% sand..............9.90959% stall.............9.79390% sun...............8.62541% hyperoffense......7.57378% voltturn..........5.64460% rain..............2.83841% trickroom.........2.47998% hail..............1.33710% sunstall..........0.75483% sandstall.........0.68561% multiweather......0.40750% monotype..........0.36968% tricksun..........0.31945% hailoffense.......0.29597% sandoffense.......0.20068% choice............0.13576% sunoffense........0.13465% rainoffense.......0.11426% monofire..........0.07389% tailwind..........0.05471% monofairy.........0.05389% tricksand.........0.04264% monobug...........0.03886% monoflying........0.03383% mononormal........0.02902% gravity...........0.02739% monorock..........0.02025% monowater.........0.02018% monopsychic.......0.01656% monodragon........0.01544% monograss.........0.01292% trickrain.........0.01262% monosteel.........0.01180% monoelectric......0.01095% monofighting......0.00900% dragmag...........0.00753% monoice...........0.00668% monoghost.........0.00641% monodark..........0.00509% trickhail.........0.00486% monopoison........0.00373% monoground........0.00291% rainstall.........0.00030% hailstall.........0.00010% allweather........0.00006% fear..............0.00000% trapper...........0.00000% trickfear.........0.00000% swagplay..........0.00000% Stalliness (mean: 0.289) |# -1.5|## |####### -1.0|################ |############ -0.5|################# |############################## 0.0|####################### |####################### +0.5|########################## |################ +1.0|################## |####### +1.5|####### |###### +2.0|## |# +2.5|### |## +3.0|#### |## +3.5|## more negative = more offensive, more positive = more stall one # = 0.44%