Resource XY LC Threat list

Corporal Levi

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reserving foongus and defensive mienfoo

also feel as if one of the best smashers right now in omanyte should at least be mentioned
 
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Aerow

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I want to suggest adding Omanyte to the threat list. Not having maybe the best Shell Smasher in the meta right now on the list is really, really weird.

After one Shell Smash, Omanyte hits a whopping 38 SpA and 26 Speed, outspeeding even 16 Speed Scarfers, and able to OHKO almost the whole meta, because of it's excellent coverage in Surf / Earth Power / Ice Beam. Only special walls like Misdreavus and Porygon can survive a +2 Surf. Even after Shell Smash, Omanyte have a solid 16 Defense, and are able to completely wall Fletchling.

Omanyte is more powerful and much faster than for example Tirtouga. Only niche Tirtouga have over Omanyte is Aqua Jet, which isn't that needed because of Omanyte's insane 26 Speed.
 

Aerow

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Omanyte
Typing: Rock / Water
Base Stats: 35 HP / 40 Atk / 100 Def / 90 SpA / 55 SpD / 35 Spe
Abilities: Swift Swim / Shell Armor / Weak Armor (Hidden Ability)

Omanyte is undoubtedly one of the best Shell Smash users in Little Cup right now. After one Shell Smash, Omanyte hits a whopping 38 SpA and 26 Speed. This lets it outspeed even 17 Speed Choice Scarf users and OHKO nearly the entire metagame thanks to its excellent coverage options in Earth Power and Ice Beam. Only Pokemon that are extremely bulky specially, such as Porygon, can survive a +2 Surf. Omanyte is able to check nearly all variants of Fletchling, one of the most prominent threats in LC right now, and even after a Shell Smash, possesses a solid 16 Defense. Omanyte may initially appear to be outclassed by Tirtouga as a Shell Smasher, but Omanyte is faster, more powerful, and has better coverage moves. Memento support is helpful for greater ease in setting up.
 
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Aerow

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Abra
Typing: Psychic
Base Stats: 25 HP / 20 Atk / 15 Def / 105 SpA / 55 SpD / 90 Spe
Abilities: Synchronize / Inner Focus / Magic Guard (Hidden Ability)

20 SpA, 19 Speed and a brilliant ability in Magic Guard are what allow Abra to shine. Life Orb and Focus Sash are both excellent choices for Abra's item; Life Orb is for sheer power, and lets Abra OHKO a solid part of the meta, while Focus Sash can be used as a safety net, since Abra's ability Magic Guard means that neither hazards nor status will break Abra's Focus Sash. The Focus Sash set also makes Abra a good revenge killer, hitting a large number of set-up sweepers super-effectively. Life Orb Abra is a great wallbreaker as well, having a chance to 2HKO special walls like Porygon with Psychic. Abra can also force a lot of switches, so Substitute on the Life Orb version is something to watch out for. Abra's movepool is also decent, with access to Dazzling Gleam, Encore, Energy Ball and Shadow Ball.

---

I would like to reserve Magnemite and Offensive Archen. :)
 
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Corporal Levi

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Foongus
Typing: Grass / Poison
Base Stats: 69 HP / 55 Atk / 45 Def / 55 SpA / 55 SpD / 15 Spe
Abilities: Effect Spore / Regenerator
Foongus is able to function as a wonderful pivot for a variety of defensive and balanced teams looking for a repeated answer to common Pokemon such as Chinchou and Timburr. It packs solid bulk when boosted by Eviolite, which, in conjunction with excellent resistances courtesy of its stellar defensive typing, allow it to wall a variety of common threats. What really gives Foongus its niche is its phenomenal ability in Regenerator, giving it a form of recovery and allowing it to effortlessly come in on its targets throughout the match. Once Foongus is in, it can fire off one of its STAB moves or take advantage of its outstanding supportive movepool, which includes one of the most coveted moves in the game, Spore.


