Looking back on an era: ORAS Monotype

By Vid. Art by Tikitik.
« Previous Article Home Next Article »
Art by Tikitik

Introduction

ORAS Monotype was definitely an interesting metagame with many changes in the Monotype community. Major changes include the addition of a seven man tiering council, the advent of the Monotype subforum, changes in tiering philosophy, and the release of new Mega Evolutions and new Move Tutors. ORAS Monotype was constantly changing as Pokémon were banned and new Pokémon were introduced.

Without further ado, here is a brief look back at ORAS Monotype.


Early ORAS (Nov 2014 - Feb 2015)

Early ORAS was hectic and filled with many new and powerful Mega Evolutions. During this time, Monotype was run by a single leader, who was making all of the decisions for the metagame. The philosophy during early ORAS Monotype was to “make all types equal”, meaning that every type should be equally viable. One major issue in Monotype was that types such as Steel, Flying, and Psychic were dominating the metagame, leaving types such as Rock, Ice, and Grass to waste. Type bans were added to try to make all types equally viable. A type ban is when a certain Pokémon is only banned on a specific type but not on the other. A common example of this is Aegislash only being allowed on Ghost-type teams. Type bans were generally accepted by the community, but allowing Kyurem-W on Ice teams, Shaymin-Sky on Grass teams, and Genesect on Bug teams was considered controversial. These type bans were done to test the current philosophy at the time, to see if it was actually possible to make all types equally viable. Early ORAS was the first time the newly implemented tiering philosophy was truly put to the test.

Mega Salamence

Mega Salamence

After about a week into ORAS Monotype, it was clear that Mega Salamence did not belong in the metagame. Mega Salamence fit all of the requirements to be an amazing setup sweeper, having great 95 / 130 / 95 bulk, which meant that the majority of Mega Salamence's checks needed to weaken it first to revenge kill it. Regular Salamence also has the Intimidate ability, allowing Mega Salamence to take many physical hits, while Mega Salamence has the Aerilate ability, which gave it powerful Flying-type STAB moves. If the bulk and powerful STAB moves were not enough, Dragon Dance allowed Mega Salamence to boost both its Speed and Attack simultaneously. Unlike most setup sweepers, Mega Salamence also had reliable recovery in Roost, making it even harder to KO. Mega Salamence was able to sweep the Monotype metagame with little to no effort, so it was quickbanned.

A couple weeks after Mega Salamence's quickban, Mega Slowbro and Mega Mawile were next.


Mega Slowbro

Mega Slowbro

Mega Slowbro was definitely an upgrade from its base forme, sporting a base 180 Defense. Mega Slowbro's new ability, Shell Armor, pushed it a bit too far because it could not be struck by a critical hit, meaning that it could Calm Mind without fear. The most popular Mega Slowbro set during the short time it was allowed was RestTalk, as it didn't mind status, which was one of the very few ways to checks Mega Slowbro. Mega Slowbro was banned because of its ability to sweep certain types with only a single Calm Mind boost.


Mega Mawile

Mega Mawile

Mega Mawile was not banned in XY because Monotype had shifted to its own banlist instead of OU's. While Mega Mawile's great Steel / Fairy typing, offered it many resistances and few weaknesses, the main reason it was overpowered in Monotype was its base 105 Attack with Huge Power, which doubles its Attack. Although Mega Mawile was very slow, it more than made up for it in bulk and access to priority Sucker Punch. Mega Mawile's bulk allowed it to take at least one super effective hit from most attackers in the metagame. On top of all of that, Mega Mawile had access to Swords Dance, which allowed it to boost its already high Attack stat, and, it could set it up with relative ease thanks to its great bulk. Fairy teams were also very dominant because of Mega Mawile, as Reflect and Light Screen support from Klefki allowed Mega Mawile to take multiple super effective hits and have even more setup opportunities. Mega Mawile was always controversial, but the combination of its high Attack stat and decent bulk was too much for ORAS Monotype.


