Deck Knight vs. Geodude6!

Today we have a match of rather disparate strengths, in which the challenger brought a duo of weak mons, and the acceptor brought a pair of powerful mons. Let's check the rules and present the mons, shall we?

2vs2 Weak FE Doubles
1 Day DQ
1 Substitution
All Abilities
Training Items
ASB Arena

Deck Knight's mons:
So, Weak FE Match time... ELEPHANTS NOW! ELEPHANTS FOREVER!


Piloswine [Tusk] (Female)
Nature: Hasty (+15% Spe, +5% Acc; -1 Def)

Type: Ice / Ground

Stats:

HP: 110
Atk: Rank 4
Def: Rank 2(-)
SpA: Rank 2
SpD: Rank 2
Spe: 58 (50 * 1.15^) (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 17

EC: 4/9
MC: 0
AC: 4/5 (Locked)

Abilities:
Oblivious
Snow Cloak
Thick Fat (HA)


Attacks:
Ancientpower
Blizzard
Earthquake
Endure
Fury Attack
Horn Attack
Ice Fang
Ice Shard
Icy Wind
Mud Bomb
Mud Sport
Mud-Slap
Odor Sleuth
Peck
Powder Snow
Tackle

Body Slam
Icicle Crash
Icicle Spear
Mud Shot
Stealth Rock

Dig
Light Screen
Protect
Reflect
Roar
Rock Slide
Stone Edge

Donphan [Wheel of Fortune] (F)

Nature: Jolly (+15% Spe, +5% Acc, -1 SpA)

Type: Ground

Stats:

HP: 100
Atk: Rank 5
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 58 (50 * 1.15^) (+)
Size Class: 3
Weight Class: 5
Base Rank Total: 19

EC: 6 / 6
MC: 0
AC: 3 / 5 (Locked)

Abilities:
Sturdy
Sand Veil (HA) (Locked)


Attacks:
Bulldoze
Defense Curl
Double-Edge
Earthquake
Endure
Fire Fang
Flail
Fury Attack
Growl
Horn Attack
Knock Off
Magnitude
Natural Gift
Odor Sleuth
Rapid Spin
Rollout
Slam
Tackle
Take Down
Thunder Fang

Body Slam
Counter
Focus Energy
Head Smash
Ice Shard

Bounce
Earth Power

Double Team
Protect
Roar
Rock Slide
Toxic



Geodude6's mons:

Abnormality [Blaziken] (F)
Nature: Quiet (+1 SpA, -15% Spe, 10% Eva)
Type:

: Fire STAB, immune to burn status. Brighten Command.
: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm THrow, Submission, and Vital Throw.

Abilities:
Blaze: When this Pokemon's HP is lower than 33%, the base damage of any fire attack is increased by two (2).
Speed Boost: (H unlocked) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).

Stats:
HP: 100
Atk: Rank 5 (6 Rare Candy)
Def: Rank 3
SpA: Rank 5+
SpD: Rank 3
Spe: 69-
Size Class: 3
Weight Class: 4
Base Rank Total: 21


Nature: Quiet (+1 SpA, -15% Spe, 10% Eva)
Type:

Abilities: Blaze, Speed Boost (H unlocked)
Item: Blazikenite (Allows Blaziken to Mega-Evolve into Mega Blaziken. Doubles the Speed stage increase to two (2) stages at the end of each round.)

Stats:
Atk: Rank 7
Def: Rank 3
SpA: Rank 6+
SpD: Rank 3
Spe: 87-
Size Class: 3
Weight Class: 4
Base Rank Total: 25

EC: 9/9
MC: 0
AC: 5/5

Attacks:
Hi Jump Kick
Fire Punch
Scratch
Growl
Focus Energy
Ember
Peck
Double Kick
Sand-Attack
Fire Spin
Bulk Up
Quick Attack
Blaze Kick
Flamethrower
Slash
Mirror Move
Brave Bird
Sky Uppercut
Flare Blitz

Agility
Baton Pass
Counter
Endure
Featherdance
Feint
Flame Burst
Low Kick
Night Slash
Reversal

Focus Punch
Hone Claws
Roar
Toxic
Hidden Power [Ice]
Sunny Day
Hyper Beam
Protect
Frustration
Solarbeam
Earthquake
Return
Dig
Brick Break
Double Team
Fire Blast
Rock Tomb
Aerial Ace
Façade
Rest
Low Sweep
Overheat
Focus Blast
Incinerate
Will-O-Wisp
Shadow Claw
Giga Impact
Stone Edge
Bulldoze
Swords Dance
Rock Slide
Poison Jab
Substitute
Cut
Strength
Rock Climb