Mienfoo
Typing: Fighting
Base Stats: 45 HP / 85 Atk / 50 Def / 55 SpA / 55 SpD / 65 Spe
Abilities: Inner Focus / Reckless / Regenerator
Defensive Mienfoo is repeatedly cited as one of the most consistently effective Pokemon in the metagame due to its brilliant pivoting capabilities. With a combination of Drain Punch and Regenerator, Mienfoo is able to remain healthy throughout the match. Its incredibly disruptive movepool includes Knock Off, allowing it to cripple a variety of switch-ins for the rest of the match, and U-Turn, which lets it scout while maintaining momentum and activating Regenerator, along with some other, more expendable options, such as the fairly popular Taunt. Mienfoo's combination of bulk, power and speed is just enough for it to check an enormous portion of the metagame, and Regenerator means it can do so repeatedly, causing it to be a massive nuisance for even well-prepared teams.


can I reserve offensive mienfoo as well
 
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tcr

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Mention how Abra is a great wallbreaker as well, for example having a chance to 2hko one of the best special walls, Porygon, with Psychic. Also mention Substitute in there somewhere, i.e. in the phrase "Abra can force a lot of switches, so Substitute is something to watch out for" or something.

Please use this to acquire your sprites Aerow @Corporal Levi

Also, you can simply add both in the same post Aerow, I am putting them all together when they are done. Also done, I will edit in an hour i need to eat
 

Corporal Levi

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Mienfoo
Typing: Fighting
Base Stats: 45 HP / 85 Atk / 50 Def / 55 SpA / 55 SpD / 65 Spe
Abilities: Inner Focus / Reckless / Regenerator
Although the defensive variant tends to be more popular, Mienfoo's sky-high 85 Attack means its offensive prowess is not to be understimated. Life Orb High Jump Kick is extremely powerful, especially when backed by Reckless, letting Mienfoo 2HKO everything that doesn't resist it. Knock Off provides good coverage while crippling switch-ins, and U-Turn allows Mienfoo to scout while dealing decent damage. On the other hand, Choice Scarf Mienfoo acts as a solid revenge-killer, otherwise playing similarly to the Life Orb set but with less wall-breaking potential. If Reckless isn't run, Regenerator is still a decent option to extend Mienfoo's longevity at the cost of some raw power.
 
reserving Houndour (Offensive) and Tirtouga (Defensive) (for some reason its not on the defensive list but i'm pretty sure that was just an oversight, correct me if i'm wrong)
 
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Tirtouga

Typing: Water / Rock
Base Stats: 54 HP / 78 Atk / 103 Def / 53 SpA / 45 SpD / 22 Spe
Abilities: Solid Rock / Sturdy / Swift Swim

Defensive Tirtouga has carved a niche for itself as one of the most reliable Stealth Rock setters in the tier. Its great Eviolite-boosted bulk, typing, and excellent defensive ability in Solid Rock let it tank hits admirably, and wall a variety of Pokemon such as Fletchling and physical Ponyta. It is hardly set-up fodder when doing so, too, as STAB Stone Edge hits decently hard off of Tirtouga's good base Attack even uninvested, and switch-ins must be wary of a burn from Scald or getting Knocked Off. Though lacking reliable recovery, Tirtouga will almost always do its job of setting up Stealth Rock and checking the Pokemon it needs to check.

Houndour
Typing: Dark / Fire
Base Stats: 45 HP / 60 Atk / 30 Def / 80 SpA / 50 SpD / 65 Spe
Abilities: Early Bird / Flash Fire

With nearly unresisted STABs and some of the highest mixed attacking stats in the tier, Houndour is one of the most threatening Pokemon in Little Cup. With a Life Orb equipped, almost nothing can avoid the 2HKO from Houndour. STAB Sucker Punch leaves it less vulnerable to faster pokemon and priority from the likes of Fletchling. Aside from the Life Orb set, it can run a decent Choice Scarf set. Despite its terrible bulk, Houndour shines as one of the scariest Pokemon to face when given a free switch.

reserving offensive drilbur, and also nominating offensive corphish to be added
 
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tcr

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Not sure about Corphish. It cannot touch most Fighting-types at all, and does not do much other than STAB Waterfall. I see no niche for it that makes it a threat, and its definitely not a threat that people should openly prepare for, such as Pokemon like Carvanha. However make a case for it, as to what niche it has and why it is considered a threat.

Speaking of Carvanha, reserving it.
 