Mega Gallade Global Ban

Mega Gallade

Mega Gallade's initial effect was unclear because it had not yet adapted to the ORAS Monotype metagame. Mega Gallade was mainly globally banned due to its high Speed, decent bulk, and high Attack stat. Mega Gallade's power was overexaggerated, as the main argument for its ban was that, Mega Gallade could run a certain set to break past its counters. Although it had some truth to it, this was false because Mega Gallade had to run Swords Dance and Close Combat on both Psychic-type and Fighting-type teams. Mega Gallade could run Knock Off to beat Psychic-types such as Slowbro, while Ice Punch and Thunder Punch allowed Gallade to deal with Landorus-Therian and Skarmory. The Mega Gallade global ban led to some discontent in the community being dissatisfied with one person making all of the decisions for the metagame. The majority of the community thought Mega Gallade was not given enough time to properly adapt to the metagame. The Mega Gallade global ban is considered the worst ban in Monotype history, but it made people question if a single person should be making all the decisions for Monotype.


Evolution of the Community and Tiering Philosophy (Feb 2015 - Oct 2015)

Kyurem-W Shaymin-Sky

Some Ubers were allowed on lower-tier types in an attempt to increase their viability, but they were overpowered on their own.

Kyurem-W

Kyurem-W

Kyurem-W sported the same Dragon / Ice typing as Kyurem-B. The most commonly used sets were Choice Scarf and Choice Specs. Choice Scarf gave Kyurem-W extra Speed, enabling it to outspeed its checks such as Landorus, Latios, and Garchomp. The other popular set was Choice Specs, which had no reliable switch-ins, barring Chansey. Kyurem-W was also gifted with an amazing special movepool, ranging from STAB moves such as Ice Beam and Draco Meteor and coverage moves such as Fusion Flare, Earth Power, and Focus Blast. Kyurem-W also has Turboblaze as its ability, which ignores opposing defensive abilities, allowing Kyurem-W to hit Heatran with Fusion Flare and Rotom-W with Earth Power. Kyurem-W most commonly ran Choice Scarf, as the extra power from Choice Specs or Life Orb was not needed to OHKO or 2HKO the majority of the Monotype metagame. While Kyurem-W did increase Ice's chance of winning the Steel matchup, Kyurem-W on its own swept Flying, Grass, and Electric teams. The Assault Vest set gained popularity toward the end of Kyurem-W's reign of terror in Monotype, but it was still outclassed by Choice Scarf, Choice Specs, and Life Orb sets because it didn't provide anything useful on an Ice-type team. As a result of its great movepool and great stats, Kyurem-W was globally banned.


Shaymin-Sky

Shaymin-Sky

Shaymin-S is one of the fastest Pokémon in the game, and it was unbanned in Monotype to give Grass, a lower-tier type, a better place in the metagame. Although Grass teams became a viable option, Shaymin-S swept many teams such as Fighting, Grass, and Water teams on its own. Choice Scarf was the most popular set, as it allowed Shaymin-S to outspeed the entire boosted metagame. The most common moveset consisted of Seed Flare, Air Slash, Earth Power, and Healing Wish. Air Slash was one of the major reasons why Shaymin-S was banned, because Shaymin-S's ability, Serene Grace, gave it a 60% flinch chance , which allowed Shaymin-S to hax its way through slower teams. Seed Flare, a 120-Base Power move, gave Shaymin-S a powerful Grass- type move to spam. Seed Flare also has an 80% chance to lower opposing Pokémon's Special Defense. Other options that were used were Substitute + 3 Attacks or Life Orb, which increased Shaymin-S's unpredictability. SubSeed Shaymin-S was also seen occasionally as well because of Shaymin-S's high Speed. Shaymin-S's Speed, coverage, and unpredictability were too much for the Monotype metagame, so it was globally banned.


