Hi, just a small tip, if you're using hazzard stacking stall and your main wincon is wearing down your opponent with entry hazzard I wouldn't run Defog, mainly because you don't have M-Sab and your opponent can easily pressure your team with rocks (zard and Mantine) or spikes (Toxapex and pmuch everything is heavily pressured) so you'll be force to defog every now and then, which makes laying hazzards pointless.Ok, time to dump some more teams. Most of them are drafts with no real ladder xp (yet), because I mostly just scrimmed vs other players I know (because ladder is cancer *cough*), but they all seem rather reliable:
1)
Char-X Hazard Spam Stall. All kinds of entry hazards, electric resists and bulky WoW Zard
Charizard (F) @ Charizardite X
Ability: Blaze
EVs: 248 HP / 100 Def / 160 Spe
Impish Nature
- Roost
- Will-O-Wisp
- Flare Blitz
- Dragon Tail
Skarmory (F) @ Leftovers
Ability: Sturdy
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Defog
- Roost
- Spikes
- Iron Head
Toxapex (F) @ Black Sludge
Ability: Regenerator
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Haze
- Recover
- Scald
- Toxic Spikes
Tangrowth (F) @ Assault Vest
Ability: Regenerator
EVs: 248 HP / 8 Def / 252 SpD
Sassy Nature
- Leaf Storm
- Knock Off
- Earthquake
- Hidden Power [Fire]
Mantine (F) @ Leftovers
Ability: Water Absorb
EVs: 248 HP / 224 Def / 24 SpD / 12 Spe
Calm Nature
IVs: 0 Atk
- Defog
- Haze
- Roost
- Scald
Chansey @ Eviolite
Ability: Natural Cure
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Aromatherapy
- Seismic Toss
- Soft-Boiled
- Stealth Rock
Btw I think Stall viability this gen is really low, I believe Stall was kinda common the first week of SuMo release (maybe because people were using alolan egg with no stallbreaker and that kind of shit) but atm with so many broken mons running around it's tough for stall.