Resource Doubles OU Team Bazaar

https://pokepast.es/5b4fb0b942e22071
1713800140018.png

a simple but powerful team, based on regidrago and gholdengo doing the most damage possible and control tools like tera ghost regidrago and landorus imprision
(I would like my team to be a sample)
 
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:Grimmsnarl::Archaludon::Pelipper::Landorus::Baxcalibur::Rillaboom:
https://pokepast.es/c956509decd713b5

I wanted to share this team I've been spamming a lot lately. I built this team with Licenciado Pan and the initial idea was to create a team with screens around Palafin. Unfortunately, All Might doesn't quite fit well in the current meta, and JRL mentioned that Baxcalibur fits nicely in its slot. I tried it out, and it's been insane. This mon is a beast; there are hardly any things that can withstand a Glavie Rush at +2. Plus, with the screens and the fakes from Grimm and Rilla, it gives enough space for setup, allowing Bax to take things down. Then, in the back, there's Archa. I can't say much except that it forms an incredible core with Baxca since both can handle each other's threats. Additionally, Archa is a great wincon with the screens, and the constant Rain setup allows it to stay on the field for a long time and create openings.

I must mention that some of the main problems I've noticed with the team are Orthworm and Hands since they pose a constant threat. If you give them enough time to set up, you literally can't do anything. Guss can also be problematic because there's hardly any spore control on the team. Although Archa can set up Tera Grass, it doesn't apply enough pressure, and it could be hit with a devastating Clear Smog that ruins a significant part of your game plan.

I leave some reps here ^^
https://replay.pokemonshowdown.com/smogtours-gen9doublesou-753250?p2
https://replay.pokemonshowdown.com/smogtours-gen9doublesou-758801
https://replay.pokemonshowdown.com/gen9doublesou-2106106675
 
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Better late than never, but I wanted to share some teams I built for OSDT. I joined it on a whim and ended up making top 16, which I'm pretty happy about, and I like sharing teams in tours that I do well in. I mostly used stolen teams (shoutouts Xrn Bax) until the later round of pools when I started not wanting to play mons again, which is when I figured I should switch it up and use new teams. Nothing here is groundbreaking, it's all tried-and-true stuff aka the brokens. Spreads are either sliders or I stole them from a xrn/bagelpaste. Click the sprites if you want the teams

Glimm SD Oger
:glimmora: :Rillaboom: :ogerpon-hearthflame: :raging-bolt: :scream-tail: :landorus:

Clanger
:kommo-o: :Rillaboom: :incineroar: :landorus: :chien-pao: :ogerpon-wellspring:

Scream Tail Clam Pao
:dragonite: :ogerpon-hearthflame: :Chien-Pao: :scream-tail: :tornadus: :landorus:

Ghold Raging Bolt
:gholdengo: :raging-bolt: :ogerpon-wellspring: :tornadus: :incineroar: :rillaboom:

DD Gouging Fire
:gouging-fire: :ogerpon-wellspring: :Rillaboom: :landorus: :gholdengo: :chien-pao:

CB Pult
:dragapult: :chien-pao: :ogerpon-hearthflame: :landorus: :tornadus: :rillaboom:

For some quick thoughts, as someone who has only played SV seriously in OSDT, I've enjoyed the meta a lot more than I thought I would. There's heavy emphasis on offensive positioning and forcing trades that's very reminiscent of BW and DPP, which are two of my favorite metas. I think the meta is in a good place too; there's nothing too overwhelming although Landorus can be a little stupid sometimes. Please ban evasion abilities tho, idc if no one's abused it yet, it's still a dumb mechanic to keep around.
 