Mega Gallade (Psychic)

Mega Gallade

Mega Gallade was originally globally banned out of impulse, and the community was dissatisfied with it. Instead, Mega Gallade was changed to be type banned only from Psychic because of the amount of team support Psychic teams provided. Defensive Pokémon such as Slowbro, Mew, and Jirachi supported Mega Gallade by spreading status, crippling strong revenge killers that checked it. Offensive Pokémon such as Victini, which eliminated Bug-type Pokémon, and Gardevoir, which eliminated Dark-type Pokémon, further supported Mega Gallade. Mega Gallade was mostly judged by its potential to be threatening on Psychic teams, and what it actually did in practice was not considered. The type ban was generally accepted but wasn't considered the right decision because the majority of the community saw it as an unnecessary type ban.


Change of Leadership

During this time, a slight change happened. Instead of one single person making all of the decisions, the new leadership was a single person with a couple advisors who played the metagame extensively making all of the decisions. The change in leadership resulted in a couple of overdue bans.


Greninja

Greninja

Greninja had always been in Monotype and wasn't overpowered, but, once ORAS was released, Greninja gained some new coverage moves. The most notable move was Gunk Shot, as it allowed Greninja to break common bulky Fairy-types such as Clefable, which walled it before. The Protean ability gave Greninja the STAB boost to all of its moves. Greninja most often used Life Orb on both Dark and Water teams to make up for the lack of power, although Greninja on Dark teams also utilized the Choice Scarf set, allowing it to outspeed a majority of the boosted metagame. Greninja could potentially break any type with the proper moveset, and there was no way to determine Greninja's exact moveset at Team Preview. Greninja's unpredictably and versatility were the main factors that contributed to its ban.


Mega Metagross

Mega Metagross

Mega Metagross was a monstrous force in the Monotype metagame. It was able to easily sweep Ice, Fairy, and Rock teams on its own. Mega Metagross was used on Steel teams, as it gave Steel teams an offensive check to Fighting-types. Its Tough Claws ability gave all of its contact moves a 30% increase in power. Mega Metagross almost always ran dual STAB moves in Meteor Mash and Zen Headbutt, as Mega Metagross's STAB types complemented each other well offensively. Coverage moves such as Thunder Punch, Ice Punch, Earthquake, Hammer Arm, and Grass Knot were run to get rid of common checks and counters. Additionally, Mega Metagross had priority in Bullet Punch, meaning it could safely Mega Evolve on even Mega Diancie and could pick off weakened revenge killers, and its great 85 / 150 / 110 defenses, meant it could take super effective hits with little to no defensive investment. Mega Metagross also saw some use on Psychic teams, but it wasn't utilized to its fullest potential. Mega Metagross had a combination of power, versatility, and defense that in turn resulted in it being globally banned.


Zapdos (Flying)

Zapdos

During early ORAS, Flying teams dominated the metagame heavily. Zapdos was a major part of Flying's almost unbreakable defensive core, being able to reliably Defog away Stealth Rock in most matchups. Zapdos was banned because it was an important element of the defensive core of Zapdos, Skarmory, and Mega Charizard X. This core was hard to break for most types, as each Pokémon reliably switched into the majority of the metagame. Zapdos was not broken on its own, but it was part of an almost unbreakable core. To remedy this, Zapdos was banned in hopes that Flying teams would not be as dominant.


New Banning Criteria

With Greninja and Mega Metagross being banned, a formation of a different tiering philosophy began to unfold. During XY, Talonflame was banned because it was able to sweep Grass, Fighting, and Bug teams on its own. As Kyurem-W and Shaymin-S were banned, a new point was added to the philosophy that says Pokémon that are extremely powerful either on their own or with team support should be banned. The last addition revolved around Pokémon that created an almost unbeatable core. This was mainly added because of dominance of the previously mentioned Flying teams and Zapdos. The new tiering philosophy aimed for all types to be usable instead of all types being equally viable.


Monotype Council is formed

After a while, the Monotype council was formed, which meant that one single person wasn't making all of the decisions for the Monotype metagame. At first, Monotype council only consisted of five people, but it was eventually expanded to seven people. After the council was established, a public suspect test was likely to happen soon.


