Recent content by Scade

  1. CAP 13 CAP 2 - Playtest

    Haven't tested this out at all, but I wonder if Necturna's unique access to Curse and an instant recovery move might be worth trying out? Necturna @ Leftovers Ability: Forewarn EVs: 252 HP / 32 Def / 224 Spe Timid Nature (+Spe, -Atk) - Recover - Curse - Protect - Substitute EV'd to outpace...
  2. Mr. Simple (Peaked #5)

    Another reason to keep using Trace is to give you a favourable switch-in on Sableye. Priority Recover on Porygon2 is absurd. With Charge Beam instead of Discharge, you could easily defeat Sableye and use its ability, alongside your offensive boosts and supreme bulkiness, to terrorize your opponent.
  3. Mr. Simple (Peaked #5)

    I'm still in awe that your Escavalier survived a choice specs HP Fire from my Rotom-C. Damn that snail. (Great team.)
  4. np: UU Stage 3 - We Are The Champions

    SJCrew, you aren't the only one concerned about Roserade's effect on the metagame. In fact, I'd place her as the number one threat to it, above even Alakazam (who can be beaten by just about anything wearing a scarf, as well as by a few select counters). Roserade's impressive versatility...
  5. SANDard Offense (Peaked #1, 1511 points)

    Well done becoming number 1! I can only imagine how much time you must have spent on hold. But my Sableye is drooling over the prospect of going Home Alone all over your team, and I'd be surprised if that Milotic stood in its way. The easiest change I could imagine, which doesn't really remedy...
  6. BW UU Darmanation (Peaked #1)

    Along the same lines, you might also consider adding Rotom-C onto your team, who, like Zapdos, is immune to ground and resistant to grass, but who also brings a handy water resistance to your team (taking the burden, as Pocket says, off your Roserade) and a 4x resistance to electric. A scarf...
  7. Project Mono-Type: Water

    Starmie learns Signal Beam (by Gen 4 move tutor), and with a Life Orb can OHKO 4/0 Celebi; it also has a chance to OHKO 252/0 Celebi (guaranteed after Stealth Rock damage).
  8. np: UU Stage 3 - We Are The Champions

    Of course. I forgot about No Guard. Anyway, my main point was that Payback is the preferred move for removing ghosts that switch in on Dynamic Punch.
  9. np: UU Stage 3 - We Are The Champions

    I definitely agree with your first paragraph: Machamp is a powerful Pokemon capable of haxing his way through most of his checks in the tier and/or defeating them with coverage moves, and anyone building a team needs to consider that. (He does have a few counters outside of physically bulky...
  10. np: UU Suspect Test Round 2 - Cold As Ice

    Not to mention Sableye and Alakazam with their new Dream World abilities, unless I'm wrong in thinking they'll be available from RU and up until the next usage statistics appear.
  11. Rain Dancing in UU

    Introduction: My general idea here was to make a Rain Dance team that didn’t shout “Rain Dance!” at my opponent the instant team preview comes up. Don’t get me wrong: Ludicolo, Gorebyss, Omastar, and Kabutops are great Pokemon, all extremely potent in the rain, but having them all on your team...
  12. Sand discussion thread

    Maybe you could consider Agility instead of Roar for the last slot? With an investment of 100 Speed EVs (neutral nature), Empoleon will outrun any ScarfAbomasnow or Froslass set after just one boost. You won't have to worry about Mamoswine revenge killing you anymore, either. Without a boost...
  13. np: UU Suspect Test Round 2 - Cold As Ice

    I think there's an important difference in comparing offensive and defensive threats in this way, one that gets obscured by looking at defensive abilities outside the context of a battle. Offensive threats can be better measured by the strength of their attacks in a vacuum because, with the...
  14. np: UU Suspect Test Round 1 - Sunny Days

    On the subject of Drought teams being overpowered even without Victini, I noticed an interesting trend among Chlorophyll users: Choice Scarf Gardevoir with Trace and HP Fire outspeeds and OHKOs pretty much all of them with little or no support. All calcs assume Timid nature* and Sun: HP Fire...
  15. Sigilyph

    I thought about using my OU Sigilyph (the cosmic power/stored power and flame orb combo--although, alphatron, you've just convinced me to switch to a calm mind variant), but I quickly learned that the current UU climate isn't very hospitable to it: between Sun and Hail teams, Sigilyph faces fire...
Top