OSDT TEAM DUMP
Press the pokemon for the replay
Press the mudkip for the paste


Round 6 - Grandmas Cookin
:entei::dragonite::chien-pao::Ogerpon-Wellspring::glimmora::tornadus: vs :kingambit::tornadus::glimmora::landorus::scream tail::Ogerpon-Wellspring:
:mudkip:
:Ninetales-Alola::Kingambit::Incineroar::Ogerpon-Wellspring::Landorus::Kyurem: vs :Archaludon::Pelipper::Incineroar::Ogerpon-Wellspring::Sinistcha::Landorus:
:mudkip:

Round 7 - Ratpacker (Round Robbin)
:Ting-Lu::Gouging Fire::Ogerpon-Wellspring::Sinistcha-Masterpiece::Iron Hands::Porygon2: vs :Chien-Pao::Ogerpon-Wellspring::Entei::Raging Bolt::Landorus-Therian::Glimmora:
I can't find this paste, either way it's horrible
:Deoxys-Speed::Tyranitar::Excadrill::Okidogi::Ogerpon-Hearthflame::Primarina: - :Deoxys-Speed::Tyranitar::Excadrill::Okidogi::Ogerpon-Hearthflame::Primarina:
EternalSnowman's team

Round 7 vs XRN (Round Robbin)
:Ninetales-Alola::Kingambit::Incineroar::Ogerpon-Wellspring::Landorus::Kyurem: vs :Spectrier::Iron Moth::Tornadus::Rillaboom::Kyurem::Landorus:
:mudkip:
:Ninetales-Alola::Mew::Ting-Lu::Orthworm::Sinistcha::Dragonite:- :Amoonguss::Incineroar::Porygon2::Garganacl::Ting-Lu::Raging Bolt:
:mudkip:
I was testing this structure at the time. :ting-lu: and :Orthworm: looked really good at the time against the meta and I had a lot of variations and whatnot of some structures. I used this round to test all, eventually only :gouging-fire::ting-lu: survived.
In other words, this team is bad.

Top 32 vs Piyush21
:Ninetales-Alola::Kingambit::Incineroar::Ogerpon-Wellspring::Landorus::Kyurem: vs :Sinistcha::Diancie::Glimmora::Cresselia::Landorus::Rillaboom:
:mudkip:
:Grimmsnarl::Archaludon::Pelipper::Landorus::Baxcalibur::Rillaboom: vs :Kyurem::Ninetales-Alola::Landorus-Therian::Iron Hands::Ursaluna-Bloodmoon::Sinistcha-Masterpiece:
:mudkip:

Top 16 vs DaAwesomeDude1
:Glimmora::Gholdengo::Ogerpon-Hearthflame::Landorus-Therian::Chien-Pao::Tornadus: vs :Glimmora::Rillaboom::Ogerpon-Hearthflame::Raging Bolt::Scream Tail::Landorus:
MADARAAAA's team
:Chien-Pao::Glimmora::Rillaboom::Dragonite::Ting-Lu::Gouging Fire: vs :Kommo-o::Rillaboom::Incineroar::Landorus::Chien-Pao::Ogerpon-Wellspring:
:mudkip:
I've seen some people use this team, but I don't think it's that good due to having some wacky matchups that I can't remember. It wasn't even ready to see daylight, I intended to use a similar version I ended up using next round. This concept surely can be improved

Top 8 vs Akaru Kokuyo
:Glimmora::Gholdengo::Ogerpon-Hearthflame::Landorus-Therian::Chien-Pao::Tornadus: vs :Gholdengo::Incineroar::Amoonguss::Raging Bolt::Ogerpon-Wellspring::Tornadus:
MADARAAAA's team
:Mew::Diancie::Ting-Lu::Gouging Fire::Rillaboom::Chien-Pao: vs :Iron Boulder::Ogerpon-Wellspring::Kingambit::Gouging Fire::Tornadus::Landorus-Therian:
:mudkip:, stolen and adapted from Yellow Paint
:Ninetales-Alola::Kingambit::Incineroar::Ogerpon-Wellspring::Landorus::Kyurem: vs :Garganacl::Volcanion::Rillaboom::Landorus-Therian::Porygon2::Kingambit:
:mudkip:

Semifinals vs MADARAAAA
:Landorus::Iron Crown::Kommo-o::Indeedee-F::Ogerpon-Wellspring::Tornadus: vs :Landorus-Therian::Glimmora::Iron Bundle::Ogerpon-Hearthflame::Archaludon::Rillaboom:
:mudkip:
:Glastrier::Farigiraf::Ursaluna-Bloodmoon::Volcanion::Iron Hands::Cresselia: vs :Regidrago::Chi-Yu::Landorus::Tornadus::Ogerpon-Wellspring::Iron Hands:
:mudkip:
:Articuno::Ninetales-Alola::Arcanine-Hisui::Raging Bolt::Ogerpon-Wellspring::Landorus: vs :Raging Bolt::Torkoal::Tornadus::Ogerpon-Hearthflame::Great Tusk::Walking Wake:
:mudkip:
I encourage all people to use this as much as possible until we can get evasion abilities + bright powder banned

