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There's a reason why gen 7 battle factory still gets a lot more players than gen 8.
I appreciate the work it took to make the gen 8 battle factory and think it is well made, but ultimately it's just not as fun to play. The amount of matches that are entirely unwinnable from MU feels a lot...
I get the philosophy, but in the end, this is it's own metagame that should have some thought towards it's own balance. It should still be actually used sets, but if a mon has a huge amount more win chance than any other mon, I think it's fair to tone down some of the sets it has.
The sets in...
Is there a way to get winrates for this? I'm always tempted to have a go at adjusting the balance of this tier a little bit so it doesn't feel quite as matchup dependent as it can do at the moment.
there's like 3 types on uncertainty you're adding with tera:
1. who- you can't know who will tera in the game, which makes it so you often have to sit on your tera if you're playing defensively.
2. what- is a mon gonna tera into it's own type and be able to break through something that otherwise...
I was speaking to someone who has access to the game and they mentioned not seeing any crits. They tested by using Seviper with Feint and took 146 times to crit, which may be bad luck (~4% chance to get 1 crit in 150 tries), but seems like something to look into?
Has anyone tested this out...