Geodude:
Byte [Protowatt] (F)
Nature: Timid (+15% Spe, +28% Acc, -1 Atk)
Type:
Abilities:
Trace: (Trigger) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. When facing a pokemon with Trace, the Player sending out last must send out the pokemon without orders, in order to give the opponent the opportunity to trigger trace and any orders eventually given will be ignored until given the opportunity for trace to be triggered. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard: (Passive) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, Burn, and Partial Trapping moves. It can still attack itself in confusion, and will still take damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is negated.
Shed Skin: (Passive) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.LOCKED
Stats:
HP: 80
Atk: Rank 1-
Def: Rank 1
SpA: Rank 2
SpD: Rank 1
Spe: 110+
Size Class: 1
Weight Class: 1
Base Rank Total: 10
EC: 0/6
MC: 0
AC: 0/5
Moves:
Bubble
Charge
Tackle
Thunder Shock
Fairy Wind
Detect
Follow Me
Me First
Mind Reader
Sheer Cold
Whirlpool
Hail
Ice Beam
Thunderbolt
Scald
Thunder Wave
Fort:
Cranidos [Male] [Yoda]
Type: Rock
Abilities::
Mold Breaker / Sheer Force (H)
Nature: Quiet +1 SAtk, 1/1.15 Spe, -10% evasion
Stats:
HP: Value 100
Atk: Rank 5
Def: Rank 2
SpA: Rank 3 (+1)
SpD: Rank 2
Spe: Value 50 (-8)
Size Class: #2
Weight Class: #3
Base Rank Total: 16
EC: 0/6
MC: 0
AC: 0/5
Attacks:
Level Up
Headbutt
Leer
Focus Energy
Pursuit
Take Down
Scary Face
Assurance
Egg
Iron Head
Crunch
Thrash
Hammer Arm
Curse
HM/TM
Swords Dance
Rock Polish
Stone Edge
Rock Slide
Bulldoze
Geodude equips
Fort equips and orders
Geodude orders
I ref
Nature: Timid (+15% Spe, +28% Acc, -1 Atk)
Type:
Abilities:
Trace: (Trigger) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. When facing a pokemon with Trace, the Player sending out last must send out the pokemon without orders, in order to give the opponent the opportunity to trigger trace and any orders eventually given will be ignored until given the opportunity for trace to be triggered. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard: (Passive) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, Burn, and Partial Trapping moves. It can still attack itself in confusion, and will still take damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is negated.
Shed Skin: (Passive) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.LOCKED
Stats:
HP: 80
Atk: Rank 1-
Def: Rank 1
SpA: Rank 2
SpD: Rank 1
Spe: 110+
Size Class: 1
Weight Class: 1
Base Rank Total: 10
EC: 0/6
MC: 0
AC: 0/5
Moves:
Bubble
Charge
Tackle
Thunder Shock
Fairy Wind
Detect
Follow Me
Me First
Mind Reader
Sheer Cold
Whirlpool
Hail
Ice Beam
Thunderbolt
Scald
Thunder Wave
Fort:
Type: Rock
Abilities::
Mold Breaker / Sheer Force (H)
Nature: Quiet +1 SAtk, 1/1.15 Spe, -10% evasion
Stats:
HP: Value 100
Atk: Rank 5
Def: Rank 2
SpA: Rank 3 (+1)
SpD: Rank 2
Spe: Value 50 (-8)
Size Class: #2
Weight Class: #3
Base Rank Total: 16
EC: 0/6
MC: 0
AC: 0/5
Attacks:
Level Up
Headbutt
Leer
Focus Energy
Pursuit
Take Down
Scary Face
Assurance
Egg
Iron Head
Crunch
Thrash
Hammer Arm
Curse
HM/TM
Swords Dance
Rock Polish
Stone Edge
Rock Slide
Bulldoze
Geodude equips
Fort equips and orders
Geodude orders
I ref