Corporal Levi

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I think Corphish deserves a mention simply due to its raw power; if something doesn't resist Crabhammer, it dies.
196 Atk Adaptability Corphish Crabhammer vs. 212 HP / 196+ Def Eviolite Spritzee: 10-14 (37 - 51.8%) -- 88.7% chance to 2HKO after Stealth Rock
+1 196 Atk Adaptability Corphish Crabhammer vs. 36 HP / 0 Def Eviolite Misdreavus: 22-26 (95.6 - 113%) -- guaranteed OHKO after Stealth Rock
+1 196 Atk Adaptability Corphish Crabhammer vs. 0 HP / 236 Def Eviolite Mienfoo: 18-22 (85.7 - 104.7%) -- 62.5% chance to OHKO after Stealth Rock
196 Atk Adaptability Corphish Crabhammer vs. 156 HP / 92 Def Fletchling: 22-26 (95.6 - 113%) -- 50% chance to OHKO

Now, regarding Chinchou -
196 Atk Corphish Knock Off (97.5 BP) vs. 76 HP / 212+ Def Eviolite Chinchou: 6-8 (24 - 32%) -- 11.7% chance to 3HKO after Stealth Rock
(6, 6, 6, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 8)
196 Atk Adaptability Corphish Crabhammer vs. 76 HP / 212+ Def Chinchou: 9-11 (36 - 44%) -- 0.4% chance to 2HKO after Stealth Rock
(9, 9, 9, 9, 9, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 11)
196 Atk Adaptability Corphish Aqua Jet vs. 76 HP / 212+ Def Chinchou: 4-5 (16 - 20%) -- possible 5HKO after Stealth Rock
(4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 5)
This means that on average, if Stealth Rock is up, even defensive Chinchou will actually only be able to switch into Corphish once; a combination of Knock Off and switching into Stealth Rock twice will usually put Chinchou within KO range of Crabhammer and Aqua Jet; more offensive variants of Chinchou will be even less reliable switch-ins.
Foongus is able to repeatedly switch into Eviolite Corphish with impunity, but dealing with Life Orb Corphish will be much more troublesome once Foongus's Eviolite is gone.
196+ Atk Life Orb Adaptability Corphish Crabhammer vs. 124 HP / 160+ Def Foongus: 13-16 (52 - 64%) -- guaranteed 2HKO

Now, Corphish doesn't really have a ton of options to get past Croagunk except for the fairly gimmicky Aerial Ace, but the same applies to Carvanha (who can certainly run Zen Headbutt, but that's also a bit niche). However, although Carvanha is the far better cleaner, Corphish is actually able to take a hit or two, on top of possessing Knock Off to permanently cripple specific Pokemon to compensate for a lack of Destiny Bond.
+2 196+ Atk Fletchling Acrobatics (110 BP) vs. 0 HP / 76 Def Eviolite Corphish: 16-21 (80 - 105%) -- 6.3% chance to OHKO
+2 196+ Atk Fletchling Acrobatics (110 BP) vs. 0 HP / 36 Def Carvanha: 39-46 (185.7 - 219%) -- guaranteed OHKO
+1 156 Atk Scraggy High Jump Kick vs. 0 HP / 76 Def Eviolite Corphish: 16-19 (80 - 95%) -- guaranteed 2HKO
+1 156 Atk Scraggy High Jump Kick vs. 0 HP / 36 Def Carvanha: 72-86 (342.8 - 409.5%) -- guaranteed OHKO
I understand that using Stealth Rock for Corphish's offensive calculations but not its defensive calculations is unfair, but I'm just trying to make a point here; although boosted and super-effective hits can be troublesome, Corphish is usually able to survive physical attacks that are neither with ease.

Even outside of the sheer power of Crabhammer (recalling how it OHKOs bulky Fletchling after any prior damage), Corphish still has a fairly potent Aqua Jet, a good utility move in Knock Off, and solid set-up options in Dragon Dance and Swords Dance. Corphish might not be the most notable Pokemon in the current metagame, but I don't think it should be discounted as a threat.

also can I reserve Snubbull and Lickitung
 
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Aerow

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Magnemite

Type: Electric/Steel
Base Stats: 25 HP / 35 Atk / 70 Def / 95 SpA / 55 SpD / 45 Spe
Ability: Magnet Pull / Sturdy / Analytic (Hidden Ability)

Good defensive typing, great Special attack and a solid ability in Sturdy are what make Magnemite a brilliant Pokemon. Magnemite can function well as a sturdy attacker thanks to the combination of Berry Juice and Sturdy giving it solid survivability, but it can also use a Choice Scarf set very well. Its also a great pivot with a Choice Scarf due to its many resistances. Magnemite is also a big threat for Flying- and Fairy-types, since he resists both and hits hard back with its STABs Thunderbolt and Flash Cannon.

