Pokémon Go! How far are we really willing to... go?

By Codraroll, DHR-107, Hollywood, and skylight. Art by Bummer and Magistrum.
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Pokemon Go! by Magistrum

Pokémon Go: Where Ludicolo watches you sleep.

Introduction

Pokémon has come a long way since its inception almost two decades ago. It all started with the original Game Boy games, Pokémon Red and Green. A few years later, we could battle with Pokémon on our TV screens. The GTS in Pokémon Diamond and Pearl allowed us to trade Pokémon with people from all over the world. Pokémon HeartGold and SoulSilver gave us the PokéWalker, which allowed us to take our Pokémon out of the game and walk around with them, similar to the Tamagotchi.

Pokémon Black and White gave us the Dream World, where we were able to upload our Pokémon to the computer and let them interact with Pokémon all over the world. Their sequels, Pokémon Black 2 and White 2, gave us the Dream Radar, where Pokémon trainers were actually able to capture Pokémon in real life (although they appeared as colored dots) thanks to Augmented Reality.

With the announcement of Pokémon Go, an iOS and Android game that will allow players to capture Pokémon in real life using Augmented Reality, one question comes to mind: how far are we really willing to go? Hollywood, Codraroll, and DHR-107 will discuss, to the best of their knowledge, where they believe the future of Pokémon is heading.

Augmented Reality

Do you think Pokémon Go is the right direction to take? Is there any way that Augmented Reality could fit into the main series games? Would you still enjoy Pokémon at the same level if Augmented Reality played a huge part? If Pokémon Go is successful, is it possible that the premise of Pokémon Go (capturing Pokémon in real life), and its successors, will replace that of the main series games? Do you think Pokémon Go is similar to what the original games would have been if the technology existed back then?

Hollywood

Hollywood

I think it's smart that Game Freak is finally jumping on the mobile gaming bandwagon. The majority of video game playing takes place on mobile devices these days, and while it's certainly much more casual than computer and console gaming, it's still a dominant part of the market. If Game Freak hopes to continue to make tons of money off the Pokémon franchise, this was definitely the right step to take. Just by having Pokémon Go out on the market, the company makes more money and will have no reason to stop pumping out new main series games as well.

I'm not sold on the Augmented Reality aspect. I believe they essentially used this back in BW with the Dream Radar, which was incredibly boring and had very little depth. Maybe if they explore it further it can be more successful, but I found the swiveling around the room aspect to be more annoying than exciting. In any case, I don't really care for in-game Pokémon much anymore, so Augmented Reality will probably not have a large effect on me. I'm sure when the new generation of Pokémon comes out I'll probably play it, as I have with every other new generation in the past, but it's mostly because of the hype of new Pokémon moves, abilities, and items and their potential effects on competitive Pokémon that I care at all.

I can't see Pokémon Go-style games overtaking the main series games. The Pokémon games run heavily off of marketing towards the younger crowds, but we saw the creators shift focus back towards the competitive players in XY by making breeding incredibly easy, focusing heavily on Battle Spot, and adjusting existing moves, abilities, and items due to the increasing power level (think weather-inducing abilities, Hidden Power, and the removal of Gems). While things like Pokémon Go will still come around over time, I don't think they'll ever truly compete with the main series, and Game Freak's interest in more than just making money off of a juvenile game reinforces that. It's really hard to say what Pokémon would have been like had it have been created now rather than back in the 90s, though. Pokémon was such a unique entity in that time, and we've seen countless low-quality rip-offs ever since. I'd like to think that even if it were created now, Pokémon would have still been unique, but who knows what "unique" would be in that particular market had Pokémon never come around when it did? I'm sure newer technology would have been used because it's something we've seen with every new generation, regardless of how successful it was, but whether or not it would have gone as far as it's going now is beyond me.

