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I heavily agree the few times I've fought an opponent with red card a few time and every times its allowed me a sweet into something that I want and let me win the game, Not to mention if its a best of three and they know about that red card its really easy to play around it.
I choose Tommy Cooleens team because I personally want to make a rain team.
Tapu Koko @ Focus Sash
Ability: Electric Surge
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Protect
- Thunder
- Dazzling Gleam
- Volt Switch
Tapu Koko fits into this as a rain team with...
finding some why to have an electric type attack on your team might help with the issue dealing with water types (probably give pory2 tbolt) but most pelipper teams have alolan marowak for electric redirection so you might want a rock type move to kill pelipper.
First thought. You team is to fast, and by that I mean trick room will easily be able to set up and run threw this team. However a very easy quick fix would be to add something with Taunt or whirlwind/roar.
Ever since I was a kid I've loved the rain. I've always found it relaxing and calming
In an otherwise stressful world. This love of rain has translated to Pokemon and
because of that Ive wanted to try out pelippers new tool.
Drizzle
So without further ado lets get started.
Pelipper @ Flyinium...
Alright I'm going to be testing out these changes today also one talon flame you have gale wings as an attack as well as the ability, Im just assuming you meant to put brave bird there but Im not 100% sure as you were saying something about taunt but because of the 252 atk adamant I'm just...
Aerodactyl (M) @ Aerodactylite
Ability: Pressure
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Rock Slide
- Sky Drop
- Roost
- Protect
The fastest user of rockslide and my usual go to mega for the team i genrally send him out later to clean up then at the beginning Sky Drop is there as...
Mawhile (Mawile) @ Mawilite
Ability: Intimidate
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Swords Dance
- Sucker Punch
- Iron Head
- Play Rough
I've been using this set for a while and it just dominates basically you want to send this in with intimidate to scare out a physical attacker and...
The quick version
A double battle with 4 people
The long version
Both players have teams of 6 that they can pick 3 from however your team mate
during the fight your not allowed to talk to you teammate about what your doing.
Why this?
it adds a whole other layer of prediction to the game not only...