Blast Burn
Bounce
Dual Chop
DynamicPunch
Fire Pledge
Heat Wave
Helping Hand
Knock Off
Mega Punch
Mega Kick
Mimic
Role Play
Sleep Talk
Superpower
Thunderpunch
Vacuum Wave

===

Yet to get:

2 MC: Flame Charge, Attract, Round, Echoed Voice, Fling, Acrobatics, Swagger, Rock Smash, Power-Up Punch, Confide

3 MC: Crush Claw, Curse, Last Resort, Smelling Salts, Body Slam, Double-Edge, Fury Cutter, Headbutt, Mud Slap, Seismic Toss, Snore, Secret Power, Captivate, Work Up, Natural Gift

Total: 65 MC


Mothra [Aurumoth] (F)
Nature: Sassy (+1 SpD, -15% Spe, -10% Eva)
Type:

: Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Weak Armor: (Toggle) No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
No Guard: (Passive) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
Illusion: (HA unlocked, Passive) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

Stats:
HP: 110
Atk: Rank 5
Def: Rank 4
SpA: Rank 5
SpD: Rank 3+
Spe: 81-
Size Class: 4
Weight Class: 5
Base Rank Total: 23

EC: 9/9
MC: 0
AC: 5/5

Attacks:
Quiver Dance
Dragon Dance
Tackle
String Shot
Bug Bite
Sunny Day
Silver Wind
Heal Pulse
Ancientpower
Final Gambit
Struggle Bug
Will-O-Wisp
Ominous Wind
Wish
Tail Glow
Reflect
Light Screen
Zen Headbutt

Bug Buzz
Close Combat
Counter
Disable
Feint
Fell Stinger
Hydro Pump
Megahorn

Psyshock
Toxic
Hidden Power [Ground]
Ice Beam
Blizzard
Hyper Beam
Protect
Safeguard
Frustration
Solarbeam
Thunderbolt
Thunder
Return
Psychic
Double Team
Overheat
Ally Switch
Steel Wing
Focus Blast
Giga Impact
Retaliate
X-Scissor
Infestation
Substitute
Dazzling Gleam
Surf

Helping Hand
Icy Wind

===

Yet to get:

1 MC: TBD

2 MC: TBD

3 MC: TBD

Total: TBD MC


Here's how it goes:
Deck sends
Geodude sends+orders
Deck orders
I ref
You fix things
 

Deck Knight

Blast Off At The Speed Of Light! That's Right!
is a Forum Moderator Alumnusis a Top CAP Contributor Alumnusis a Top Smogon Media Contributor Alumnus
(Fixed the tags in the OP. Unfortunately Quoting Hide Tags limits the space, Double Hides work quite well though).

Sending Piloswine &Exp. Share and Donphan &Lucky Egg

GL Geodude6
 

Geodude6

Look at my shiny CT!
Apologies, didn't see that it said "weak" FE.

Blaziken @ Exp. Share
Aurumoth @ Exp. Share

Blaziken: HJK Piloswine x3
IF Piloswine is in the semi-invulnerable stage of a damaging evasive action THEN use Helping Hand Aurumoth.
IF Piloswine uses Protect AND Piloswine did not use Protect the previous action THEN use Helping Hand Aurumoth.
IF Piloswine has fainted THEN use Helping Hand Aurumoth.

Aurumoth: Helping Hand Blaziken x3
IF Piloswine is in the semi-invulnerable stage of a damaging evasive action THEN use Hydro Pump Donphan.
IF Piloswine uses Protect AND Piloswine did not use Protect the previous action THEN use Hydro Pump Donphan.
IF Piloswine has fainted THEN use Blizzard.
 

Deck Knight

Blast Off At The Speed Of Light! That's Right!
is a Forum Moderator Alumnusis a Top CAP Contributor Alumnusis a Top Smogon Media Contributor Alumnus
Piloswine, begin with Icy Wind, then Protect, and finish with Dig (Blaziken).

Donphan, begin with Body Slam on Blaziken, then Bounce on Blaziken, and finish with another Bounce on Blaziken.
 