Archen
Type: Rock/Flying
Base Stats: 55 HP / 112 Atk / 45 Def / 74 SpA / 45 SpD / 70 Spe
Ability: Defeatist

Archen is a great offensive Pokemon in Little Cup. With a massive 112 Attack and a solid 70 Speed, Archen is a very good physical attacker, even though its ability Defeatist holds it back. Archen also has a decent offensive movepool, with strong STABs like Head Smash, Stone Edge and Acrobatics. Archen also has access to Knock Off and U-turn, which can help its teammates. Rock-STAB/Acrobatics/Earthquake provides excellent coverage, allowing for a fourth move like Stealth Rock or Defog. Rock Tomb is also something to look out for, since it lets Archen outspeed key threats and hit them hard.

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Also, can I reserve Pawniard? It's more than 3 days since Alter reserved it. I would also like to reserve Bellsprout. :)
 
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Levi basically summed up my thoughts about Corphish - it functions better as a wallbreaker than Vanha because of access to Knock Off and significantly better bulk (its also a decent partner for Vanha because of their shared checks). It does have issues with water resists but everything else gets 2HKO'd, and its powerful Aqua Jet is scary to offensive teams. Definitely relevant enough to be included imo.
 

tcr

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Magnemite

Type: Electric/Steel
Base Stats: 25 HP / 35 Atk / 70 Def / 95 SpA / 55 SpD / 45 Spe
Ability: Magnet Pull / Sturdy / Analytic (Hidden Ability)

Good defensive typing, great Special attack and a solid ability in Sturdy are what make Magnemite a brilliant Pokemon. Magnemite can function well as a sturdy attacker thanks to the combination of Berry Juice and Sturdy giving it solid survivability, but it can also use a Choice Scarf set very well. Its also a great pivot with a Choice Scarf due to its many resistances. Magnemite is also a big threat for Flying- and Fairy-types, since he resists both and hits hard back with its STABs Thunderbolt and Flash Cannon.

Archen
Type: Rock/Flying
Base Stats: 55 HP / 112 Atk / 45 Def / 74 SpA / 45 SpD / 70 Spe
Ability: Defeatist

Archen is a great offensive Pokemon in Little Cup. With a massive 112 Attack and a solid 70 Speed, Archen is a very good physical attacker, even though its ability Defeatist holds it back. Archen also has a decent offensive movepool, with strong STABs like Head Smash, Stone Edge and Acrobatics. Rock-STAB/Acrobatics/Earthquake provides excellent coverage, allowing for a fourth move like Stealth Rock or Defog. Rock Tomb is also something to look out for, since it lets Archen outspeed key threats and hit them hard.

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Also, can I reserve Pawniard? It's more than 3 days since Alter reserved it. I would also like to reserve Bellsprout. :)
I'd like to wait a couple days for Alter to post, as i think its a stupid rule and he did say he was having net issues. Also, Corphish has been added
 

Alter

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Sorry for the delay.

--


Pawniard
Type: Dark / Steel
Base Stats: 45 HP / 85 Atk / 70 Def / 40 SpA / 40 SpD / 60 Spe
Ability: Defiant / Inner Focus / Pressure (Hidden Ability)

As a physical attacker in Little Cup, Pawniard is both very influential and dominant. With the most powerful Knock Off in the tier, Pawniard can dish out tons of damage while simultaneously depriving switch-ins of their hold items. Pawniard has a superb Attack stat that is complemented by its nice offensive typing, which allows it to dispose of many defensive Pokemon such as Slowpoke and Spritzee. Additionally, with access to Swords Dance and Sucker Punch, Pawniard is an offensive threat that can easily sweep if given the opportunity to do so. If it's not sporting a Swords Dance set, it also has the option to run Stealth Rock for Utility or even a speedy Choice Scarf set. Finally, Pawniard's ability, Defiant, provides it with a unique tool against Sticky Web teams, Intimidate users, and Defog users, potentially giving it a free Attack boost by simply switching it at the right time. All of these stellar attributes make Pawniard a truly fearsome Pokemon to deal with in Little Cup and it should not be taken lightly.
 
