Tavok vs Geo

Team Geodude:

Juno [Heracross] (F)
Nature: Jolly (+15% Spe, +11% Acc, -1 SpA)
Type:

: Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities:
Swarm: (Passive) When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Guts: This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Moxie: (Passive) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round. LOCKED

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1-
SpD: Rank 3
Spe: 98+
Size Class: 3
Weight Class: 4
Base Rank Total: 19


Juno [Mega Heracross] (F)
Nature: Jolly (+15% Spe, +9% Acc, -1 SpA)
Type:


Mega Ability:
Skill Link: (Passive) This Pokemon's skillful aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

Stats:
HP: 100
Atk: Rank 8
Def: Rank 4
SpA: Rank 1-
SpD: Rank 4
Spe: 87+
Size Class: 3
Weight Class: 4
Base Rank Total: 24

EC: N/A
MC: 0
AC: 0/5

Attacks:
Arm Thrust
Bullet Seed
Night Slash
Tackle
Leer
Horn Attack
Endure
Fury Attack
Aerial Ace
Chip Away
Counter
Brick Break
Pin Missile
Megahorn

Bide
Double-Edge
Pursuit
Revenge
Rock Blast

Protect
Smack Down
Earthquake
Giga Impact
Stone Edge


OHMAGOD [Snugglow] (M)
Nature: Calm (+1 SpD, -1 Atk)
Type:

: Electric STAB; immune to paralysis status.
: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.

Abilities:
Storm Drain: (Passive) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round.
Vital Spirit: (Passive) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its Defense and Special Defense each is increased by one (1) Rank permanently, and its BRT is increased by two (2) ranks.
Telepathy: (Passive) This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks. LOCKED

Stats:
HP: 90
Atk: Rank 1-
Def: Rank 3
SpA: Rank 3
SpD: Rank 4+
Spe: 70
Size Class: 2
Weight Class: 1
Base Rank Total: 16

EC: 0/6
MC: 0
AC: 0/5

Attacks:
Supersonic
Poison Sting
Thunder Shock
Acid
Encore
Thunder Wave
Clear Smog

Haze
Signal Beam
Shock Wave
Splash
Wide Guard

Taunt
Protect
Thunderbolt
Psychic
Sludge Wave


Team Tavok:

Mirra (Mawile (F))
Nature: Careful (+SpD, -SpA)

Type:

- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

- Fairy: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)

Abilities:

- Hyper Cutter (Passive): This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.

- Intimidate (Trigger): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.

Command: Activate Intimidate - 5 En - Lowers all foes' Attack by one (1) stage. Only usable if a foe entered play this round.

- Sheer Foce (Toggle) (UNLOCKED): No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 14



Type:

- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

- Fairy: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)

Abilities:

- Hyper Cutter (Passive): This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.

- Intimidate (Trigger): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.

Command: Activate Intimidate - 5 En - Lowers all foes' Attack by one (1) stage. Only usable if a foe entered play this round.

- Sheer Foce (Toggle) (UNLOCKED): No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.

- Huge Power (Passive) (MEGA): This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (first of three stages = 1, first of two stages or second of three stages = 2, fully evolved = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.

Stats:

HP: 90
Atk: Rank 4 (8 w/Huge Power + Mawilite)
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 50
Size Class: 2
Weight Class: 2
Base Rank Total: 18 (22 with Huge Power + Mawilite)



EC: 0/0
MC: 0
AC: 5/5
KOC: 0



Moves (21/??)

Pre-26:
- Play Rough
- Iron Head
- Taunt
- Growl
- Fairy Wind
- Astonish
- Fake Tears
- Bite
- Sweet Scent
- Vice Grip

Post-25 level up:
- Sucker Punch

Egg:
- Fire Fang
- Ice Fang
- Metal Burst
- Misty Terrain
- Thunder Fang

TM:
- Toxic
- Protect
- Brick Break
- Torment
- Rock Slide


Elisa (Skarmory (F))
Nature: Adamant (+Atk, -SpA)

Type:

- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

- Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:

- Keen Eye (Passive): This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion.

- Sturdy (Passive): This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

- Weak Armor (Toggle) (LOCKED): No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 70
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 0/0
MC: 0
AC: 0/5
KOC: 0



Moves (18/??)

Pre-25:
- Leer
- Peck
- Sand-Attack
- Swift
- Agility
- Fury Attack
- Feint
- Air Cutter

Egg:
- Assurance
- Brave Bird
- Drill Peck
- Endure
- Sky Attack

TM:
- Toxic
- Taunt
- Protect
- Torment
- Fly



Geodude sends out
Tavok orders
Geodude orders
I ref
 
Why does no one want me to train my little Skarmory :(

Mirra @ Exp. Share
[Sheer Force ON]

Rock Slide - Rock Slide - Rock Slide

- IF damaging Poison type move AND not in a combo AND you are slower AND you are corroded THEN Metal Burst.
- [ONCE] IF Encore THEN Dodge.
 
