Recent content by Agile Turtle

  1. Agile Turtle

    CAP 34 - Art Poll 3

    Chillie
  2. Agile Turtle

    CAP 34 - Art Poll 2

    Felis Licht ausma Yokaiju Scepticskep Gravity Monkey Chillie StephXPM
  3. Agile Turtle

    CAP 34 - Art Poll 1

    Felis Licht Yilx ausma Kyphoon Yokaiju
  4. Agile Turtle

    CAP 34 - Part 8 - Moveset Discussion

    Fighting coverage really only makes a difference for one specific mon, if we're to axe fire coverage, I think we should leave aura sphere in there for the Kingambit matchup. I don't see a reason to deviate from clangorous soul when stats were designed around it. Stats weren't designed around...
  5. Agile Turtle

    CAP34 - Part 7 - Stat Spread Poll 2

    Agile Turtle Da Pizza Man Brambane
  6. Agile Turtle

    CAP34 - Part 7 - Stat Spread Poll 1

    Agile Turtle Da Pizza Man mark6870 Tunana Brambane MrDollSteak
  7. Agile Turtle

    CAP34 - Part 7 - Stat Spread Submissions

    Final Submission 109 HP / 72 Atk / 81 Def / 115 SpA / 47 SpD / 111 Spe BST: 535 94.97 PS / 141.75 SS / 103.60 PT / 68.31 ST BSR: 568.58 Moves: Hydro Pump, Surf, Sludge Bomb, Clanging Scales, Clangorous Soul Retooled defenses bc it made it very hard to find setup opportunities with rocks up...
  8. Agile Turtle

    CAP 34 - Part 6 - Stat Limits Discussion

    140 tankiness is a lot to ask for without specific hits you're looking to live to be honest, but I do like where your head is at. There is also something to say about the PT limit being based around getting ohko'd by a non-super effective hit from Kingambit, or a super effective but uninvested...
  9. Agile Turtle

    CAP 34 - Part 6 - Stat Limits Discussion

    The BSR penalties don't seem to have any impact actually, the overall BSR limit is so high, if I ride all the limits while also staying within the total tankiness limit, the BSR hits a little above 565. It would probably make most sense to lower the BSR limit to 565, and increase individual...
  10. Agile Turtle

    CAP 34 - Part 6 - Stat Limits Discussion

    A high special sweepiness limit is of course ideal for a special sweeper, but with an effective +2 SpA / +1 Speed to work with it doesn't need to be *that* high. If we are outspeeding booster valiant, offensive counterplay is largely already off the table, so a limit set in place to preserve...
  11. Agile Turtle

    CAP 34 - Part 5 - Defining Moves 2

    This post fully encapsulates how I feel about clangorous soul. We've voted in ways that I think warrant clangorous soul more and more. I think it's crucial to determine whether we are using clangorous soul or not before getting into the stats stage. Coverage in general is necessary, and this...
  12. Agile Turtle

    CAP 34 - Part 4 - Ability Poll 2

    Unburden Armor Tail/Dazzling/Queenly Majesty Mold Breaker
  13. Agile Turtle

    CAP 34 - Part 4 - Primary Ability Discussion

    Unburden is one of the most effective ways to encourage the use of our favorite consumable. Should be mutually exclusive with clangsoul, but allows for 4 attacks unlike clangorous soul should we need the coverage. The ability to get +1 SpA and +2 Speed out of an attacking move is exciting to say...
  14. Agile Turtle

    CAP 34 - Part 4 - Primary Ability Discussion

    Abilities that synergize with Throat Spray activation or generally aid in lategame cleaning capabilities are of course very beneficial to the CAP. I do think it might be important to clarify the direction we want to go in regards to clangorous so or not. Some abilities can go either way, a few...
  15. Agile Turtle

    CAP 34 - Part 2 - Typing Poll 2

    Psychic/Fighting Dragon/Poison Fighting/Electric
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