ryan
Jojo Siwa enthusiast
Before I grind in points about the suspects, on the Choice Band Pangoro posts:
I've been using Choice Band Pangoro since before ORAS was released, and I love it. Only thing I have to say really is that I stronger prefer Mold Breaker Pangoro with Earthquake for Weezing and Superpower over Drain Punch (non-Iron Fist Drain Punch is too weak, and Superpower always hits stupid hard). In this meta at least, Mold Breaker EQ is much better than Poison-type coverage because Weezing is everywhere, and even though Fairy-types are also fairly common, none of them switch into Pangoro well anyways.
252+ Atk Choice Band Pangoro Knock Off (97.5 BP) vs. 0 HP / 0 Def Slurpuff: 143-168 (46.8 - 55%)
252+ Atk Choice Band Pangoro Superpower vs. 0 HP / 0 Def Slurpuff: 177-208 (58 - 68.1%) -- guaranteed 2HKO after Stealth Rock
Wee, now they can't Belly Drum either at all or without being taken out by priority.
If the popularity of Weezing drops a lot after this suspect, Iron Fist might be better, but I'd probably still prefer Superpower over Drain Punch anyways. Plus, you scare Weezing from coming in if you run Mold Breaker, even if you're not running Earthquake. Life Orb with Iron Fist Drain Punch is really strong too, and you can run Swords Dance or Taunt over Parting Shot if you go that route. Either way, it's a fantastic Pokemon.
As for the suspects, I don't think it's worth spending much time discussing the three Megas because I feel like they've been driven to hell and back. All I'll really say about them is that they've single-handedly made this game not fun for me to play at all. It's not even just in NU either, but I digress. The effect they have on the metagame is disgusting. You can't outrun Sceptile with anything but Choice Scarf users and Ninjask, and you can't even rely on priority to take it out because it has Giga Drain for recovery. You can't outrun Lopunny with anything but Choice Scarf users, Accelgor, and Ninjask, and it can run Fake Out to fuck with all of these. And boosted Altaria is nearly impossible to outrun on top of being incredibly bulky and powerful with reliable recovery and excellent coverage. It's not even like these Pokemon just fuck up offense either. They're all outrageously powerful and often require niche checks and counters that make you weaker to a variety of other Pokemon in the process. It's just impossible to account for the entire meta without using something like dedicated counter 1, dedicated counter 2, dedicated counter 3, Choice Scarf user that can't switch in, priority, priority, which is a flimsy team at best.
Like Cased, I'm really shocked that Dragalge managed to make the suspect list over Beedrill and Glalie. I don't think it's worth a ban. The main problem with Dragalge is that it is so easy to use because it's incredibly anti-meta right now. As others have mentioned, it gets a lot of free switches into Grass- and Poison-types, which are of course everywhere. But that over-reliance on Grass- and Poison-types is probably what is making people feel like it's so broken anyways. And this isn't Combusken where being anti-meta is just a perk of a broken Pokemon. You don't auto-lose the game when you give Dragalge a free switch. You might lose a Pokemon or see one get severely damaged, and that sucks. But you should also build your team in a way that prevents Dragalge from getting a bunch of free switches unless you're running dedicated answers such as Metang. As Amarillo mentioned, running Sleep Powder on Grass-types helps a lot with this. Not running Weezing on every team also helps a lot with this. I don't feel as though Dragalge puts enough of a strain on teambuilding to be considered for a quickban. I would like to see how the meta adjusts around this new threat rather than banishing it immediately. I could see how Dragalge could be broken down the line, but as it stands, I just don't believe it is. If I'm wrong, we can look at it again later.
Slurpuff is a weird case. I don't know that Drain Punch alone makes Slurpuff broken, but it might. I've handled Slurpuff the same way I always have: never letting it set up to begin with. Occasionally, it manages to slip by with a setup, and I get fucked over. But there are ways of beating it even if you do accidentally let it set up. On the one team I've built since ORAS that can be exploited for a free Slurpuff setup, I'm running a Scarf Tauros, which outspeeds it at +2 and kills it with Double-Edge. I think the biggest potential problem with is Slurpuff is a bulkier set. TheCanadianWifier was trying out a super bulky spread, which I'm sure can set up on most of the metagame pretty easily. With Drain Punch, it can recovery its health back, and with its bulkier spread, it is really resilient to priority and hits in general. I think the best set for this kind of spread is probably Play Rough / Belly Drum / Drain Punch / Aromatherapy, but I haven't tested it yet. Anyways, what I'm getting at is that in its current state, I don't see Slurpuff as quite broken, but I think given more time, people will find ways to make it more broken (such as with the bulky spread), which is what makes me torn.
So as a recap, right now my stance is ban all three Megas, do not ban Dragalge, and \_(:))_/ Slurpuff.