Finals vs sempra
:Ninetales-Alola::Kingambit::Incineroar::Ogerpon-Wellspring::Landorus::Kyurem: vs :Volcarona::Incineroar::Rillaboom::Glimmora::Clefairy::Landorus:
:mudkip:
:Mew::Volcanion::Iron Hands::Ursaluna-Bloodmoon::Rillaboom::Farigiraf: vs :Chien-Pao::Dragonite::Gholdengo::Entei::Landorus::Ogerpon-Wellspring:
MADARAAAA's team

I would like to nominate :Ninetales-Alola::Kingambit::Incineroar::Ogerpon-Wellspring::Landorus::Kyurem:for sample with 100% credit to Ann.

I would also like to see other players sharing their teams, it's great for meta development and people who are picking up the tier, although I understand why they won't/wouldn't.
 
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I made my own teams for Doubles OU. However, I have no success with this team. Can someone help me and give me tips? Thanks!

Regirock @ Leftovers
Ability: Clear Body
Shiny: Yes
Tera Type: Rock
EVs: 252 HP / 232 SpD / 24 Spe
Impish Nature
- Stealth Rock
- Rock Blast
- Body Press
- Thunder Wave

Jirachi @ Leftovers
Ability: Serene Grace
Tera Type: Steel
EVs: 248 HP / 188 SpD / 72 Spe
Adamant Nature
- Wish
- Protect
- Iron Head
- U-turn

Salamence @ Dragon Fang
Ability: Moxie
Tera Type: Ground
EVs: 252 Atk / 188 SpA / 68 Spe
Lax Nature
- Protect
- Dragon Claw
- Hurricane
- Earthquake

Regice @ Heavy-Duty Boots
Ability: Clear Body
Tera Type: Normal
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Snowscape
- Icicle Spear
- Facade
- Protect

Cresselia @ Leftovers
Ability: Levitate
Tera Type: Psychic
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Rain Dance
- Psycho Cut
- Protect
- Energy Ball

Iron Hands @ Life Orb
Ability: Quark Drive
Tera Type: Fighting
EVs: 248 HP / 252 Atk / 8 SpA
Brave Nature
- Brick Break
- Thunderbolt
- Play Rough
- Iron Defense
 
I made my own teams for Doubles OU. However, I have no success with this team. Can someone help me and give me tips? Thanks!

Regirock @ Leftovers
Ability: Clear Body
Shiny: Yes
Tera Type: Rock
EVs: 252 HP / 232 SpD / 24 Spe
Impish Nature
- Stealth Rock
- Rock Blast
- Body Press
- Thunder Wave

Jirachi @ Leftovers
Ability: Serene Grace
Tera Type: Steel
EVs: 248 HP / 188 SpD / 72 Spe
Adamant Nature
- Wish
- Protect
- Iron Head
- U-turn

Salamence @ Dragon Fang
Ability: Moxie
Tera Type: Ground
EVs: 252 Atk / 188 SpA / 68 Spe
Lax Nature
- Protect
- Dragon Claw
- Hurricane
- Earthquake

Regice @ Heavy-Duty Boots
Ability: Clear Body
Tera Type: Normal
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Snowscape
- Icicle Spear
- Facade
- Protect

Cresselia @ Leftovers
Ability: Levitate
Tera Type: Psychic
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Rain Dance
- Psycho Cut
- Protect
- Energy Ball

Iron Hands @ Life Orb
Ability: Quark Drive
Tera Type: Fighting
EVs: 248 HP / 252 Atk / 8 SpA
Brave Nature
- Brick Break
- Thunderbolt
- Play Rough
- Iron Defense
A lot of these mon/sets will struggle yeah, the first thing I'd say is to make sure you are using the correct attacking stat/moves, as that will greatly impact your damage. thunderbolt isnt gonna do much on hands, wild charge is much better. the sample sets are smth I would check out as they show you how to run certain mon, and also just make building faster (can always edit them if you want). Hands and Cress have sets click here. Theyre also in the builder if you click import/export on a single pokemon.
The other mon dont have sets since they arent considered viable, that doesnt mean you cant use them but you want a good reason to imo.