Pre-round 1
Team Deck

110|100
100|100
Fine|Fine

Team Geodude

100|110
100|100
Fine|Fine

Aurumoth used Helping Hand! -17 en
Blaziken used High Jump Kick! (7796, 7791) -7 en, -(13*2+3+4.5)*1.5=50.25 hp Piloswine (Ow.)
Speed Tie 9101 Donphan goes first
Donphan used Body Slam! (7815, 869 para) -6.67 en, -(9+3)=12 hp Blaziken, Blaziken gets 20% Para
Piloswine used Icy Wind! (2280, 8659, 4187, 7368) -4 en, -(6+3-1.5)*.67=5 hp Blaziken, -(6+3-1.5)=7.5 hp Aurumoth, -1 Spe both

Piloswine used Protect! -7 en
Blaziken used Helping Hand! (9977) -15 en
Donphan used Bounce! -10.67 en, invincible
Aurumoth used Hydro Pump! (3352) -8 en, -(11*2-1+4.5)*1.5=38.25 hp Donphan
Donphan used Bounce! (5888, 4505, 3565) -(9+3)*1.5=18 hp Blaziken

Blaziken used Helping Hand! (84 full para) -5% para
Speed tie 4316 Piloswine goes first
Piloswine used Dig! -9 en, invincible
Donphan used Bounce! -14.67 en, invincible
Aurumoth used Hydro Pump! (2902) -12 en, -(11-1+4.5)*1.5=21.75 hp Donphan
Donphan used Bounce! (2871, 99 +para, 1575) -(9+3)*1.5=18 hp, +20% para Blaziken (now at 25%)
Piloswine used Dig! (3879) -(8+3+3)*1.5=21 hp Blaziken

-5% para Blaziken
+1 Spe (Perm) Blaziken, -2 en


Post-round 1
Team Deck

60|40
80|68
Fine|Fine

Team Geodude

53|110
76|63
20% Para|-1 Spe​
 
Last edited:

Deck Knight

Blast Off At The Speed Of Light! That's Right!
is a Forum Moderator Alumnusis a Top CAP Contributor Alumnusis a Top Smogon Media Contributor Alumnus
Also, both Blaziken and Aurumoth should also both have -1 Spe from their present (0 for Blaze, -1 for Aurumoth), as Icy Wind's -1 doesn't decay until the end of the second round after it is used.
 

Geodude6

Look at my shiny CT!
Donphan should have 6 more HP, due to Sturdy and the fact that Hydro Pump is 11 BAP in Gen VI.
 

Deck Knight

Blast Off At The Speed Of Light! That's Right!
is a Forum Moderator Alumnusis a Top CAP Contributor Alumnusis a Top Smogon Media Contributor Alumnus
Right then. Time to head out with style.

Time for a Synchro-Quake, followed by another Synchro-Quake, and end with Piloswine Icy Wind and Donphan Rock Slide.
Piloswine:
If Aurumoth uses Disable on either Earthquake A1, Dig A2 (Blaziken) instead.
If Blaziken uses Helping Hand on Auromoth an action you would Earthquake, Rock Slide that action instead.

Donphan:
If Aurumoth uses Disable on either Earthquake A1, Rock Slide A2 instead.
If Blaziken uses Helping Hand on Aurumoth an action you would Earthquake, Rock Slide that action instead.

Piloswine: EQ (Synch) ~ EQ (Synch) ~ Icy Wind
If Disable on EQ A1, Dig (Blaziken A2)
If Blaze HH Auru an action you'd EQ, Rock Slide.

Donphan: EQ (Synch) ~ EQ (Synch) ~ Rock Slide
If Disable on EQ A1, Rock Slide A2.
If Blaze HH Auru an action you'd EQ, Rock Slide.
 

Geodude6

Look at my shiny CT!
Blaziken: Helping Hand Aurumoth x3

Aurumoth: Solarbeam Donphan x3
IF Donphan has fainted THEN use Hyper Beam+Focus Blast* on Piloswine.

*This combo should be legal on the basis that Hyper Beam+Shadow Ball is a generally accepted combo. If it is not, please let me know so I can reorder.
 
Pre-round 2
Team Deck

60|40
80|68
Fine|Fine

Team Geodude

53|110
76|63
20% Para|-1 Spe

Blaziken used Helping Hand! (2345) -16 en
Aurumoth charged Solarbeam! -8 en
Speed tie 3880 Piloswine goes first
Piloswine used Rock Slide! (8423, 9210 miss Auru, 301 crit Blaziken) -6 en, -(8*.75+3+1.5)=10.5 hp Blaziken
Donphan used Rock Slide! (8878, 3479, 624 Flinch, 7505, 8293) -6 en, -(8*.75+3)=9 hp Blaziken, -(8*.75+1.5)*1.5=11.25 hp Aurumoth
Aurumoth flinched!