Codraroll

Codraroll

The pros and cons are both quite apparent here. The idea of "Pokémon in real life" is intriguing, and I'd love to be able to go for a stroll and encounter Pokémon with my mobile device wherever I go. How many of us haven't grown up wishing for a similar concept? It might also make it easier for Pokémon fans to find each other, and it gives kids an incentive to go outside and play. The idea is certainly good.

However, there are downsides too. Augmented Reality is still reality, and real-life environments are rarely optimized around a gaming experience. The Pokémon games take you into a varied and immersive world where you can explore caves, swim the sea, and trek through deserts, snowy mountains, rain forests, haunted houses, and the lairs of villainous teams. In real life, though, players tend to be restricted to a small handful of such landscapes at most. Personally, I can reach urban areas and forests quite comfortably, but I'd have to drive for hours to get to a mountain, and the nearest desert is thousands of kilometers away. Without a nearly unlimited travel budget and the time to do so, it's impossible to experience the variety of landscapes contained within a normal Pokémon region. And even if you do travel to such places, you'd probably do other things there instead of playing Pokémon. An Augmented Reality game might try to fix the problem by declaring certain areas within travel distance to contain this-and-that landscape, but I really doubt a handheld device can provide enough immersion to convince me that the parking lot behind the supermarket is a rain forest. It can make me believe that the landscape I see on screen is a rain forest, but when the gameplay is set in the real world, it has to act accordingly.

The world of Pokémon, as presented in the games, wouldn't be possible to recreate in the real world. The designers can create marvelous landscapes and intricate dungeons, utilize the game locations to provide fun gameplay (Gym puzzles, anyone?), and optimize the whole thing around the story they're trying to tell. That's not something that can be done in an Augmented Reality game. All in all, I can't see a Pokémon Go-style game compete with the main series games any time soon. They work well for different reasons, and the "epic journey" aspect of the games will always remain better in a world made for traveling.

DHR-107

DHR-107

I think Augmented Reality is a direction that was wanted, but not necessarily expected, from Game Freak or Nintendo. The way this game could work is incredibly interesting, and it could allow Pokémon to reach an entirely new market. Augmented Reality has been played with in the Dream Radar, but it's fairly low key and on the same level as Face Raiders. This takes AR to a whole new level with Nintendo. Getting people out there and looking for Pokémon is probably much closer to the original idea of Pokémon than what we have had already.

The idea that this could replace the main series games is a folly. The main series games are set in their own world, and the stories involved with them would likely be too complex to put forward in a meaningful manner into Pokémon Go. I believe Go will be all about the exploring and discovery of Pokémon. The only downsides of this is how they decide to place Pokémon in the real world. Will the events depicted in the trailer come to fruition? What would happen if you came across Mewtwo alone? Will the placements be entirely random or logical? The AR aspects have yet to be fully fleshed out and explained, but I hope they get it right.

Micro-transactions

Pokémon Shuffle and Pokémon Rumble World have both followed the somewhat controversial free to play/pay to win model. This is believed to have been successful, as Pokémon Go will be following the same format. How do you feel about another game following the micro-transaction model? How do you think micro-transactions might work in this game? Would you want micro-transactions to appear in the main series games?

Hollywood

Hollywood

Let me start off by saying that from an economic perspective, micro-transaction gaming is brilliant. You suck people into the game with the premise and early gameplay and then push them to spend money to get the full experience out of the game. The amount of money "lost" by allowing everyone to play the game for free is usually non-existent because of how many people will get fully sucked into these types of games and drop a ridiculous amount of money on them. As a Hearthstone player, I totally get the free to play/pay to win model, and I have no doubt that people will spend enough money to make Pokémon Go successful, at least straight out of the gates. I'm not sure how micro-transactions would be implemented because I've never played Shuffle or Rumble World at all, but I wonder about the demographics of Pokémon players. I feel like the majority of players would be really young, but if Shuffle and Rumble World were successful enough under the micro-transaction model that they're continuing with it in Pokémon Go, either a lot of parents are getting their credit cards stolen by their kids or the age of the average Pokémon player is higher than I thought.

