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Dangerous in what manner exactly?
From my prior post, my problem with Knock Off is the incredible reach it has over the metagame, it is just factually on a disproportionate amount of the top threats in the metagame, moreso than any other move in the game right now.
It would be like if...
Good post. However if Sigilyph is gone(I should add Im not necessarily FIGHTING for it, I'm more hesistant than adamant) I would like to see Knock Off suspected as a move under the same premises of the promotion of tier diversity.
I think your post makes a lot of sense however I wanted to add...
In what world is 7 or more not a significant part of the meta game? Hell, other than the ever present Stealth Rock, what other "great" move is so profoundly distributed and used on such a wide array of threats.
Furthermore, I understated the distribution as it was off the top if my head...
Sawk, Hariyama, Scyther, Shiftry, Liepard, Sneasel. Gurdurr...hardly a few.
Especially when you consider fighting types effectively negate both of their two major follies which are ghosts and psychics with one move.
My problem with Knock Off is not that mainly that there is no real penalty for...
Absolutely nothing wants to switch into Knock Off.
I think the best switch in right now to Knock Off in all of NU is Sawk right now because with all of the offense being played it doesn't necessarily always need it's Choice Band to punch through walls(since many teams don't run them).
But of...
Actually, I'd argue the buff of Knock off is the biggest reason.
Both those mons mentioned are horribly weakened by the ridiculous Knock Off buff.
Knock Off is on every other mon because of how good it is even on things it DOESN't threaten to KO and has absolutely zero switchins especially for...
This is baseless conjecture.
My previous statements regarding Sigilyph were more based on FACING it, I however took the liberty of playing around 30-40 games WITH it and arrived at the same conclusion. Very good mon, at no point did it ever seem bad or worthless, and it obviously requires a...
Rotom-F Choice Scarfed
Ability: Levitate
EVs: 4HP/252 SPA/ 252 Speed
Nature: Timid Nature
-Blizzard
-Thunderbolt
-Volt Switch
-Trick
Role: Revenge Killer/ Late-Game Cleaner
What it Does: This guys is brilliant for two main reasons. He avoids Sticky Web which is a coffin nail to many offensive...
I don't know if Sigilyph is the cause of this. BW NU was the same, favouring 4s over 3s and 2s.
If the scale being
1- Stall
2- Semi-Stall
3- Balanced
4- Offensive
5- Hyper Offensive
Over 3(with decimals more accurately scaling the concept) and before 4.5 have always IMO been the strongest...