Smooth Rock (Ground)

Hippowdon

The council faced its first problem in the dominance of Ground teams and needed to do something to nerf them. As the metagame progressed, Ground teams started to become very dominant in the metagame, which was mainly due to Greninja being banned. The standard core of Hippowdon and Excadrill had been drastically increasing in popularity. However, the core originally used Life Orb Excadrill, so it could have the freedom to switch moves. Instead, Choice Band Excadrill became popular, as it 2HKOed common physical walls such as Slowbro and Alomomola. Choice Band Excadrill was not used without Gravity support from Landorus, which granted it the ability to freely spam Earthquake for a maximum of four turns. Excadrill or Sand Steam itself was not the issue, but the number of turns of sandstorm was. Accordingly, Smooth Rock was banned, meaning that sand only lasted for five turns instead of eight. Ground was slightly nerfed, but not in a game changing way. This change was also significant because it was the first ban that was implemented by the newly formed Monotype Council.


Mega Altaria

Mega Altaria

During this time there were many demands for a public suspect test, and Mega Altaria became the first subject for one. Mega Altaria became very dominant especially after Greninja and Smooth Rock were banned because those were two common ways to effectively check Mega Altaria that were not in the metagame anymore. Mega Altaria had a unique Dragon / Fairy typing, which granted it a plethora of resistances and very few weakness. It also had the ability Pixilate, meaning all of its Normal-type attacks turn into Fairy-type attacks and were boosted by 30 percent. Mega Altaria had decent 75 / 110 / 105 defenses, allowing it to take some hits surprisingly well. Mega Altaria was also gifted with Dragon Dance, one of the best setup moves. With this, Mega Altaria could boost its mediocre Speed and average Attack stat to threatening levels. However, unlike most setup sweepers, Mega Altaria had reliable recovery in Roost, which meant it was difficult to wear down. Another form of setup, though uncommon, was in Cotton Guard, which made Mega Altaria almost impossible for Fighting teams to revenge kill. Mega Altaria also had Heal Bell, meaning it could support its teammates by curing status. The few checks to Mega Altaria such as Skarmory and Heatran were not always counters, as Mega Altaria had access to Fire Blast and Earthquake to properly deal with them. Mega Altaria swept types such as Fighting, Water, Dark, and Dragon teams with little to no effort. Mega Altaria was the only public suspect to have the option to type ban, but it was banned on both Dragon and Flying type teams. Mega Altaria's typing, movepool, defenses, and ability made it a bit too much for the Monotype metagame, so it was banned.


Monotype had become very popular on Pokémon Showdown at this point, consistently having 200+ users in the PS room. Monotype had also become more integrated with Smogon with its first successful public suspect test in Mega Altaria. The forums had lots of good contributions pertaining to the current state of the metagame. As Monotype progressed, type bans became controversial, but they were generally accepted in the community. However, the next batch of major policy changes removed every type ban expect for Aegislash on Ghost-type teams. This was ultimately done because type bans made the Monotype banlist unnecessarily complex in most instances.


Major Changes Introduction

The next batch of changes removed all of the type bans besides for Aegislash. The current philosophy had many flaws because it was ultimately impossible to make every type viable in Monotype without making a matchup-based metagame. Monotype did not need most of the type bans, as most only slightly affected the metagame. Type bans were slightly complex and were removed to simplify the banlist for newer players. With the Monotype community expanding at an astounding rate, Monotype needed to be in line with Smogon to seize certain opportunities to accommodate the expanding community.