Micro-transactions being added to the main series game could be a great thing. It really depends on how they would be implemented. The obvious choice would be adding in additional outfits for characters as they did with XY but allowing players to spend real money on them. They could also offer additional skins for Pokémon through micro-transactions. A good example would be the multiple Vivillon patterns—rather than having them be region exclusive, offer them for a small price. Charging money for anything non-cosmetic seems like a really bad idea, however. We've gone through six full generations with at least one additional game added later, as well as remakes for three of those generations, expecting certain things, and if any of them were removed unless you pay real money, it would probably throw a lot of players into an outrage.

Codraroll

Codraroll

This is difficult. As shown repeatedly by the game designer YouTube channel "Extra Credits", micro-transactions can be a good thing in games. They can also be horrible if not done correctly. For us players, the dangerous thing is that both ways will usually make money. Financially, it could make sense for the developers to "milk" the players and try to squeeze out as much cash from them as possible. Pokémon is a very strong franchise, and there would always be players willing to pay exorbitant amounts of money for content. It would ruin the reputation of the developer and eventually the franchise, but it would make money in the short term. I dare say almost anything with the Pokémon stamp on it will sell these days, and that is pretty dangerous, as it makes it hard for Game Freak's studio executives tell the good choices from the bad ones. Profit will come either way, so one might as well go for what makes the most money the quickest. However, this option usually gives a poor gameplay experience, and the games will easily start to feel like they're there only to take your cash. In the long-term, a bad micro-transaction model might ruin a franchise completely.

I'm going to paraphrase Extra Credits when presenting my primary wish to the developers: never sell advantages. Paying players should not have unfair advantages over non-paying players in an environment where the two groups meet and battle one another (and separating the two groups is not a good idea—ideally, the paying players flaunt their perks to the non-playing ones as a way to advertise the paid content). Let all the game content be available to all the players, whether they pay or not. A determined player should be able to unlock everything if he's willing to invest the time and effort into it. Whether that is catching all the Pokémon (or acquiring them through trade), teaching them all the moves, or training them to the highest level, putting any such features behind a pay wall would severely hamper the game experience. Imagine the frustration of not being able to trade a Pokémon from your friend because you haven't bought the right Creature Pack. Or losing a battle because your opponent had a Pokéémon twenty levels above what a free player could access and moves that you'd have to pay to use.

What they really should sell is convenience, whether it be PC box space, better Poké Balls, immediate egg hatching, or maybe even Rare Candies—stuff that makes paying players progress faster or opens up different paths of progress, but not beyond a level reachable by free players. The prices need to be reasonable; the transactions are "micro," after all, and the items we buy have no manufacturing or shipping costs on the developers' side.

I'd be fine with selling "cosmetics" as well. In a main series game, these would be player outfits, Poké Ball seals, and possibly Secret Base items. Alternate skins for Pokémon would also be fine. Not only shinies (if the kids want them so badly they'd pay for them, I see no reason not to provide them that way), but also selling alternately textured Pokémon, like you occasionally see in the anime, would be totally okay in my book. As long as the difference is purely cosmetic or doesn't provide any unfair advantage to paying players, I'd actually welcome the option of paying for some extra bling. I could also trade it away to non-paying players if I wanted to. Giving a friend an alternately-textured version of his favorite Pokémon for his birthday would be a nice gesture.