rn your team is p slow and twave is your only speed control. running trickroom on cress (the sample set is tr setter) can help rectify this somewhat but you def want more offense if you do that. the post right before yours has a solid trickroom team (tho ill link it here too). imo running successful teams is the best way to start building as starting completely from scratch is really difficult especially if youre new to a format.
 
A lot of these mon/sets will struggle yeah, the first thing I'd say is to make sure you are using the correct attacking stat/moves, as that will greatly impact your damage. thunderbolt isnt gonna do much on hands, wild charge is much better. the sample sets are smth I would check out as they show you how to run certain mon, and also just make building faster (can always edit them if you want). Hands and Cress have sets click here. Theyre also in the builder if you click import/export on a single pokemon.
The other mon dont have sets since they arent considered viable, that doesnt mean you cant use them but you want a good reason to imo.

rn your team is p slow and twave is your only speed control. running trickroom on cress (the sample set is tr setter) can help rectify this somewhat but you def want more offense if you do that. the post right before yours has a solid trickroom team (tho ill link it here too). imo running successful teams is the best way to start building as starting completely from scratch is really difficult especially if youre new to a format.
Thanks!
 
another yung potassium classic folks

:okidogi::ninetales-alola::kyurem::incineroar::sinistcha::landorus:

i fucking hate upperhand

incin could run knock i just put it as a crutch against psyspam and dogi is a mon that wants many diff teras so its a bit of a gamble in terms of your MUs but it can be manageable with the supporting cast (im just now noticing 5 of the mons are the same from fanroom:psynervous:) also i do notice that without a freeze dry user ogerpon can cause a bit of trouble if you dont play your sinistcha right so id recommend putting it on 1 of the 2 mons that learn it (a-ninetales would be the one i recommend because glaciate spam from kyurem's bulky ass works wonders as a speed control option)

*****VERY NOTABLE WEAKNESS*****
tornadus' tendency to use the following: taunt, weather, and tailwind offense

:gholdengo::incineroar::cresselia::rillaboom::tornadus::landorus:

more of a mediocre/experimental squad, there could be an ogerpon-w somewhere so you dont get farmed by incineroar fire types. the cress SpA evs are to have a >50% chance to ohko lando with ice beam. also cress gets bitched by phazing so be aware at team preview

namesakes for the first one:
:okidogi:
:ninetales-alola:
:kyurem:
1719814738417.png

:incineroar:
:sinistcha:
:landorus:
1719815012241.png

me using this post as a way to show the doubles community my music taste is up for debate, i will not elaborate further
 
I realize now that I never got around to posting any of the teams I used in OSDT, so here's the three I felt most confident with through the run. I'll keep the teams in hide tags in addition to Pokepaste links, in case we lose Pokepaste forever or what have you. If I sign up for another DOU tour in this format and we're paired, you didn't see this post.

:incineroar: :amoonguss: :gholdengo: :tornadus: :raging bolt: :ogerpon-wellspring:
Incineroar @ Heavy-Duty Boots
Ability: Intimidate
Tera Type: Dragon
EVs: 252 HP / 96 Def / 160 SpD
Impish Nature
- Fake Out
- Flare Blitz
- Knock Off
- Parting Shot

Raging Bolt @ Assault Vest
Ability: Protosynthesis
Tera Type: Fairy
EVs: 248 HP / 164 SpA / 96 SpD
Modest Nature
IVs: 20 Atk
- Thunderbolt
- Draco Meteor
- Thunderclap
- Snarl

Amoonguss @ Covert Cloak
Ability: Regenerator
Tera Type: Dark
EVs: 244 HP / 132 Def / 132 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Sludge Bomb
- Rage Powder
- Spore
- Pollen Puff

