Recent content by George Eliot

  1. np: BW OU Suspect Testing Round 11 - Genie in a Bottle [Landorus is now Uber]

    Tyranitar is the core's glue. Saying that it should be banned is just silly though. It's trapping isn't overpowered in itself; it has few viable targets. The only thing that makes it's trapping overpowered is that Keldeo and Landorus both have only a few viable counters, which happen to be among...
  2. np: BW OU Suspect Testing Round 11 - Genie in a Bottle [Landorus is now Uber]

    Looks like I can bring a different perspective to this discussion. I've been mostly using semistall and U-turn Lando is just utterly broken against any defensively leaning team. Life Orb Hydreigon, it can outpredict the crap out of you and you can still limit it to one kill each time it comes in...
  3. OUTC Round 2 (Entries Open, see post #94)

    Team 1's creator says thus: "Keldeo is modest because scarfers' fights are really rare when playing offense. Usually, you handle scarfers by letting them being locked and taking benefits from that situation. I just left him enough speed to outspeed neutral 100 base at +1. The little extra bulk...
  4. np: BW OU Suspect Testing Round 11 - Genie in a Bottle [Landorus is now Uber]

    Yessss...but that situation takes place with any special Lando + Tar combination, it's not unique to Calm Mind. U-turn > Calm Mind actually does a much better job. Really all Calm Mind is good for is breaking pure defensive teams a little bit easier, which is pointless considering a) pure...
  5. OUTC Round 2 (Entries Open, see post #94)

    Ya I'm going back to individual submissions after this round, the PM submissions have just sucked the life out of it, much more than frustration about "name-voting" could have. Anyway, a couple more teams: Team 9 Alakazam @ Focus Sash Trait: Magic Guard EVs: 252 Spd / 252 SAtk / 4 HP Timid...
  6. np: BW OU Suspect Testing Round 11 - Genie in a Bottle [Landorus is now Uber]

    @Kidogo - Tyranitar actually beats the things it's supposed to trap easily, removes Rain / Sun, and is a generally solid special wall / wallbreaker. Gothitelle doesn't do any of that, and it really doesn't have any compensating advantages. It throws away momentum in virtually every scenario as...
  7. OUTC Round 2 (Entries Open, see post #94)

    Yeah, changing to a PM vote did kill off the discussion :/ Mmkay, I'll just combine them into groups of whatever number (treating them consistently honestly shouldn't be an issue), thanks for the input Hound. Team 7 Alakazam @ Focus Sash Trait: Magic Guard EVs: 36 HP / 252 SAtk / 220...
  8. OUTC Round 2 (Entries Open, see post #94)

    Team 6 Abomasnow @ Expert Belt Trait: Snow Warning EVs: 252 Atk / 172 SAtk / 84 Spd Lonely Nature - Wood Hammer - Ice Shard - Hidden Power [Fire] - Protect Breloom @ Choice Band Trait: Technician EVs: 4 HP / 252 Atk / 252 Spd Jolly Nature - Bullet Seed - Mach Punch - Stone Edge - Spore...
  9. OUTC Round 2 (Entries Open, see post #94)

    @Morpheus the 28th of June, sometime late at night my time (GMT+8). Team 5 Froslass (F) @ Focus Sash Trait: Cursed Body EVs: 4 HP / 252 SAtk / 252 Spd Timid Nature (+Spd, -Atk) - Spikes - Ice Beam - Destiny Bond - Taunt Garchomp (M) @ Rocky Helmet Trait: Rough Skin EVs: 4 HP / 252 Atk / 252...
  10. OUTC Round 2 (Entries Open, see post #94)

    I don't really see the point of breaking teams down into groups of three or four rather than just one to be honest. If I could get them all in one go I would, but otherwise I'm going to be double or triple posting a bit anyway, so I might as well treat the teams consistently.
  11. OUTC Round 2 (Entries Open, see post #94)

    Team 4 Breloom @ Focus Sash Trait: Technician EVs: 252 Spd / 252 Atk / 4 HP Jolly Nature - Spore - Mach Punch - Bullet Seed - Swords Dance Alakazam @ Focus Sash Trait: Magic Guard EVs: 252 Spd / 252 SAtk / 4 HP Timid Nature - Psyshock - Charge Beam - Hidden Power [Ice] - Focus Blast...
  12. OUTC Round 2 (Entries Open, see post #94)

    Team 3 Tyranitar (M) @ Expert Belt Trait: Sand Stream EVs: 252 HP / 12 Atk / 156 SAtk / 80 SDef / 8 Spd Sassy Nature (+SDef, -Spd) - Stealth Rock - Crunch - Ice Beam - Fire Blast Breloom (M) @ Fighting Gem Trait: Technician EVs: 112 HP / 168 Atk / 4 SDef / 224 Spd Adamant Nature (+Atk...
  13. OUTC Round 2 (Entries Open, see post #94)

    Team 2 Breloom@Life Orb Ability: Technician EVs: 252 Atk/252 Spd/4 HP Nature: Jolly - Low Sweep - Mach Punch - Bullet Seed - Spore Say hello to the first part of the core we had to utilise: Breloom. This is a standard set with simple concrete aims: to spore and sweep. Technician+Life Orb...
  14. OUTC Round 2 (Entries Open, see post #94)

    Team 1 Alakazam @ Focus Sash Trait: Magic Guard EVs: 4 HP / 252 SAtk / 252 Spd Timid Nature - Psyshock - Focus Blast - Signal Beam - Thunder Wave Breloom @ Toxic Orb Trait: Poison Heal EVs: 112 HP / 252 Atk / 4 SDef / 140 Spd Adamant Nature - Focus Punch - Spore - Substitute - Seed Bomb...
  15. Theorymon Discussion and Viability Ranking

    Wayyyy too strong. Seriously. You have a Pokémon which loses 25% of its health each time it comes in from Stealth Rock, is vulnerable to both types of Spikes, gets hit by Sandstorm, and can't switch into most of the things it walls (Politoed, Rotom-W) because most of the time it will get burnt...
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