Just to make this far-too-long-already essay even longer, I'll also chime in that Pokémon is not a game that can be infinitely expanded with new content in the same adventure, unlike, say, World of Warcraft or the Souls games. Much of the fun of the game is in the progress you make, going from a rookie trainer to the top of the Pokémon League, and that's a journey you can only make once every playthrough. DLC can provide fun sidequests for the post-game, but the "trainer's journey" is a one-time thing that can't be emulated that way. As fans, we love to make that journey every now and then, but we don't want to set aside the progress we've made, delete the Pokémon we've trained (and that we might grow very fond of), and reset all of our achievements to make a new adventure. Nor can we ever get quite the same feeling of exploration and surprise when playing through the region again after the first time. As such, we want to buy entirely new adventures every now and then, not just pad on the old one with DLC chapters. Even in a world of micro-transactions, macro-transactions are sometimes desirable too.

DHR-107

DHR-107

I am pretty much totally against micro-transactions in any way, shape, or form. The fact this is confirmed for Go only makes me more suspicious of how they are going to use it. It would depend on the level they push it too. I hope there is some way to generate an in-game currency (maybe by walking) so that you can use it as opposed to being forced to paying real money for something you want. I don't mind them being "shortcuts", but I'd like to have a way to be able to grind up for those options inside the game. Micro-transactions will likely surround buying Poké Balls (of varying types) and probably boosts for your Pokémon like Pokémon XY and ORAS do with O-Powers. Poké Balls especially set a precedent that could be money hungry depending on your surrounding area.

If they expand micro-transactions to non-game-affecting things such as different looks, colors, and seals, then I don't really have an issue with those existing. If people want to snazz up how they look, then more power to them. I think it would be incredibly bad if micro-transactions turned up in the main series games based on the "success" of Shuffle, Rumble, and Go, though; I buy the main games so that I can explore all of the content of those games. I'm not going to be very happy if you have to pay money to access the Battle Frontier, or something to that effect.

Holograms

Pokémon X and Pokémon Y featured the Holo Caster, where the image you saw on screen moved in the direction you moved the 3DS. Assuming that the technology is possible, would holograms (like in the Holo Caster, except that the hologram would appear in real life whenever an important NPC talks to you) make Pokémon seem more realistic, or would it ruin the fantasy of a whole other world? Will this ever be possible? Would you want to see this?

Hollywood

Hollywood

I'm really not sure how I'd feel about Pokémon games implementing actual holograms. It would probably enhance the fantasy more than it would ruin it. It's almost like you're actually interacting with these characters, and considering what NPCs looked like in the original Pokémon games, you'd have to have a pretty active imagination to be disappointed by actual holograms. I'm pretty confident that holograms in games will one day be possible. I wouldn't even be surprised if they're already around now. It would be interesting to see, but I'm not overly excited about the idea of holograms.

Codraroll

Codraroll

Real-life interaction with Pokémon? It's cute, but I've got a feeling that it would also be a little uncanny largely due to Pokémon's art style. Pokémon was conceived in a hand-drawn art style that later translated to the distinct style of anime and manga. They're meant to be portrayed in two dimensions on flat surfaces, and that's where they look the best. Nintendo has tried to portray Pokémon in "realistic" art styles before, with various degrees of success. It's easy for the Pokémon to look very out of place in a detailed environment. Many Pokémon have never had more complex textures than simple coloration. This does not work in a high-definition environment, as it has a tendency of making the creatures look like they're made out of plastic (see the Pokémon trophies in the Super Smash Bros. games, for instance). At some point, the designers would have to make certain choices, adapting their detail level to match the surroundings. Should the skin of a Pokémon be scaly or slimy? Is this mane furry or feathery? How does it reflect light? However, making these choices would mean alterations to the Pokémon's appearance, which could alienate certain players. For instance, I've always pictured Charizard as having leathery skin, so when the Pokémon Stadium box art showed it with scales, I immediately thought, "That's not what Charizard looks like!".

The sixth generation of Pokémon solved the dilemma by dropping the realistic art style completely, instead making the environment and the Pokémon more cartoon-like. This was the best way to utilize the existing art style in a more complex and detailed 3D environment. However, outside that environment, the art style of Pokémon would still look uncanny.