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Larvesta

Typing: Bug / Fire
Base Stats: 55 HP / 85 Atk / 55 Def / 50 SpA / 55 SpD / 60 Spe
Abilities: Flame Body / Swarm

Larvesta is a Pokemon with a unique typing in Bug / Fire setting it apart from some of the other Fire-types in Little Cup. This extra Bug-typing grants it a resistance to common Fighting-type attacks, and a neutrality to Ground-type attacks. Coupled with reliable recovery in Morning Sun, allows it to act as an effective defensive pivot, spreading Burns through Will-o-Wisp and U-turning off switch-ins. A 4x weakness to Stealth Rock, however, means a Spinner/Defog user are almost guaranteed partners with it. Its ability, Flame Body, also allows it to put even more pressure on Physical attackers, as every contact move risks a 30% Burn chance, crippling the attacker. With base 85 Atk, Flare Blitz can leave an impact on any switch-in that doesn't resist it. Decent bulk, good typing and just the movepool it needs allows Larvesta to do its job.





Honedge
Typing: Ghost / Steel
Base Stats: 45 HP / 80 Atk / 100 Def / 35 SpA / 37 SpD / 28 Spe
Abilities: No Guard

With access to multiple boosting moves and all the coverage it needs, Honedge is able to make itself a threat. Honedge has unique Ghost / Steel typing, giving it 3 Immunities. With access to both Swords Dance and Autotomize it can run two different boosting sets, or both together with a Double Dance set. Swords puts its already high Attack to huge levels and allows to hit slower Pokemon extremely hard. Shadow Sneak gives it priority with less set, allowing it to take out weakened faster Pokemon late-game. Autotomize allows Honedge to outspeed any that resist Shadow Sneak and those that would otherwise tank one and beat it. Sacred Sword allows it to hit the Dark-type Pokemon that can destroy it Super Effectively, while Iron Head and Shadow Claw are standard STAB moves that Honedge can now make great use of with the Speed boost. Its access to Destiny Bond means anything it can't beat is at risk of going down with it, perhaps allowing another Sweeper to clean up.
 
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Max Carvalho

Que os jogos comecem


Misdreavus

Type: Ghost
Base Stats: 60 HP / 60 Atk / 60 Def / 85 SpA / 85 SpD / 85 Spe
Abilities: Levitate

Misdreavus is a very good support threat for a few reasons; Taunt combined with 19 speed, allows Misdreavus to outspeed any set up sweeper or hazard setter and Taunt it so Misdreavus can act as an anti-lead. Burning strong physical attackers with Will-O-Wisp may also allows Misdreavus' teammates to switch in with safe in battle and even set up. With an Eviolite, Misdreavus is bulky enough to survive very strong hits while being a dangerous threat. Its typing and leviate give it three immunities, allowing Misdreavus to switch in easily in battle. Misdreavus is a very viable option for a Memento user so it can support Pokemon such as Zigzagoon and Omanyte.

Archen
Type: Rock/Flying
Base Stats: 55 HP / 112 Atk / 45 Def / 74 SpA / 45 SpD / 70 Spe
Ability: Defeatist

Archen is easily the best Deffoger in the LC tier right now. With access to both Stealth Rock and Defog, Archen is blessed with an incredible hazard control. It can remove opposing hazards in one turn and set up its own hazards in the nest turn. Archen is even better with decent speed, and Earthquake to KO Pawniard, a the most common Deffog switch. Knock Off is a good way to support the team, removing opposing Pokemon items so Archen's teammates have an easy time doing theirs roles. While using Eviolite Archen has decent bulk and Roost so it can reliably recover its HP.
 
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Drilbur
Typing: Ground
Base Stats: 60 HP / 85 Atk / 40 Def / 30 SpA / 45 SpD / 68 Spe
Abilities: Sand Rush / Sand Force / Mold Breaker

Drilbur is almost unanimously considered the best user of Rapid Spin in Little Cup, able to remove hazards as reliably as any other Pokemon in the tier. As a bonus, it is able to threaten most hazard users in the tier. Aside from that, Drilbur is able to put pressure on most teams with its amazing coverage in Mold Breaker STAB Earthquake, which also has the valuable ability to OHKO Sturdy Pokemon, and Rock Slide off an 85 base Attack stat. Drilbur can also choose to set up Stealth Rock to support its team, or utilize Swords Dance to become extremely powerful in one turn.