Gholdengo @ Leftovers
Ability: Good as Gold
Tera Type: Fairy
EVs: 140 HP / 208 SpA / 160 Spe
Modest Nature
IVs: 0 Atk
- Protect
- Make It Rain
- Shadow Ball
- Nasty Plot

Ogerpon-Wellspring (F) @ Wellspring Mask
Ability: Water Absorb
Tera Type: Water
EVs: 96 HP / 160 Atk / 252 Spe
Jolly Nature
- Spiky Shield
- Ivy Cudgel
- Power Whip
- Swords Dance

Tornadus @ Covert Cloak
Ability: Prankster
Tera Type: Ground
EVs: 252 HP / 252 SpA / 4 Spe
Modest Nature
IVs: 0 Atk
- Bleakwind Storm
- Tailwind
- Rain Dance
- Tera Blast
Adapted from the team I brought to Knoxville Regionals with (and failed to make day 2 with), this team is really emblematic of the style of Pokemon I like to play. I really enjoy teams that are built around supporting a strong win condition but have some offensive flex. Incineroar / Amoonguss / Gholdengo is a really good way to support that strong win condition - Incin Amoong is a strong pair of pivots, and Gholdengo is difficult to cheese. When you can't cheese the setup sweeper, you usually just resort to damage, and the duo is very good into damage. Raging Bolt gives an extra defensive option that can hit incredibly hard. Swords Dance Ogerpon lets the team play Gholdengo a little more aggressively because it has a second setup sweeper loaded in the back. Tornadus is Tornadus, not much to say there, but I opted to run heavy SpA investment and Ground Tera Blast; I felt that the six was somewhat weak to opposing Raging Bolt, so Ground Blast gives the team an extra option at team preview. In reality it doesn't get used a ton (Tera Fairy Gho is just so good sometimes), but I would rather have the Bolt answer and choose not to use it than not have it when I need it.

:indeedee-f: :iron crown: :tyranitar: :tornadus: :landorus: :ogerpon-wellspring:
Indeedee-F @ Sitrus Berry
Ability: Psychic Surge
Tera Type: Fairy
EVs: 252 HP / 240 Def / 16 SpD
Calm Nature
IVs: 0 Atk
- Psychic
- Follow Me
- Trick Room
- Helping Hand

Iron Crown @ Booster Energy
Ability: Quark Drive
Tera Type: Grass
EVs: 84 HP / 172 SpA / 252 Spe
Timid Nature
IVs: 20 Atk
- Protect
- Expanding Force
- Tachyon Cutter
- Calm Mind

Tyranitar @ Assault Vest
Ability: Sand Stream
Tera Type: Flying
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Rock Slide
- Knock Off
- Low Kick
- Dragon Tail

Tornadus @ Covert Cloak
Ability: Prankster
Tera Type: Dark
EVs: 252 HP / 108 Def / 148 SpD
Calm Nature
IVs: 0 Atk
- Bleakwind Storm
- Tailwind
- Rain Dance
- Protect

Landorus @ Life Orb
Ability: Sheer Force
Tera Type: Steel
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Protect
- Earth Power
- Sludge Bomb
- Sandsear Storm

Ogerpon-Wellspring (F) @ Wellspring Mask
Ability: Water Absorb
Tera Type: Water
EVs: 132 HP / 192 Atk / 184 Spe
Jolly Nature
- Spiky Shield
- Ivy Cudgel
- Horn Leech
- Follow Me
This team was originally built in the Deoxys era and was designed to be good into the two common Psyspam variants (tyo's Deo Trick Room version and the more traditional fast hyper offense versions). I kept using it afterward because it kept winning. While I'd love to attribute the team's success to CM Crown, I think Landorus has to take most of the credit for simply being the best attacker in the format; without Landorus, the team loses almost all of its immediate pressure and doesn't have some of the more consistent blanket checks to the format. That said, CM Crown kind of rules. Steel/Psychic is a good defensive typing and Expanding Force is obviously a really, really dumb move. Tyranitar is the team's best answer to opposing Chi-Yu, who will usually force Ogerpon to Tera otherwise, and can also neuter a Torkoal or lock an Archaludon into Electro Shot for a crucial turn. It's also just a big dude who takes hits and dishes them back out. Indeedee's item is a little awkward; Safety Goggles and Sitrus are both good, but I opted for Sitrus to make it easier to take two attacks in a turn. Tera Grass Crown reflects this choice while also improving the team's matchup into Wellspring.

