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The direction is supposed to be of a TripleDancer Strategy, designed to generate switches from the beginning. But yeah, I see what you're saying. I'll try and phase this one out.
Also, could you suggest me some good strategies/directions to build a team around?
While those are definitely not...
want another AG rate and suggestions.
Arceus @ Leftovers
Ability: Multitype
EVs: 96 HP / 252 Def / 160 SpD
Careful Nature
- Swords Dance
- Recover
- Extreme Speed
- Shadow Force
Saves the team 60% of the time. Has superb bulk, great boosting capability, and kills even ghost types...
I need help with my Anything Goes team. It goes like this
Groudon-Primal @ Red Orb
Ability: Desolate Land
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
IVs: 0 SpA
- Rock Polish
- Dragon Claw
- Earthquake
- Fire Punch
My go-to attacker. Rock Polish to get some speed going. Dragon Claw...