Mega Charizard X and Zapdos

Mega Charizard X Zapdos

Flying teams were significantly better than other types because of the number of offensive and defensive Pokémon at their disposal. With Zapdos being unbanned, Flying needed to be nerfed in some way. Mega Charizard X was banned because it was a crucial element of the defensive core. Mega Charizard X was also banned on Fire teams, where it wasn't broken or used often, so it wasn't a major detriment to Fire teams compared to globally banning Zapdos from even Electric teams. Mega Charizard X's great Fire / Dragon typing, meant it could take Ice- and Electric-type attacks with ease. The most prominent set was offensive Dragon Dance, but it wasn't the most useful or practical because Mega Charizard X needed to wait for the right opportunity to set up. Specially defensive Mega Charizard X with Will-O-Wisp completed the almost unbeatable core, that made Flying teams inherently too good. Zapdos, on the other hand, was the most reliable Defogger on Flying teams but wasn't inherently overpowered on its own. During the time Zapdos was banned, Flying-type teams often ran more offensively based builds with Tornadus-Therian. With Zapdos being unbanned, Flying regained the common Skarmory + Zapdos core. This meant Flying teams took a turn toward more defensive builds. Mega Charizard X was banned to get rid of type bans and reduce the dominance of Flying teams, while Zapdos was unbanned because the ban did not fix the lingering problem of Flying teams.


Mega Gallade

Mega Gallade

Mega Gallade was type banned on Psychic earlier in ORAS mostly because of the initial panic it caused within the community. Once it was unbanned, Mega Gallade sharply declined in usage and was rarely seen on Psychic teams, as it was replaced by Mega Medicham and Mega Gardevoir as the premier Psychic-type Mega Evolutions.


Genesect

Genesect

Genesect was in the Monotype metagame in XY and was eventually type banned from Steel, but with the removal of type bans, Genesect needed to be looked at. Genesect at the time could only be used on Bug-type teams. The most common set that was used was Choice Scarf, as it allowed Genesect to outspeed other common Choice Scarf users such as Landorus-T. Choice Band Genesect also saw some usage because of Genesect's access to powerful physical moves such U-turn, Extreme Speed, Blaze Kick, and Iron Head. Genesect's main appeal was its access to Ice Beam because no viable Bug-type Pokémon had access to any powerful Ice-type attacks. On top of having a great movepool, Genesect also had the Download ability, allowing it to boost its attacking stats. Genesect had the amazing Bug / Steel defensive typing, which meant Genesect had only one weakness. However, Genesect was banned because it was too versatile and too good on Steel.

Smooth Rock and Damp Rock

Smooth Rock Damp Rock

Smooth Rock and Damp Rock were initially banned on the specific types that used the items properly. These items were banned to simplify the Monotype banlist, as they were not used outside of Ground and Water teams that the items were initially banned from.


The Current Tiering Philosophy and ORAS Metagame (Oct 2015 - Present)

In October 2015, the Monotype Council adopted the current tiering philosophy:

  1. Keep the banlist simple.

    No complex (i.e. Type-Only) bans.

    This maintained the precedent from the recent changes and ensured the community would remain in line with Smogon's philosophy. Aegislash was the lone exception to the rule and was grandfathered in.

    Being in line with Smogon's philosophies allowed the Monotype community develop a tournament scene, acquire their own sub-forum, participate in C&C, and write Monotype articles (such as the one you're reading now!).

  2. Ban elements of the metagame that are broken, uncompetitive, or unhealthy.

    Examples: Altarianite, Slowbronite, Greninja, Metagrossite, Mawilite, Talonflame.

    Monotype uses OU's definitions of broken, uncompetitive, and unhealthy. In addition to those, they also discuss suspects through the framework of "Does it add to or subtracts from the metagame. This leaves each person open to rationalize their suspect votes within a set framework.

    Suspect voters are expected to view and discuss the metagame from the perspective of multiple types, not just a single type. Included in this is the mindset that some matchups are going to be skewed and some types are going to be bad because of the inherent game mechanics such as: the type chart, priority move distribution/weakness, stat distribution among types, number of viable 'mons, and so on.

  3. No single type should be overly powerful.

    Examples: Damp Rock (Drizzle+Swift Swim) , Smooth Rock (Sand Stream + Sand Rush), CharX (Flying Core), Genesect (Steel Teams)

    If a type becomes too powerful, we will ban an element that nerfs the type and minimizes collateral damage from other types. This rule will be applied within the limitations of rule #1 (no complex bans). Just because a type has the most usage does not mean it is overly powerful.

