I would put Hoopa B+ maybe even A-. It has the ability to ruin anything slower than it and acts as a spinblocker and punisher for choicelocked stuff. The scarf set is really just not that great, since you are still slower than stuff that OHKOs you, and STABs face immunity problems. Really I only see two sets: Sub+3 attacks to break stall or offensive trick room. I've been having the most success with trick room...it's the only set that is going to net you more than one KO per switch in. It is really a wrench in HO, since something like Feraligatr, which would presumably force you out and be able to DD after a kill, instead gives you a free turn to set up TR. I've been using Pangoro as support for hoopa. He is happy to take anything that would hurt hoopa and also is crazy under TR as well, becoming a fast parting shot pivot lord.
Hoopa @ Sitrus Berry/Life Orb
Ability: Magician
EVs: 248 HP / 252 SpA / 8 SpD
Quiet Nature
IVs: 0 Spe
- Trick Room
- Focus Blast
- Shadow Ball
- Psyshock / Nasty Plot
Pangoro @ Life Orb
Ability: Iron Fist
EVs: 248 HP / 252 Atk / 8 Def
BraveNature
- Parting Shot
- Knock Off
- Gunk Shot
- Hammer Arm
With Hoopa, a +2 shadow ball or focus blast deals with pretty much the entire meta save for meloetta, though it can be hard to get both TR and NP up without sitrus. I would only use psychock on the LO set. Sitrus has the added benefit of actually letting you use magician, which most of the time will get you leftovers or life orb, though can conveniently steal some eviolites.
Ironically, under trick room, this core is ruined by doublade, who kills hoopa with shadow sneak, and pangoro with sacred sword.
Some replay(s), albeit low ladder, but they show how opponents options limited once TR up
http://replay.pokemonshowdown.com/uu-269408122
http://replay.pokemonshowdown.com/uu-269411111
Hoopa @ Sitrus Berry/Life Orb
Ability: Magician
EVs: 248 HP / 252 SpA / 8 SpD
Quiet Nature
IVs: 0 Spe
- Trick Room
- Focus Blast
- Shadow Ball
- Psyshock / Nasty Plot
Pangoro @ Life Orb
Ability: Iron Fist
EVs: 248 HP / 252 Atk / 8 Def
BraveNature
- Parting Shot
- Knock Off
- Gunk Shot
- Hammer Arm
With Hoopa, a +2 shadow ball or focus blast deals with pretty much the entire meta save for meloetta, though it can be hard to get both TR and NP up without sitrus. I would only use psychock on the LO set. Sitrus has the added benefit of actually letting you use magician, which most of the time will get you leftovers or life orb, though can conveniently steal some eviolites.
Ironically, under trick room, this core is ruined by doublade, who kills hoopa with shadow sneak, and pangoro with sacred sword.
Some replay(s), albeit low ladder, but they show how opponents options limited once TR up
http://replay.pokemonshowdown.com/uu-269408122
http://replay.pokemonshowdown.com/uu-269411111
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