Fort vs Geodude!

Geodude:
Byte [Protowatt] (F)
Nature: Timid (+15% Spe, +28% Acc, -1 Atk)
Type:

Abilities:
Trace: (Trigger) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. When facing a pokemon with Trace, the Player sending out last must send out the pokemon without orders, in order to give the opponent the opportunity to trigger trace and any orders eventually given will be ignored until given the opportunity for trace to be triggered. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard: (Passive) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, Burn, and Partial Trapping moves. It can still attack itself in confusion, and will still take damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is negated.
Shed Skin: (Passive) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.LOCKED

Stats:
HP: 80
Atk: Rank 1-
Def: Rank 1
SpA: Rank 2
SpD: Rank 1
Spe: 110+
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 0/6
MC: 0
AC: 0/5

Moves:
Bubble
Charge
Tackle
Thunder Shock
Fairy Wind
Detect

Follow Me
Me First
Mind Reader
Sheer Cold
Whirlpool

Hail
Ice Beam
Thunderbolt
Scald
Thunder Wave


Fort:
Cranidos [Male] [Yoda]
Type: Rock

Abilities::
Mold Breaker / Sheer Force (H)

Nature: Quiet +1 SAtk, 1/1.15 Spe, -10% evasion

Stats:
HP: Value 100
Atk: Rank 5
Def: Rank 2
SpA: Rank 3 (+1)
SpD: Rank 2
Spe: Value 50 (-8)
Size Class: #2
Weight Class: #3
Base Rank Total: 16

EC: 0/6
MC: 0
AC: 0/5

Attacks:
Level Up
Headbutt
Leer
Focus Energy
Pursuit
Take Down
Scary Face
Assurance

Egg
Iron Head
Crunch
Thrash
Hammer Arm
Curse

HM/TM
Swords Dance
Rock Polish
Stone Edge
Rock Slide
Bulldoze


Geodude equips
Fort equips and orders
Geodude orders
I ref
 

100/100
5/2/3+/2/50-


80/100
1-/1/2/1/110+

A1
Yoda used Swords Dance!
Attack rose!
-7EN

Byte used Scald!
Crit Roll:4732
Damage: (8 + 3 + 3 - 3) x 1.5 = 16.5dmg
Effect Chance:5543
-5EN

A2
Byte used Detect!
-7EN

Yoda used Bulldoze+Bulldoze!
((6*2.25) + 7.5 - 1.5)* 1.5 + 4 = 33.25dmg
Byte protected itself! -13.3EN
(5+2)*3.5 = 24.5EN

A3
Byte used Scald!
Crit:3756NO
Damage: (8 + 3 + 3 - 3) x 1.5 = 16.5dmg
Burn: 4580NO
-5EN

Yoda must cool down!


67/68
5/2/3+/2/50-


80/70
1-/1/2/1/110+
 

Geodude6

Look at my shiny CT!
Scald~Mind Reader~Sheer Cold+Sheer Cold
IF you flinch when you are to use Mind Reader THEN use Scald A3.
 

67/68
5/2/3+/2/50-


80/70
1-/1/2/1/110+

A1
Byte used Scald!
Crit Roll:3711 NO
Damage: (8 + 3 + 3 - 3) x 1.5 = 16.5dmg
Burn: 2762 YES
-9EN

Yoda used Iron Head + Headbutt!
Crit Roll:2520 NO
(15 + 7.5 - 1.5 - 3) / 2.25 = 8dmg
-16.5dmg

A2
Byte uses Mind Reader!
-6EN

Yoda must cool down!

A3
Yoda used Take Down!
Hit Roll: 557 yes
Crit: 6469 NO
(9 + 7.5-1.5 -3) = 12dmg
-7.2EN

Byte used Sheer Cold + Sheer Cold!
Crit Roll: 5428
(25*2.25 + 3 - 3) = 56.25dmg
Yoda fainted!
-70EN
Byte fainted!


KO/KO
5/2/3+/2/50-


KO/KO
1-/1/2/1/110+

Geodude6 +1CC, Byte +1EC/+1AC/+2MC/+3KOC
Fort Colorcastle +1CC, Yoda +1EC/+1AC/+2MC/+1KOC/+1LEC
Me: +3UC

And of course, the obligatory "Welcome to ASB, Fort!"
 

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