Stat Limits Discussion

  1. Introduction
  2. Stat Biases
  3. Base Stat Rating Limits
  4. References

Introduction

This step sets limits that will apply to the Stat Spread and Movepool of the CAP in later steps. The stats and movepool are very important competitive building blocks of a Pokémon, and this discussion allows the general power level of these two factors to be considered in tandem. The point of this discussion is not to consider specific stats or moves; only general biases and limits are discussed. The limits determined in this step also help shape the general "feel" of the Pokémon, and may influence other parts of the Pokémon—such as art, ability, etc.

The Stat Biases, Base Stat Rating, and Movepool Limits are not formally voted on by the community. The community will get their "final say" on stats and movepool when they vote on actual stat spreads and moves later on in the process. This step of the process is where the community voices their opinions and arguments to the Stats Leader. At the end of the discussion thread, the Stat Limits will be selected by the Stats Leader.

Stat Biases

Stat Bias Limits set the general stat bias of the Pokémon from an offensive and defensive standpoint. It should be noted that Stat Biases are not just for limiting stats, but also describe the general build of the Pokémon, in offensive and defensive terms. However, the stat spread is the only part of the project that will be specifically constrained by Stat Bias Limits. There will be four stat biases selected and a total Base Stat Rating (BSR) limit. The Stat Biases are:

Physical Tankiness (PT)
The rating of the Pokémon's physical defense.
Physical Sweepiness (PS)
The rating of the Pokémon's physical offense.
Special Tankiness (ST)
The rating of the Pokémon's special defense.
Special Sweepiness (SS)
The rating of the Pokémon's special offense.

An application for calculating the biases can be found here and the formulae themselves can be found here. For each individual bias, a named range will be specified by the Stats Leader. The named ranges are as follows.

Below Average
A stat bias between 0-80
Average
A stat bias between 81-99
Above Average
A stat bias between 100-149
High
A stat bias greater than or equal to 150

Some examples for different Stat Biases are provided below for referencing purposes.

Stat Bias Examples

PT/ST/PS/SS Range Stat Description Example (PT) Example (ST) Example (PS) Example (SS)
< 25 Horrible Ralts Magikarp Shuckle N/A
25 - 49 Bad Shuppet Pikachu Smeargle Wooper
50 - 74 Poor Alakazam Swellow Probopass Bastiodon
75 - 99 Below Average Gengar Breloom Spiritomb Slowbro
100 - 124 Above Average Ludicolo Mamoswine Hariyama Tyranitar
125 - 149 Good Machamp Roserade Kingdra Flygon
150 - 174 Very Good Magnezone Heatran Metagross Rotom-A
175 - 199 Excellent Gliscor Vaporeon Heracross Charizard
200 - 224 Fantastic Tangrowth Milotic Electivire Porygon-Z
> 224 Amazing Steelix Snorlax Weavile Espeon

Base Stat Rating Limits

The Base Stat Rating measurement determines the desired overall "power level" of the Pokémon's base stats. In the past, the Base Stat Total (BST) was used to measure the power of base statistics. BST is a very poor metric for stat power, however, so the CAP project now uses Base Stat Rating (BSR) to determine the overall effectiveness of a Pokémon's base stats. The results are more useful and relevant to the relative power of a created Pokémon's stats. The Base Stat Rating is determined by a formula created by X-Act and updated by Rising_Dusk to the fifth generation.

The Base Stat Rating directly impacts the size of the total movepool and Very Good Movepool for the CAP, which is relevant later on in the project. The higher the BSR for a CAP, the smaller its recommended Total Movepool Size and Very Good Movepool. The BSR of a Pokémon is divided into 12 different categories, ranging from the exaggerated rating of Arceus and other Uber Pokemon to the awful rating of Pokémon like Unown and most baby Pokémon. A better description of these ratings can be found here. For the purposes of the movepool limitations linked to the BSR of Pokémon, only 5 of these categories are available as listed below. More details on what the Very Good Movepool of a Pokémon means can be found here.

Overall Ratings Movepool Size
Description Limit Examples Description Total Moves Very Good Moves Examples
Above Average 250 Spiritomb, Azumarill Fantastic 95 45 Tyranitar, Togekiss
Good 300 Swampert, Gliscor Excellent 85 40 Sceptile, Swampert
Very Good 350 Infernape, Lucario Very Good 75 35 Mismagius, Steelix
Excellent 400 Mew, Heatran Good 65 30 Walrein, Heracross
Fantastic 450 Deoxys, Garchomp Above Average 55 25 Jumpluff, Swellow

References

  • Information about the formula is located here.
  • A utility for calculating the BSRs for a Pokemon is located here.
  • A new utility for calculating the BSRs for a Pokemon in Black & White is located here.