weatherless.......84.36887% offense...........42.82383% balance...........34.68248% hyperoffense......11.88832% voltturn..........8.14808% sun...............5.60585% semistall.........5.56926% sand..............5.20469% stall.............5.03611% rain..............3.01384% hail..............2.27879% trickroom.........1.59413% sunoffense........0.60294% hailoffense.......0.49119% multiweather......0.39346% choice............0.33036% tricksun..........0.32896% sandoffense.......0.13441% monotype..........0.11772% sandstall.........0.07990% rainoffense.......0.07493% monodark..........0.02129% tailwind..........0.01848% monoflying........0.01682% dragmag...........0.01504% gravity...........0.01334% monowater.........0.01251% sunstall..........0.01097% monoelectric......0.00964% monopsychic.......0.00815% trickrain.........0.00705% monosteel.........0.00577% monobug...........0.00567% monoice...........0.00554% monofire..........0.00547% monodragon........0.00518% monorock..........0.00473% monofighting......0.00385% monoghost.........0.00377% monopoison........0.00361% monofairy.........0.00230% monoground........0.00156% monograss.........0.00134% tricksand.........0.00105% trickhail.........0.00099% mononormal........0.00087% hailstall.........0.00061% allweather........0.00033% rainstall.........0.00017% trapper...........0.00000% fear..............0.00000% trickfear.........0.00000% swagplay..........0.00000% Stalliness (mean: -0.021) |# -1.5|#### |############## -1.0|####################### |########################### -0.5|########################### |########################## 0.0|############################## |######################### +0.5|######################## |################# +1.0|######## |###### +1.5|#### |### +2.0|# |# +2.5|# |## +3.0|### |# more negative = more offensive, more positive = more stall one # = 0.40%