Tiering Philosophy Changes

After the majority of type bans besides Aegislash were removed, a new Monotype tiering philosophy was put in place. The main points of the newly implemented philosophy were keep the banlist simple, ban unhealthy elements, and no single type should be too powerful. Keeping the banlist simple meant the removal of majority of type bans besides Aegislash on Ghost teams, which was grandfathered into the philosophy. Banning unhealthy elements meant Pokémon such as Mega Metagross, Talonflame, Mega Altaria, Mega Mawile, Greninja, and Mega Slowbro that could effectively sweep types on their own with little to no effort should be banned. No single type being too powerful meant that no single type should dominate the entire metagame. The last point was mainly added because of Damp Rock, Smooth Rock, Mega Charizard X on Flying teams, and Genesect on Steel teams. The new tiering philosophy eliminated the notion that all types should be usable. The new philosophy emphasizes getting rid of unhealthy elements of Monotype instead of trying to make all types usable or equal. The new tiering philosophy removed many of the complex elements of the banlist and set up Monotype for another public suspect test.


Mega Sableye Suspect 1

Mega Sableye

Shortly after the tiering philosophy changes, Mega Sableye was publicly suspected. The main reason for the suspect was the dominance of the Calm Mind set, which effortlessly swept types such as Rock, Ice, Electric, and Poison. While these types did have tailored checks, they weren't used often because they were not viable in other matchups. Mega Sableye on its own was good, but the defensive core of Mandibuzz, Tyranitar, and Mega Sableye was extremely hard to break, as most types lacked a powerful Fairy-type. The main anti-ban argument that surfaced during this time was to keep Ghost teams viable, which was against the new tiering philosophy. The fear of Ghost teams becoming unviable if Mega Sableye were to be banned got the best of the majority of voters, so Mega Sableye was not banned as a result.


Hoopa-U Released

Hoopa-U

Hoopa-U was a major mid-generation addition, as it gave Psychic teams a mixed wallbreaker and it gave Dark teams an offensive check to Fighting-types. On Psychic teams, however, most players did not know what set to use to utilize Hoopa-U to its full potential. Hoopa-U evolved as the metagame progressed, eventually utilizing the Choice Specs set on both Dark and Psychic teams. Hoopa-U became a staple on both Psychic and Dark teams and heavily influenced the late ORAS Monotype metagame. At first, Hoopa-U was discussed to be quickbanned because of the immense amount of team support it had on Psychic. Hoopa-U was instead looked at as a possible suspect candidate after its initial release.


Hoopa-U Suspect

Hoopa-U

After the huge controversy with Aegislash, Hoopa-U was suspected. Hoopa-U was being suspected because it made certain playstyles, namely stall, almost unviable in Monotype. During this suspect, Life Orb Hoopa-U was popular on Psychic teams, while Choice Scarf was popular on Dark Teams. Psychic teams had become a very dominant force in the metagame, being able to win majority of matchups with the offensive core of Mega Gardevoir, Hoopa-U, and Victini. Hoopa-U was was able to break most balance builds and opened up holes for Mega Gardevoir to eventually sweep. The most common set that was run was Substitute + 3 Attacks to act as a Bisharp lure, as most Psychic-type teams lacked a proper Bisharp check. Hoopa-U broke multiple balance builds but had not yet adapted fully to the Monotype metagame. During this time the community voted abstain to show their disapproval for the council's decision on Aegislash. This in turn resulted in an unsuccessful suspect test. Hoopa-U was not banned by a small percentage.


Aegislash Global Ban

Aegislash

The new tiering philosophy was very controversial, as Aegislash on Ghost teams had been the lone exception to the no type bans rule. Aegislash was globally banned by the council to reflect the new tiering philosophy. The backlash from the community was enormous. During this time the council was often ridiculed for their decision to ban Aegislash just to stay consistent with the new tiering philosophy. It was very likely that another Pokémon like Aegislash could be introduced in the future, so the council decided to globally ban Aegislash to stay consistent.