I can see holograms working reasonably well, though, if the artists manage to find the right compromise between styles. It'd be fun for things like Pokémon-Amie and battles with friends. It ideally shouldn't affect gameplay too much, and it certainly should not be mandatory. The games work best on-screen; holograms would be better as a feature for side activities.

DHR-107

DHR-107

This is a little out there, honestly. Hologram technology is sketchy at best at the moment. While Pokémon could likely utilize it in some way, shape, or form, it would likely be incredibly limited to a certain number of characters (if more than one) who would serve large plot points. I could imagine the regional Professor contacting you like in XY, as well as your rival and parent during your conversations. I can't really see them making this happen for every Pokémon.

Handheld Games

There have been a lot of technological advances since the Game Boy era. Is it possible that the handheld games will eventually become obsolete? Are phones, or even consoles, the future of main series Pokémon games? Should Pokémon remain a primarily handheld game?

Hollywood

Hollywood

It's absolutely possible that handheld games will one day become obsolete. I'm kind of surprised that they aren't already, and I wouldn't be surprised if Super Smash Bros. and Pokémon were the things keeping the Nintendo 3DS alive. Signs already point that way with the release of the 2DS coming around the same time that XY was released. Nintendo will probably grasp onto these franchises as long as they can to keep their handheld devices alive as long as possible, so I don't see any changes coming to the main series Pokémon games for quite a while. In time, though, I'm fairly certain that the Pokémon games will be played on a different platform unless handheld devices live alongside Pokémon until new games stop being created. I don't really care how the games are played so long as they continue to be made.

Codraroll

Codraroll

With the technological advances of mobile phones, which, in later years, have become more like handheld computers with phone calls being only a minor feature, dedicated handheld gaming devices are facing challenges. They're dependent on their own software and hardware, are often too large to fit comfortably in a pocket, and most of their features can be emulated quite comfortably by a mobile phone. Plus, of course, the cost of hardware is high.

They do have one advantage, though: their interface is optimized for playing games. The buttons give very intuitive controls and immediate mechanical response, your hands won't block the screen, and the screen will always have the right resolution to play on—the games are developed around the resolution, after all. Because the device has gaming as its primary job, it does that job pretty darn well. It would take a real change of controls and interface for a Pokémon game to work on a smartphone. But I have no doubt that it is possible.

It should also be noted that the hardware costs of handheld games are becoming a bit of a liability. If parents have to choose between dropping $150 for a handheld device plus $30 for a game and paying $50 for a game to be played on a device the kid already owns, the choice seems clear. And while $50 is quite an outrageous sum for a mobile game, they often won't even be one-tenth of that. Another issue is that one of the main factors that made handheld games popular—portable gaming—is no longer monopolized by dedicated devices. You don't have to buy a Game Boy to keep the kid occupied on long car trips anymore if he has a phone with some games on it. This is not a fad that will go away soon. Phones are becoming dominant in the portable gaming environment, and they will keep challenging the dedicated devices in increasingly numerous ways.

DHR-107

DHR-107

I have a feeling that the handheld games are here to stay, at least for the foreseeable future. Why would they change a format that is raking them in millions of sales and lots of money? I can't imagine ever going to my phone to play Pokémon seriously. I have a 3DS that has a decent carry case and is easy to take almost everywhere with me. It might not be as small as a phone, but it's certainly very useful. While I would enjoy another proper home 3D game like Colosseum or XD: Gale Of Darkness, I do not think they are really on the radar for the time being. XY and ORAS proved that Game Freak could do that exact thing on the 3DS and add more content (though a 3DS remake of either wouldn't go amiss...).

For me, Pokémon is all about portability. The fact I can pick it up and go outside, or go on a long trip via train or plane and be entertained the entire time, is well worth the extra cost of the 3DS over my phone. I can head to a friend's house without the need to take a load of equipment to be able to trade and battle with them.

The Future

Where do you think the future of Pokémon gaming is heading?

