Recent content by Ves

  1. Resource Normal-types cannot be paralyzed by Body Slam

    Here's the corresponding Japanese text.
  2. Weird Sets You've Seen on Battle Spot

    Does anyone know how Weakness Policy Jellicent is supposed to work? I saw one in the Beta Competition, but KOed it before it could move. According to the stats, there were at least 4 people running them. I suppose maybe the idea is to take a SE hit the first turn, Recover off the damage, let...
  3. Battle Mechanics Research

    Dragon Rush can miss against a target who was Baton Passed a Minimize.
  4. 3v3 Singles Metagame Discussion Thread

    I especially hate Choice Scarf Togekiss.
  5. Data Base Stat Changes

    It shows up in the battle tower. Presumably all you need to do is fine one, save it to your VS recorder, then you can make sure it's not scarfed and see if it can outspeed a postive natured base 92-100.
  6. 3v3 Singles Metagame Discussion Thread

    My AVitar felt like a dead weight most of the time. For every special attacker it could take out, there were three Rotom-Ws.
  7. Data Ability Descriptions

    My Battle Armor Anorith's hitting exactly as hard as I'd expect it to.
  8. Battle Mechanics Research

    That just reminded me to check Serebii's movedex for the new attacks I've seen in the Hotel and nowhere else, since he already leaked Light of Ruin. http://www.serebii.net/attackdex-xy/holdback.shtml Apparantly just a False Swipe clone. http://www.serebii.net/attackdex-xy/holdhands.shtml...
  9. Data Base Stat Changes

    Lv.45 Jumpluff, neutral nature, perfect IV, no EVs, 104 Sp.Def. Seems to be +10 to base. All other stats are as expected.
  10. Battle Mechanics Research

    Perfect HP, Atk, Def and Spd Marill holding Power Weight and Perfect Atk, Def, Sp.Def and Spd Marill holding Destiny Knot produce a Marill with perfect HP, Atk and Def. So it seems if you're inheriting a Power IV, you'll only inherit 4 Destiny Knot IVs.
  11. Battle Mechanics Research

    The effects of Ion Deluge only last for the round it's used.
  12. Battle Mechanics Research

    Binding Band causes Partial Trapping moves to deal 1/6th of the Victim's HP each turn. Two new hold items, Snowball and Luminous Moss, behave like Absorb Bulb and Cell Battery. The former boosts Attack when hit by an Ice attack, the latter Sp.Def when hit by a Water attack.
  13. Battle Mechanics Research

    Entered the Battle Institute again, this time armed with a Frisk Pumpkaboo. Found a Honchkrow holding a Kee berry. Hit it with Shadow Sneak, the Kee Berry raised its Defense.
  14. Battle Mechanics Research

    I was in the Battle Institute and brought a Lickylicky down to ~80% HP with Avalanche, and it ate a berry whose name I didn't recognise that boosted defense.
  15. Battle Mechanics Research

    Got a Jigglypuff, calculated its exact IVs, evolved it, Wigglytuff's Sp.Atk is now base 85.
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