weatherless.......50.70228% offense...........45.36808% rain..............40.40316% balance...........24.94854% hyperoffense......18.95724% sun...............9.12121% stall.............6.51358% rainoffense.......5.06212% semistall.........4.21256% trickroom.........3.96017% multiweather......3.50635% sand..............2.74238% trickrain.........2.49224% sandstall.........2.03803% voltturn..........0.65152% hail..............0.56665% monotype..........0.52074% sunoffense........0.45774% choice............0.33435% sunstall..........0.22182% monofighting......0.13113% tricksun..........0.09350% monosteel.........0.08512% rainstall.........0.06040% monoice...........0.04630% tailwind..........0.04579% hailoffense.......0.04133% monodragon........0.03663% monowater.........0.03657% monoghost.........0.03209% monopsychic.......0.03189% sandoffense.......0.02978% mononormal........0.02266% monodark..........0.01446% monofairy.........0.01394% monoflying........0.01291% monograss.........0.01171% monoground........0.01149% monobug...........0.01082% monofire..........0.01014% trapper...........0.00898% monopoison........0.00711% monoelectric......0.00665% monorock..........0.00365% dragmag...........0.00297% gravity...........0.00195% trickhail.........0.00183% allweather........0.00128% tricksand.........0.00114% hailstall.........0.00038% fear..............0.00016% sandfear..........0.00016% trickfear.........0.00016% Stalliness (mean: -0.166) -2.0|# |# -1.5|##### |################ -1.0|############################## |########################### -0.5|##################### |################ 0.0|############## |################ +0.5|############### |######### +1.0|###### |#### +1.5|## |## +2.0|# |# +2.5|## |## +3.0|#### more negative = more offensive, more positive = more stall one # = 0.51%