Recent content by G0dsl4yer

  1. CAP 19 CAP 19 - 3D Wireframe Submissions

    Koldrage, the important part of this part of the poll is to see the wireframe. Have you read the rules of the segment for this entry? Don't get me wrong, it looks good, but we need to see a low poly version/topological make up to know if it'll work for animation.
  2. CAP 19 CAP 19 - 3D Wireframe Submissions

    The wireframe I have submitted will probably look like what I submitted or very close to it. It's not by any means perfect, but as you said and I agree, that changes and tweaks will be made once the poll has gone through.
  3. CAP 19 CAP 19 - 3D Wireframe Submissions

    Thank you, and I would love to see the work you've been a part of. Also I just realized that I may have been unclear about having multiple objects. When I said multiple objects, just the same way that Granbull is set up, I was referring to multiple sub objects along the same mesh. I didn't mean...
  4. CAP 19 CAP 19 - 3D Wireframe Submissions

    Yes, in a lot of cases when an object is split up into multiple objects, but are a part of the same object, it is important to make sure that all the child objects are correctly linked to the parented object. This is pretty much key in animation when using a custom rig/bone setup, however there...
  5. CAP 19 CAP 19 - 3D Wireframe Submissions

    Hi Yveltal. Thanks for the response and I can't wait to see how your base mesh turns out. First and foremost, here are the links to my WIP wireframes Top - Bottom http://imgur.com/lVcwPiz,Ls3JDZM#0 Side - Perspective http://imgur.com/lVcwPiz,Ls3JDZM#1 Now in response to what you said: My...
  6. CAP 19 CAP 19 - 3D Wireframe Submissions

    Well I think the point was to show your re topology/wireframe version anyway. I don't think we needed to see the hipoly version in the first place. But it's still nice to see how you're going about it.
  7. CAP 19 CAP 19 - 3D Wireframe Submissions

    You're right about the grill being better off implemented with the texture maps. Also nice work on that base mesh. Although I believe for this model it would be worth making the poly count a little higher just because you have quite a bit of room left and when the time for animation comes, it...
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