scizor is already one of the top used pokemon. this set obviously counters the duel screen lead and functions as an effective sweeper. in this platinum metagame i doubt deoxys is even that viable with all the scizors running around. deoxys-s could carry hp fire but they dont because there are more effective options available. you dont even NEED to carry scizor. just about any mixed attacker destroys the deoxys-s lead because they wont be able to predict which attack you are using (or by using a rarely used set such as choice specs tyranitar). some might say that having hp fire on deoxys-s is pretty centralising (and i can simply counter this by using occa berry with some defensive evs)Hey, Setrack. You might want to, you know, lurk before you post.
You just proved yourself wrong, too. Saying people need Scizor is does make the game more centralized, because you need the Scizor with Brick Break, which is far insuperior to Superpower. And, Deoxy-S could carry HP Fire if this actually did counter dual screens, which it doesn't.
what else do you suggest it use? taunt? stealth rock? either way the reflect is going to be broken and the deoxys-s will have failed its goal of setting up duel screens.Why would Deoxys sit there setting up Light Screen if it knows Scizor ain't going to be using any Special Attacks, and that it's possibly running Brick Break?
i think that lugia would be super broken in OU. just like i support the testing of every single pokemon in OU i support the testing of lugia. however with lugia's massive defensive stats and decent offensive stats i predict the metagame will be completely revolved around lugia. lets look at a comparison between lugia and arguably the top ou mixed wall cresselia.switch?
hey setrack, taunt heatran beats lugia's primary set, let's unban it right?
I dont think my statements were radical, evasion is a suspect for a reason.if you are going to post such a "radical" statement i suggest you back yourself up with evidence. (i think that neither of them are broken but there you go...)
The original topic is simple to address:
The pokemon community is simply ban happy.
Most players do not see pokemon as a serious competitive game, and as a result are willing to ban things merely to make the game "better", which is not how competitive games work.
You can talk at length about abstract ideas like "stats", but the core debate was always between the traditional competitive approach to video games -- ban as little as possible -- and the typical pokemon community mindset of "ban as much as required to make the game 'fun'".
When it comes down to it, you can't sell a gaming philosophy to a community that isn't interested in it (I've tried that!). People will play the game they want to play--even if their mindset leads the game to shambles.
First off, Scizor is rarely a lead. So I'm assuming it swaps into a Deoxys-s lead as it uses Reflect. Then when Scizor uses Brick Break, the Deoxys-s user swaps to Rotom-h, who keeps the Reflect alive, and who Scizor will never get past, even Night Slash does pitiful damage to Rotom-h behind a Reflect. So your Scizor logic fails.what else do you suggest it use? taunt? stealth rock? either way the reflect is going to be broken and the deoxys-s will have failed its goal of setting up duel screens.
Unlike rapid spin, brick break still breaks screens when it hits a ghost.First off, Scizor is rarely a lead. So I'm assuming it swaps into a Deoxys-s lead as it uses Reflect. Then when Scizor uses Brick Break, the Deoxys-s user swaps to Rotom-h, who keeps the Reflect alive, and who Scizor will never get past, even Night Slash does pitiful damage to Rotom-h behind a Reflect. So your Scizor logic fails.
brick break is rarely the best fighting move a pokemon has access to, and using it to break screens is kinda crappy since screens benefit every pokemon in the game, many of whom happen to beat what ever you have out there bbing.Unlike rapid spin, brick break still breaks screens when it hits a ghost.
Providing "fixes" to potentially short-term problems is bad because it discourages players from working hard to beat dominant strategies; they know that the longer those strategies continue to dominate, the faster they'll end up artificially removed from the game. It's not difficult to see that, with constant changes made to a game purely to accommodate its players, nobody's going to end up playing on the "highest level," which I think has a lot to do with Colin's (any competitive community's) definition of "competitive."QibingZero said:See, this is where I'm always confused. How does banning as little as possible in any way promote competitive gameplay? The reason why less bans are preferable is that we'd like to play as close to the spirit of the original game as possible, not that it somehow makes the game more competitive. It's the opposite - clauses and bans are actually used to make the game more competitive.
