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Well, of course if we make our base atk anything we want, all that matters is the relative strength of our attacks. I just thought, since poison is already a niche offensive type, it would be more interesting if CAP21's poison-type moves (probably Gunk Shot) weren't overshadowed by Head Smash...
I still think Adaptability is the closest to what we want to achieve here, although keeping Regenerator wouldn't be too bad. Rock Head and Magic Guard cater to Head Smash too much, limiting our other options. Similarly, Compoundeyes only benefits CAP21's physical stabs, and Sheer Force doesn't...
1. To fans of Adaptability, why is it more pro-concept or more necessary than Rock Head?(and Sheer Force)
If CAP21 gets Rock Head, it inevitably becomes a Head Smash spammer (with coverage moves). It isn't that anti-concept, just a bit boring. Adaptability, on the other hand, gives CAP 21 a...