Monotype Subforum

After three public suspect tests and increasing activity on Monotype threads, Monotype was given its own subforum. This meant that Monotype could separate resources into different threads instead of having a single resource thread. The change also meant that competitive Monotype tournaments were easier to create on Smogon. Monotype ended up adding a plethora of new resources and utilized the subforum to its fullest extent.


Monotype Analyses

Monotype had become more involved with Smogon and had started to do analyses through the Monotype subforum to be uploaded to the Monotype website. On the same day as the second Mega Sableye suspect test, a Monotype Quality Control team was added, and reservations were open to write Monotype analyses through C&C to be uploaded to the Smogon Strategydex. Having analyses uploaded to the main Smogon site was a major step for Monotype, which made it even easier for newer players to learn the metagame.


Mega Sableye Suspect 2

Mega Sableye

The previous Mega Sableye suspect test was centered around keeping Ghost teams viable, but with Aegislash being globally banned, that reason was null and void. During the time between the first and second Mega Sableye suspect tests, Mega Sableye had evolved from a sweeper into a utility Pokémon. Although Calm Mind Sableye was still prevalent, it was not as dominant as it once was. With two viable options, Mega Sableye had an added unpredictably factor that it didn't have during the last suspect test. Types such as Ice, Poison, and Electric teams had unviable tailored checks for Mega Sableye such as Frost Breath Walrein, Poison Fang Rivalry Nidoqueen, Haze Tentacruel, and Toxic Mega Ampharos. The tailored checks, although good checks, were not always the most reliable. For example, Mega Sableye could use Toxic on Mega Ampharos and Walrein, putting them on a timer and limiting their longevity. Due to the suspect test, Mega Sableye was banned, meaning the community was able to play a metagame where Mega Sableye was absent. On the suspect ladder, Poison was seen often, as it received a significant buff from not needing to run tailored checks to beat Mega Sableye. The ladder requirements were extremely hard for players that were inexperienced in Monotype, meaning that a pool of experienced players voted. Mega Sableye was banned after reaching the 60% supermajority by only one vote.


Volcanion

Volcanion

Volcanion was released extremely late in the ORAS metagame and did not have a sufficient amount of time to fully adapt to the metagame. Volcanion on Water-type teams often ran Choice Scarf to outspeed Bug-type Pokémon such as Galvantula and Mega Pinsir, which could sweep balanced Water teams on their own. Choice Specs was also used to reliably break Mega Venusaur and Cradily, which were big threats to balanced Water teams. On Fire teams, Volcanion was used to reliably check Azumarill. While it did have a slight impact on the ORAS Monotype metagame, Volcanion never had the time to establish a proper place in the metagame because it was released in late ORAS.


Hoopa-U Suspect 2

Hoopa-U

After Mega Sableye was banned, Psychic teams began to significantly rise in usage, especially ones with Mega Medicham and Choice Specs Hoopa-U. Hoopa-U had evolved from a mixed wallbreaker into a powerful special wallbreaker. Unlike in the last suspect test, Hoopa-U had fully adapted to the Monotype metagame and was utilizing Choice Specs and Choice Band sets it did not utilize before. Although Substitute + 3 Attacks was still highest in usage, it was declining in usage on Psychic teams. Just before the suspect test, Choice Specs Hoopa-U, which had never been seen on Dark teams before, was being experimented with. The main argument toward keeping Hoopa-U in the metagame was that it was healthy because it gives Dark teams a check to Fighting-types. Hoopa-U was not banned and stayed in Monotype.


Conclusion

As ORAS Monotype comes to a close, Monotype has grown over the past three years, having its own subforum, seasonal tournaments, public suspect tests, and tiering council. ORAS Monotype showed a sign of progress that will hopefully continue into Pokémon Sun and Moon.

« Previous Article Home Next Article »