I agree that pokemon is not a very good competitive game by nature. It simply was not designed that way. However, over time we have adopted rules that let us play the game in a fashion that rewards skillful play and resembles a competitive atmosphere - and smogon was at the forefront of that.Providing "fixes" to potentially short-term problems is bad because it discourages players from working hard to beat dominant strategies; they know that the longer those strategies continue to dominate, the faster they'll end up artificially removed from the game. It's not difficult to see that, with constant changes made to a game purely to accommodate its players, nobody's going to end up playing on the "highest level," which I think has a lot to do with Colin's (any competitive community's) definition of "competitive."
Smogon is not a competitive community by nature. There's never money on the line, and there isn't any other relevant community we feel the need to, as players, compete against. When you look at fighting game communities, you'd better believe that individual pockets of players have plenty of incentive to keep the game just as it came out of the box. If I'm some Joe-shmoe who thinks Character X is too good, I'm not banning it in my little group of friends until the rest of the world does too; I want to be able to compete in the "big leagues" and to do that I have to know the strengths and weaknesses of this character/strategy just like any other. I have incentive to play on the "highest level" I can possibly achieve within the game, something that just doesn't exist in this community because in the end , right or wrong, we're just trying to make the game as fun as possible.
This is pretty much why people like FiveKRunner and Colin have butted heads with Smogon in the past. "True" competitive games usually give us incentive to keep bans locked away as "last resorts," and the easiest way to justify them is when they're either "officially" banned or obviously broken.
Anyway, I'm not sure I agree with Colin's implication (well that's how I interpreted it anyway) that it's just the way this community thinks that makes it "unwilling" to be competitive. We're really looking at Pokemon in general lacking a lot of the factors that shaped most competitive games to be the way they are; FiveKRunner exaggerates the importance of national tournaments, but if they were as relevant as he pretends they are, I think we'd be playing a much different game right now.
I'm going to draw an analogy to Scrabble, although it's not the 'best' analogy I believe it gets the point across very well.See, this is where I'm always confused. How does banning as little as possible in any way promote competitive gameplay? The reason why less bans are preferable is that we'd like to play as close to the spirit of the original game as possible, not that it somehow makes the game more competitive. It's the opposite - clauses and bans are actually used to make the game more competitive. The only issue is: where do we draw the line?
I wouldn't call it "laziness" at all, that sort of implies that there's something "wrong." It's just natural to try to artificially improve a game when there's no incentive to focus on getting good at any one "version" of it, because at that point what other priorities do you have besides to have fun? Other than having a community that is just really motivated to sticking with the "traditional" competitive philosophy, anyway (which is pretty much how you could classify Colin's (miserably failed) attempt at a Pokemon community).gorm said:i agree that laziness could be a problem but aren't we kind of beyond that kind of rationale =\
I wouldn't necessarily call Pokemon a poor competitive game per se, considering that adhering to Nintendo's official rules certainly yields something playable. But yeah, if you strip it down to no-holds-barred link play it'll probably end up a mess; that's not really what I meant though.QibingZero said:I agree that pokemon is not a very good competitive game by nature. It simply was not designed that way. However, over time we have adopted rules that let us play the game in a fashion that rewards skillful play and resembles a competitive atmosphere - and smogon was at the forefront of that.
Well no; it's just not "competitive" in the traditional sense that Colin originally mentioned.I would disagree that our main objective is to make the game as fun as possible, and I venture most people here would as well. If the game was simply about fun, we wouldn't go to all this trouble to argue over whether this or that is balanced/overcentralizing/broken. We would just happily vote on whether or not we think each item is fun or not. In fact, the reason why I stated that we try to find a balance between the three issues here (competition, design, and fun factor) is because even the top smogonites don't all agree on how much each should be weighed.
Having said that, the title bar of the site should probably be noted: "Smogon University - Competitive Pokemon Community".
Are you really saying that's disingenuous?
I could not disagree more with pretty much everything you just said. There is no reason to ban something based on "power level." God that doesn't even make sense in the first place, are you referring to "base stats" or what? The only reason Skymin warranted testing is that we have a shitload of Suspects to go through, and keeping around a pokemon as hyped up and initially terrifying as Skymin would be too risky for that process. Otherwise, it was a complete mistake to even consider testing Skymin that soon.wildfire393 said:I would argue that banning things is both healthy for the metagame and a requirement in order for the community to be competitive. Obviously not everything should be banned, but things of a certain power level should always be at least looked at. Skymin was a legendary. The vast majority of Ubers are legendaries, as Gamefreak tends to skew them towards the "ridiculous" end of the power scale. As such, it warranted at least testing, especially given its characteristics.