Hollywood

Hollywood

I just touched upon this in the last section, but I wouldn't be too shocked to see Pokémon continue to be played on handheld devices for the distant future. Pokémon is helping to keep the 3DS alive, so as long as the games are still being made, the 3DS probably will be as well. I do see an even greater focus on the competitive scene coming in the future, but I can't help but question what Game Freak was thinking with Mega Evolutions (re: competitive Pokémon). While I'm sure their focus is more on doubles formats because of VGC, Mega Evolutions are still generally so much better any other Pokémon. The crazy Mega Evolutions and Primal Reversions for legendary Pokémon aren't surprising because these Pokémon are banned from competitive formats anyways and they just want to generate hype for sales, but the rest of them still confuse me. Hopefully they correct this mistake in the future, but I don't really see it happening because competitive formats can exist alongside Mega Evolutions, which sell games. For the most part, though, Game Freak can just coast and keep making money. The Pokémon name is enough to sell games, so the future of Pokémon gaming probably won't be that much different than it is now.

Codraroll

Codraroll

As Nintendo has signaled that another handheld device is on the way, I guess Pokémon will continue as a handheld game for the foreseeable future. Twenty years of successful games have shown Game Freak that following the same old formula will keep making money. As the focus of this article seems to be about hardware and metaperspective rather than gameplay and game content, I have little to say about that. The same formula will probably keep working. However, I don't think Pokémon will stay confined to dedicated devices and game cartridges for much longer.

I think Pokémon will eventually start featuring a cloud system similar to Pokémon Bank (and maybe the Dream World—I never used that, unfortunately, so I don't have much to say on that). Its primary purpose would be storing your Pokémon off-device, but I also see trading and everything having to do with Friend Codes being incorporated here. Trainer customization options would also be connected to the Cloud account rather than each individual game. There could also be a Secret Base-like social media system for showing off your Pokémon prowess to friends. Your Pokémon adventures will be tied much more closely to your Cloud account—for instance, connecting directly to the in-game Pokémon Storage System. This would require the account to potentially keep track of thousands of Pokémon across different games, which seems like an expensive service to host without a subscription system, but remember what I said about buying box space in the micro-transaction section? Or decorative items for your Secret Base? Funding the service with convenience and cosmetics doesn't seem too unreasonable, and I also think we'd be willing to pay for it while Game Freak makes a tidy profit. It would also be a simple matter to back up the fruits of your adventure should you decide to start anew in a region. You won't buy new Pokémon games in brick-and-mortar stores (or the Nintendo eShop, for that matter), but rather via your Cloud account. Just hand them some money in your favorite currency, and poof—a door to a new adventure opens in your "base", ready to be accessed from any device you own. It would require ubiquitous Internet, but that's a road we're heading down already, and it'd be much more practical than dragging a bunch of cartridges and a dedicated device around. All in all, I believe it will be more convenient for us to play Pokémon in the future, and if Game Freak keeps making content I'd be happy to pay for at reasonable prices, I predict that a fair chunk of my future salary will find my way to their pockets.

DHR-107

DHR-107

Pokémon is a brand that is almost too large to comprehend. It's not going anywhere for a long time yet. It's coming up on its 20th birthday and is showing no signs of really slowing down. They can likely come up with Pokémon until we have over a thousand and people would still be loving the games. The biggest thing I'd like to see more of in the future is interactivity between the Wii U and the 3DS. Ranch and PBR explored this a little for the Wii with the Gen IV games, but I'd like to see something else that does this.

Pokémon could go in a great number of directions from where it is now. Mega Evolution and Primal Reversion show us that Game Freak is already thinking about how the future could work; no one would have guessed that coming from the middle of Gen V. Game Freak just has to keep on surprising us, and we will keep buying it up.

Conclusion

And there you have it! Join us next time for another thought-provoking panel. If you want to weigh in on the discussion, feel free to do so in our release thread.

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