Blaziken used Helping Hand! (6531) -20 en
Aurumoth charged Solarbeam! -12 en
Speed Tie 4360 Piloswine goes first
Piloswine used Rock Slide! (3658, 3208, 963 Flinch, 4898, 4879) -10 en, -(8*.75+1.5)=7.5 hp Blaziken, -(8*.75)*1.5=9 hp Aurumoth
Donphan used Rock Slide! (1751, 5666, 1261, 4540) -10 en, -(8*.75+3)=9 hp Blaziken, -(8*.75+1.5)*1.5=11.25 hp Aurumoth
Aurumoth flinched!

Blaziken used Helping Hand! (7000) -24 en
Aurumoth charged Solarbeam! -16 en
Speed Tie 7039 Donphan goes first
Donphan used Rock Slide! (5526, 10, 7422, 7308, 1398) -14 en, -(8*.75+3)=9 hp Blaziken, -(8*.75+1.5)*1.5=11.25 hp Aurumoth
Piloswine used Icy Wind! (3333, 1565, 1036, 9997) -4 en, -(6+3-1.5)*.67=5 hp Blaziken, -(6+3-1.5)=7.5 hp Aurumoth -1 Spe both
Aurumoth used Solarbeam! (4218) -(12*2+4.5)*1.5=42.75 hp Donphan

-5% para Blaziken
+1 Spe Blaziken, -2 en


Post-round 2
Team Deck

60|RIP
60|RIP
Fine|RIP

Team Geodude

3|60
14|27
15% Para|-2 Spe

That was a lot of rolls.​
 

Geodude6

Look at my shiny CT!
Blaziken: Brick Break Piloswine x3

Aurumoth: Focus Blast Piloswine~Hydro Pump Piloswine~Focus Blast Piloswine
 

Deck Knight

Blast Off At The Speed Of Light! That's Right!
is a Forum Moderator Alumnusis a Top CAP Contributor Alumnusis a Top Smogon Media Contributor Alumnus
Piloswine - Rock Slide to finish off Blaziken and hit Aurumoth, then Light Screen, and finish with Stone Edge (Aurumoth).
 
Last edited:
Pre-round 3
Team Deck

60
60
Fine

Team Geodude

3|60
14|27
15% Para|-2 Spe

Piloswine used Rock Slide! (1170 Flinch, 3594) -6 en, RIP Blaziken, -(8*.75)*1.5=9 hp Aurumoth
Aurumoth flinched!

Piloswine used Light Screen! -10 en
Aurumoth used Hydro Pump! (3379) -8 en, -(11/2+4.5)*1.5=15 hp Piloswine

Piloswine used Stone Edge! (8435) -7 en, -(10)*1.5=15 hp Aurumoth
Aurumoth used Focus Blast! (2397, 4146) -8 en, -(12/2+4.5)*1.5=15.75 hp Piloswine

+1 Spe Aurumoth


Post-round 3
Team Deck

29
37
Fine

Team Geodude

RIP|36
RIP|11
RIP|-1 Spe​
 

Deck Knight

Blast Off At The Speed Of Light! That's Right!
is a Forum Moderator Alumnusis a Top CAP Contributor Alumnusis a Top Smogon Media Contributor Alumnus
Durf. Yeah, cool.

OK then.

Piloswine, begin with Protect. Then follow with Rock Slide, and finish with Icicle Crash + Stone Edge (Icicle Crash if combo cannot be performed).

If Aurumoth uses Chill A1, Rock Slide + Stone Edge instead, then cool down, and finish with Blizzard.
 
Pre-round 4
Team Deck

29
37
Fine

Team Geodude

36
11
-1 Spe

Piloswine used Protect! -7 en
Aurumoth used Feint! (1521) -4 en, -(4+4.5)=8.5 hp Piloswine

Piloswine used Rock Slide! (4673, 7980) -6 en, -(8)*1.5=12 hp Aurumoth
Aurumoth used Close Combat! (5176) -8 en, RIP Aurumoth, -(12+4.5)*1.5=24.75 hp Piloswine, RIP Piloswine


Pre-round 4
Team Deck

RIP
RIP
RIP

Team Geodude

RIP
RIP
RIP

Tie!
Rewards:
6 UC for me
4 MC for the FE pokemon
2 EC, 2 MC, and 1 AC for Piloswine
1 CC for the players
2 KOC for Aurumoth and Piloswine
 

Deck Knight

Blast Off At The Speed Of Light! That's Right!
is a Forum Moderator Alumnusis a Top CAP Contributor Alumnusis a Top Smogon Media Contributor Alumnus
Some Corrections on the Rewards:

Since Donphan didn't have full AC, it only gets 2MC, 1 AC, and the Lucky Egg Bonus.
Piloswine gets 1 EC, 3MC, and 1AC.
 

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