I wouldn't compare SSB item "bans" to pretty much any other situation in any other competitive game, unless Pokemon suddenly started asking players which items/moves/____ they felt like banning before each match.A good example to show why bans are necessary is Smash Brothers. Like Pokemon, it is generally designed with the casual community in mind. Super Smash Brothers under the "out of the box" ruleset of 4-player timed-match free-for-all with all items and all stages is an absolute nightmare competitively. Actual game skill takes a major backseat to sheer luck. It'd be like making the primary competitive format for Smogon Random Battle. As such, Stage Bans and Item Bans were put in to place, and other rules were added to make the game one that tests skill.
The thing is, there is no "way the game should be played" in Smogon because there is little to gain from doing so in this environment. If Scizor literally just bores 51% of us and we make him Uber, who's going to stop us/make us care? Serebii? The Official Server? Nintendo? I'm not saying that this is the way we should keep going about things mind you, but I really don't think being "lazy and arrogant" describes the reasoning behind Smogon's actions; I think that putting any community in the same shoes we're in right now would have yielded similar results.Serene Grace said:Smogon is not a competitive community by any means, or maybe it is and "just really lazy and arrogant" but to me there is no real difference between them. If players refuse to play the game the way it should be played (denial of Wobbuffet's existence because they think it's "broken"). Did Wobbuffet, Deoxys E, Garchomp, Shaymin S, etc make the game unplayable, like lets say, "items" in Smash Brothers, or Akuma in Street Fighter? No one has demonstrated that this was actually true.
By power level, I mean the fact that it had a TON of things going for it. Like Serene Grace plus the already frightening Seed Flare. And 127 Base Speed + 120 Base Special attack, which made it the fastest OU special sweeper. I mean hell, regular Shaymin was a Suspect early in D/P. That alone seems like a good reason to test a version of it with a much better offensive stat distribution and ability.I could not disagree more with pretty much everything you just said. There is no reason to ban something based on "power level." God that doesn't even make sense in the first place, are you referring to "base stats" or what? The only reason Skymin warranted testing is that we have a shitload of Suspects to go through, and keeping around a pokemon as hyped up and initially terrifying as Skymin would be too risky for that process. Otherwise, it was a complete mistake to even consider testing Skymin that soon.
I wouldn't compare SSB item "bans" to pretty much any other situation in any other competitive game, unless Pokemon suddenly started asking players which items/moves/____ they felt like banning before each match.
edit: hey, I love Serene Grace
yeah!Smogon is supposed to be competitive and the users are supposed to be familiar with its philosophy =]
The lazy and arrogant was a description I put on the community, not the administration. Lazy because there is little incentive, arrogant because many of them obviously refuses to participate in tests and chooses rather to be in denial about certain things.The thing is, there is no "way the game should be played" in Smogon because there is little to gain from doing so in this environment. If Scizor literally just bores 51% of us and we make him Uber, who's going to stop us/make us care? Serebii? The Official Server? Nintendo? I'm not saying that this is the way we should keep going about things mind you, but I really don't think being "lazy and arrogant" describes the reasoning behind Smogon's actions; I think that putting any community in the same shoes we're in right now would have yielded similar results.
I never said they weren't on the mark, i just pointed out that the bans happened because "the community wants it banned" rather than based on... evidenceobvioulsy we can't veryfy the validity of our bans but most of them are probably on the mark. its not like we aren't revisiting every single one eventually =\
Testing something because it "has a lot of things going for it" is retarded. We hadn't even used it yet, I mean it doesn't get much simpler than that.wildfire393 said:By power level, I mean the fact that it had a TON of things going for it. Like Serene Grace plus the already frightening Seed Flare. And 127 Base Speed + 120 Base Special attack, which made it the fastest OU special sweeper. I mean hell, regular Shaymin was a Suspect early in D/P. That alone seems like a good reason to test a version of it with a much better offensive stat distribution and ability.
focus band ban?And SSB Item bans are exactly identical to some bans we have in Pokemon. OHKO Clause? Accuracy/Evasion Clause? Focus Band ban? That sounds a lot like specific items and moves being banned to me. And I don't know what you mean by "each match", because there is a competitive standard for SSB where all items are off, much like there is a competitive standard for Pokemon with OHKOs and Double Team off.