Antimeta Hardroom Veil w Expanding Force Hoopa-Unbound
With this team, I have reached top 70 on the Doubles Ou ladder this season, taking down Actuarily and Penter in semi-dominant fashion. This team is not for the faint of heart and requires learning and understanding common HO team compositions, but it has the potential to be VERY effective as is, as you can see it demolish its worst matchup against Actuarily, being rain. What pushes this team over the edge the amount of clever and unexpected utillity that benefits from fun antimeta tools, while winning games in style. One of these tools involves the use of items and abilities, to nullify the omnipresent fake out in the meta, making this team have an edge against standard meta builds. Prim and Hoopa-U hold covert cloak, which are multifaceted in their utility and support what the Pokémon's roles are in the team, Indeedee-F is not affected because of Psy terrain and hands can simply click protect, alongside Alola tails. This leaves Lando-T, as the only Mon that fake out actually affects. With this in mind, let's talk about leads. Interestingly, Lando-t getting faked out, which is actually inconsequential. The reason for this, is that hands is never lead with and the covert cloak mons that commonly led does not get affected. Indeedee stops fake out altogether and this leaves out Alola Tails. Let's now take a lead example. If you lead Alola Tails and Lando-t into Incin and it clicks fake out on Lando preventing it from moving, your team gets up veil. If Incin fake's out Alola Tails, Lando gets rocks or a huge hit off. Also, if Rillaboom is not present on the field, Indeedee can solve all possible mind games with Psy Terrain. This item, moves, and abilities synergize and effectively handle one of the best tools used in the DOU format. The next tool we have is haze on Primarina. In the earlier meta, haze Honchcrow was used to stop set-up and was also used to set up tailwind. However, because this is a hardroom team, Prim is the new modern solution, alongside Indeedee/Tails, if needed. It can Tera Steel, stopping boosted stored power's and it can Calm mind to take the hits, as Indeedee-F can heal pulse, follow me, trick room, or helping accordingly. This can allow mons like Hoopa-U and Iron Hands to thrive, as the opponent has burned their tera and are more vulnerable to the Physical and special onslaughts. The Final Tool that pushes this team over the edge is disable. The ability to disable a set up Pokémon from clicking stored power, in combination with Indeedee-F's utility and haze, makes it VERY DIFFICULT to lose to set-up cheese strategies. Besides those, this team can hold up well up against HO (with good play), rain (Freeze dry on Alola Tails and TR), Diancie (Hoopa using EF in Psy terrain, Sandsear from E Belt Lando-t and heavy slam Hands), Bloodmoon Ursa (Hands, Prim with Support, and focus blast Hoopa-U if it comes down to it) and reg Ursa (Hands + Hoopa + Tera steel prim), Landorus (Lando-T itself using stone edge), and Psy terrain (Indeedee, Hoopa-U, and tera steel prim), if the trainer knows how to pilot this team well and uses the tools given, effectively. The replays are down below.
[Gen 9] Doubles OU: Penter vs. Cyrus D - Replays - Pokémon Showdown! (pokemonshowdown.com) - Penter HO
[Gen 9] Doubles OU: Cyrus D vs. Actuarily - Replays - Pokémon Showdown! (pokemonshowdown.com) - Actuarily Rain