Also sorry for the tl;dr. I'll label shit for easier reading.
I've been using Choice Band Pangoro since before ORAS was released, and I love it. Only thing I have to say really is that I stronger prefer Mold Breaker Pangoro with Earthquake for Weezing and Superpower over Drain Punch (non-Iron Fist Drain Punch is too weak, and Superpower always hits stupid hard). In this meta at least, Mold Breaker EQ is much better than Poison-type coverage because Weezing is everywhere, and even though Fairy-types are also fairly common, none of them switch into Pangoro well anyways.
252+ Atk Choice Band Pangoro Knock Off (97.5 BP) vs. 0 HP / 0 Def Slurpuff: 143-168 (46.8 - 55%)
252+ Atk Choice Band Pangoro Superpower vs. 0 HP / 0 Def Slurpuff: 177-208 (58 - 68.1%) -- guaranteed 2HKO after Stealth Rock
Wee, now they can't Belly Drum either at all or without being taken out by priority.
If the popularity of Weezing drops a lot after this suspect, Iron Fist might be better, but I'd probably still prefer Superpower over Drain Punch anyways. Plus, you scare Weezing from coming in if you run Mold Breaker, even if you're not running Earthquake. Life Orb with Iron Fist Drain Punch is really strong too, and you can run Swords Dance or Taunt over Parting Shot if you go that route. Either way, it's a fantastic Pokemon.
As for the suspects, I don't think it's worth spending much time discussing the three Megas because I feel like they've been driven to hell and back. All I'll really say about them is that they've single-handedly made this game not fun for me to play at all. It's not even just in NU either, but I digress. The effect they have on the metagame is disgusting. You can't outrun Sceptile with anything but Choice Scarf users and Ninjask, and you can't even rely on priority to take it out because it has Giga Drain for recovery. You can't outrun Lopunny with anything but Choice Scarf users, Accelgor, and Ninjask, and it can run Fake Out to fuck with all of these. And boosted Altaria is nearly impossible to outrun on top of being incredibly bulky and powerful with reliable recovery and excellent coverage. It's not even like these Pokemon just fuck up offense either. They're all outrageously powerful and often require niche checks and counters that make you weaker to a variety of other Pokemon in the process. It's just impossible to account for the entire meta without using something like dedicated counter 1, dedicated counter 2, dedicated counter 3, Choice Scarf user that can't switch in, priority, priority, which is a flimsy team at best.
Like Cased, I'm really shocked that Dragalge managed to make the suspect list over Beedrill and Glalie. I don't think it's worth a ban. The main problem with Dragalge is that it is so easy to use because it's incredibly anti-meta right now. As others have mentioned, it gets a lot of free switches into Grass- and Poison-types, which are of course everywhere. But that over-reliance on Grass- and Poison-types is probably what is making people feel like it's so broken anyways. And this isn't Combusken where being anti-meta is just a perk of a broken Pokemon. You don't auto-lose the game when you give Dragalge a free switch. You might lose a Pokemon or see one get severely damaged, and that sucks. But you should also build your team in a way that prevents Dragalge from getting a bunch of free switches unless you're running dedicated answers such as Metang. As Amarillo mentioned, running Sleep Powder on Grass-types helps a lot with this. Not running Weezing on every team also helps a lot with this. I don't feel as though Dragalge puts enough of a strain on teambuilding to be considered for a quickban. I would like to see how the meta adjusts around this new threat rather than banishing it immediately. I could see how Dragalge could be broken down the line, but as it stands, I just don't believe it is. If I'm wrong, we can look at it again later.
Slurpuff is a weird case. I don't know that Drain Punch alone makes Slurpuff broken, but it might. I've handled Slurpuff the same way I always have: never letting it set up to begin with. Occasionally, it manages to slip by with a setup, and I get fucked over. But there are ways of beating it even if you do accidentally let it set up. On the one team I've built since ORAS that can be exploited for a free Slurpuff setup, I'm running a Scarf Tauros, which outspeeds it at +2 and kills it with Double-Edge. I think the biggest potential problem with is Slurpuff is a bulkier set. TheCanadianWifier was trying out a super bulky spread, which I'm sure can set up on most of the metagame pretty easily. With Drain Punch, it can recovery its health back, and with its bulkier spread, it is really resilient to priority and hits in general. I think the best set for this kind of spread is probably Play Rough / Belly Drum / Drain Punch / Aromatherapy, but I haven't tested it yet. Anyways, what I'm getting at is that in its current state, I don't see Slurpuff as quite broken, but I think given more time, people will find ways to make it more broken (such as with the bulky spread), which is what makes me torn.
So as a recap, right now my stance is ban all three Megas, do not ban Dragalge, and \_(:))_/ Slurpuff.
Also sorry for the tl;dr. I'll label shit for easier reading.