Team Geodude:

90 HP
100 EN
Status: None
1/3/3/4/70
S/W: 2/1
Storm Drain/Vital Spirit
Exp Share

Team Tavok:

90 HP
100 EN
Status: None
3/3/1/3/50
S/W: 1/2
Hyper Cutter/Intimidate/Sheer Force
Exp Share

Round 1:
Snugglow uses Acid!
To Crit <625, 8120 no
Lower SpD <1000, 1418
4+3*1.5=10.5 Damage to Mawile
Mawile was Corroded!
-2 Energy

Mawile uses Rock Slide!
To Hit <9000, 9232 no
but it missed! :(
-6 Energy

Round 2:
Snugglow uses Sludge Wave!
To Crit <625, 6495 no
To Poison <1000, 4074 no
10+3*1.5=19.5 Damage to Mawile
-6 Energy

Mawile uses Metal Burst!
19.5*1.25=24.375 Damage to Snugglow
-12 Energy

Round 3:
Snugglow uses Sludge Wave!
To Crit <625, 9887 no
To Poison <1000, 4433 no
10+3*1.5=19.5 Damage to Mawile
-10 Energy

Mawile uses Metal Burst!
19.5*1.25=24.375 Damage to Snugglow
-16 Energy


Snugglow:24.375+24.375=49 Damage Taken
2+6+10=18 Energy Used
Mawile: 10.5+19.5+19.5=50 Damage Taken
6+12+16=34 Energy Used


Team Geodude:

41 HP
82 EN
Status: None
1/3/3/4/70
S/W: 2/1
Storm Drain/Vital Spirit
Exp Share

Team Tavok:

40 HP
66 EN
Status: Corroded (3 Actions)
3/3/1/3/50
S/W: 1/2
Hyper Cutter/Intimidate/Sheer Force
Exp Share


Geodude is up!
 

Geodude6

Look at my shiny CT!
actually I am up

Sludge Wave+Sludge Wave~Cooldown (Sludge Wave+Sludge Wave)~Chill
IF Protect A1 THEN Chill.
IF Torment A1 THEN Encore.
 
Team Geodude:

41 HP
82 EN
Status: None
1/3/3/4/70
S/W: 2/1
Storm Drain/Vital Spirit
Exp Share

Team Tavok:

40 HP
66 EN
Status: Corroded (3 Actions)
3/3/1/3/50
S/W: 1/2
Hyper Cutter/Intimidate/Sheer Force
Exp Share

Round 1:
Mawile uses Protect!
it protected itself
-7 Energy

Snugglow Chilled!

+12 Energy

Round 2:
Mawile uses Torment!
Snugglow was subjected to torment
-10 Energy

Snugglow uses Struggle!

5-3=2 Damage to Mawile
1.2 Damage Recoil to Snugglow
-4 Energy

Round 3:
Snugglow Chilled!
+12 Energy

Mawile uses Rock Slide!
To Hit <9000, 7898 no
To Crit <625, 9474 no
8 Damage to Snugglow
-6 Energy



Snugglow:8+1.2= 9 Damage Taken
4-12-12=20 Energy Restored
Mawile: 2 Damage Taken
7+10+6=23 Energy Used


Team Geodude:

32 HP
100 EN
Status: Torment (4 Actions)
1/3/3/4/70
S/W: 2/1
Storm Drain/Vital Spirit
Exp Share

Team Tavok:

38 HP
43 EN
Status: None
3/3/1/3/50
S/W: 1/2
Hyper Cutter/Intimidate/Sheer Force
Exp Share


Tavok is up!
 
Sludge Wave combo was made illegal that action, so Snugglow just fails to act a2, doesn't struggle.
Sheer Force is on, so Rock Sldie deals 10 Dmg, not 8.

Ugh, that miss r1 cost me the game.

Rock Slide - Rock Slide - Rock Slide
- IF Acid AND not in a combo THEN Metal Burst that action.
- IF Encore THEN Dodge. Only do so once in a row.
 
Team Geodude:

30 HP
100 EN
Status: Torment (4 Actions)
1/3/3/4/70
S/W: 2/1
Storm Drain/Vital Spirit
Exp Share

Team Tavok:

38 HP
43 EN
Status: None
3/3/1/3/50
S/W: 1/2
Hyper Cutter/Intimidate/Sheer Force
Exp Share

Round 1:
Snugglow uses Acid!
To Crit <625, 2499 no
Lower SpD <1000, 8737 no
4+3*1.5=10.5 Damage to Mawile
Mawile was Corroded!
-2 Energy

Mawile uses Metal Burst!
10.5*1.25=13.125 Damage to Snugglow
-10 Energy

Round 2:
Snugglow uses Sludge Wave!
To Crit <625, 5082 no
To Poison <1000, 2694 no
10+3*1.5=19.5 Damage to Mawile
-6 Energy

Mawile uses Rock Slide!
To Hit <9000, 663 yes
To Crit <625, 9353 no
8+2=10 Damage to Snugglow

Round 3:
Snugglow uses Sludge Wave!
To Crit <625, 5016 no
To Poison <1000, 5588 no
10+3*1.5=19.5 Damage to Mawile
-10 Energy

Mawile was KOed!


Snugglow:13.125+10=23 Damage Taken
2+6+10=18 Energy Restored
Mawile: 10.5+19.5+19.5= 50 Damage Taken
10+6=16 Energy Used


Team Geodude:

7 HP
82 EN
Status: Torment (4 Actions)
1/3/3/4/70
S/W: 2/1
Storm Drain/Vital Spirit
Exp Share

Team Tavok:

-12 HP
27 EN
Status: None
3/3/1/3/50
S/W: 1/2
Hyper Cutter/Intimidate/Sheer Force
Exp Share


And Geodude is the winner!

Geodude: 1 CC

Snugglow: 1 EC, 3 MC, 1 AC, 1 KOC

Tavok: 1 CC
Mawile: 4 MC


Me: 3 UC
 

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