Garchomp-Mega @ Garchompite
Ability: Sand Force
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Scale Shot
- Fire Fang
- Swords Dance
Mega Garchomp is definitely uncommon compared to base Garchomp, most likely due to Z-Moves and increased speed but Mega Garchomp has a whopping 170 base attack stat with enough coverage to break through most, if not all walls.
fine i'll post a real set today
Manaphy @ Waterium Z
Ability: Hydration
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Rain Dance
- Tail Glow
- Surf
- Psychic/Energy Ball
been loving the z-rain dance manaphy set as of late. takes advantage of most scarfers and turns a threatening wallbreaker into a decent wincon for ho teams
SD Crawdaunt
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Crawdaunt @ Life Orb
Ability: Adaptability
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Crabhammer
- Knock Off
- Aqua Jet
I had a bunch of calcs waiting for this but my device decided to restart and i have to manually do this again, will be added later
elecspam time baybeeeeee
Manectric-Mega @ Manectite
Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Flamethrower
- Volt Switch
- Hidden Power [Ice]
Tapu Koko @ Choice Specs
Ability: Electric Surge
Hidden Power: Ice
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Hidden Power [Ice]
- Volt Switch
- Dazzling Gleam
Deoxys-Defense @ Rocky Helmet
Ability: Pressure
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Recover
- Night Shade
- Cosmic Power
- Taunt
Lets do Demon-D, this thing takes everything. Just pair it with a weav check, hazard staking and go brrr.
Blacephalon @ Heavy-Duty Boots / Ghostium Z
Ability: Beast Boost
EVs: 236 HP / 20 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Flamethrower
- Shadow Ball
- Calm Mind
- Substitute
Speed boosting CM Blacephalon
SD Gliscor
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 52 Def / 96 SpD / 116 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Roost
- Facade / Knock Off
Made a slight change so that it outspeeds opposing timid heatran creepers. What's amazing about this set is that it is able to out pp stall skarmory, with 8 pp to spare. Though not having as much raw power, knock off is also a great choice as it is able to punish switch ins offensive switch ins such as kyurem while making sure defensive switch ins such as clefable and unsuspecting gliscor that hasn't activated it's toxic orb will be severely hindered with the loss of passive healing. It's not like losing power against some of the earthquake switch ins will matter, since it's either that facade will be just as completely useless or that they can't hurt you back too much, with the exception of zard y. Oh and this set is also able to outlast counters unlike SD lando(due to it not having recovery), even pulling off ridiculous feats such as out pp stalling Skarmory, and easily doing the same against rotom wash with hydro pump's meagre 8 pp. Oh and also switching into special hits better why not.
This one again
Deoxys-Defense @ Rocky Helmet
Ability: Pressure
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Recover
- Night Shade
- Cosmic Power
- Taunt
Lets do Demon-D, this thing takes everything. Just pair it with a weav check, hazard staking and go brrr.