Corphish
Typing: Water
Base Stats: 43 HP / 80 Atk / 65 Def / 50 SpA / 35 SpD / 35 Spe
Abilities: Hyper Cutter / Shell Armor / Adaptability

Corphish is notable for its ability, Adaptability, coupled with its high Attack stat and STAB Crabhammer and Aqua Jet. As Crabhammer 2HKO's pretty much any Pokemon without a resist, and it has access to Knock Off to cripple those who do resist it, Corphish functions as an effective wallbreaker, while still maintaining utility against faster threats with its powerful Aqua Jet. It also has two good boosting options in Dragon Dance and Swords Dance, but it is usually better off just attacking if given a free turn.
 

Aerow

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Bellsprout

Type: Grass/Poison
Base Stats: 50 HP / 75 Atk / 35 Def / 70 SpA / 30 SpD / 40 Spe
Ability: Chlorophyll / Gluttony (Hidden Ability)

Arguably Little Cup's best Chlorophyll sweeper, Bellsprout has seen a rise in usage thanks to the comeback of sun teams. Because of its ability Chlorophyll, Bellsprout hits 26 Speed, letting it outspeed Choice Scarf users like Pawniard. What really makes Bellsprout shine compared to other Chlorophyll sweepers, such as Oddish and Bulbasaur, is Weather Ball. Under the sun, Weather Ball effectively turns into a 150 Base Power Fire-type move, making it even stronger than STAB Sludge Bomb. Weather Ball gives Bellsprout amazing coverage by letting it beat Steel- and Grass-types, such as Pawniard, Ferroseed and Foongus, all of which would otherwise wall it. Sleep Powder is also a great move by alleviating its weakness to Sucker Punch, and allowing it to bypass special walls such as Porygon.
 
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Max Carvalho

Que os jogos comecem

Croagunk
Type: Poison / Fighting
Base Stats: 48 HP / 61 Atk / 40 Def / 61 SpA / 40 SpD / 50 Spe
Abilities: Anticipation / Dry Skin / Poison Touch

Croagunk is a versatile offensive threat. It can be either a physical attacker or a special attacker or both. A good Attack and Special Attack stat and interesting unique type offensively allows it to threat top tier Pokemon in the LC tier such as Spritzee and Pawniard. Croagunk has also a wide movepool; useful priority in Vacuum Wave, good utility in Knock Off, reliable way to heal HP in Drain Puch, and powerful STAB in Sludge Bomb / Gunk Shot. Dry Skin is an incredible ability giving Croagunk an immunity and a free switch in Water-type moves. What defines Croagunk as a threat though, is Bulk Up and Nasty Plot. Croagunk can be a very effective wallbreaker and sweeper, devastating unprepared teams.
 
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Corporal Levi

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Lickitung
Typing: Normal
Base Stats: 90 HP / 55 Atk / 75 Def / 60 SpA / 75 SpD / 30 Spe
Abilities: Own Tempo / Oblivious / Cloud Nine
Possessing incredible 90/75/75 defenses, Lickitung is statistically the most resilient mixed wall in the metagame, allowing it to shrug off unboosted attacks through sheer bulk alone. As if that weren't enough, it has an absolutely phenomenal supportive movepool; in addition to being able to pass enormous Wishes, Lickitung can further support its own team with Heal Bell or cripple opponents with Knock Off, among other interesting options. Wish, in conjunction with Protect, also grants Lickitung reliable recovery for itself, turning it into a veritable defensive juggernaut. Lickitung has a useful ability in Oblivious to prevent it from being rendered Taunt bait.


Snubbull
Typing: Fairy
Base Stats: 60 HP / 80 Atk / 50 Def / 40 SpA / 40 SpD / 30 Spe
Abilities: Intimidate / Run Away / Rattled
Snubbull has a stellar base 80 Attack and access to a number of excellent coverage moves such as Earthquake, Close Combat and Crunch to back up a powerful Play Rough, but what really gives Snubbull its niche in conjunction with solid defensive typing is its ability, Intimidate. With the provided attack drop and a defensive item, Snubbull is able to repeatedly check a multitude of prominent threats, such as Mienfoo, Timburr and Scraggy, and force them out; Intimidate is also useful for soft-checking most physical sweepers in general. Snubbull's movepool isn't limited to offensive options, either, with useful moves such as Heal Bell and Thunder Wave to help support its team. Snubbull is also capable of viably running a Rest + Sleep Talk set to compensate for its lack of reliable recovery while absorbing status.
 

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