:kyurem: :ninetales-alola: :incineroar: :suicune: :rillaboom: :iron boulder:
Kyurem @ Choice Specs
Ability: Pressure
Tera Type: Ghost
EVs: 24 HP / 4 Def / 252 SpA / 4 SpD / 224 Spe
Timid Nature
IVs: 0 Atk
- Blizzard
- Freeze-Dry
- Draco Meteor
- Earth Power

Ninetales-Alola @ Light Clay
Ability: Snow Warning
Tera Type: Ghost
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Protect
- Blizzard
- Aurora Veil
- Encore

Incineroar (F) @ Heavy-Duty Boots
Ability: Intimidate
Tera Type: Dragon
EVs: 252 HP / 96 Def / 160 SpD
Impish Nature
- Fake Out
- Flare Blitz
- Knock Off
- Parting Shot

Suicune @ Leftovers
Ability: Inner Focus
Tera Type: Grass
EVs: 248 HP / 204 SpA / 56 SpD
Calm Nature
IVs: 0 Atk
- Scald
- Blizzard
- Tailwind
- Calm Mind

Rillaboom (F) @ Assault Vest
Ability: Grassy Surge
Tera Type: Fire
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Fake Out
- Grassy Glide
- Wood Hammer
- U-turn

Iron Boulder @ Clear Amulet
Ability: Quark Drive
Tera Type: Fighting
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Protect
- Swords Dance
- Mighty Cleave
- Close Combat
A funny take on snow, inspired by fangame using Suicune on the eponymous fanroom and by talking to LuBiStar about snow a lot. I wish I really remembered the teambuilding process for this one, but sadly it is lost like so many things. The easy way to describe this team's play pattern is "present threats, then protect and amplify those threats;" the only Pokemon on the team that kind of does both is Suicune. Inner Focus helps make dropping Protect more palatable, so it's able to pull double duty with Calm Mind and Tailwind, adapting to the needs of the board in front of it. Beyond that, it's pretty simple; double Fake Out with Aurora Veil lets Kyurem freely click Blizzard or Iron Boulder find opportunities to set up and bust through Protect.
 
Antimeta Hardroom Veil w Expanding Force Hoopa-Unbound

With this team, I have reached top 70 on the Doubles Ou ladder this season, taking down Actuarily and Penter in semi-dominant fashion. This team is not for the faint of heart and requires learning and understanding common HO team compositions, but it has the potential to be VERY effective as is, as you can see it demolish its worst matchup against Actuarily, being rain. What pushes this team over the edge the amount of clever and unexpected utillity that benefits from fun antimeta tools, while winning games in style. One of these tools involves the use of items and abilities, to nullify the omnipresent fake out in the meta, making this team have an edge against standard meta builds. Prim and Hoopa-U hold covert cloak, which are multifaceted in their utility and support what the Pokémon's roles are in the team, Indeedee-F is not affected because of Psy terrain and hands can simply click protect, alongside Alola tails. This leaves Lando-T, as the only Mon that fake out actually affects. With this in mind, let's talk about leads. Interestingly, Lando-t getting faked out, which is actually inconsequential. The reason for this, is that hands is never lead with and the covert cloak mons that commonly led does not get affected. Indeedee stops fake out altogether and this leaves out Alola Tails. Let's now take a lead example. If you lead Alola Tails and Lando-t into Incin and it clicks fake out on Lando preventing it from moving, your team gets up veil. If Incin fake's out Alola Tails, Lando gets rocks or a huge hit off. Also, if Rillaboom is not present on the field, Indeedee can solve all possible mind games with Psy Terrain. This item, moves, and abilities synergize and effectively handle one of the best tools used in the DOU format. The next tool we have is haze on Primarina. In the earlier meta, haze Honchcrow was used to stop set-up and was also used to set up tailwind. However, because this is a hardroom team, Prim is the new modern solution, alongside Indeedee/Tails, if needed. It can Tera Steel, stopping boosted stored power's and it can Calm mind to take the hits, as Indeedee-F can heal pulse, follow me, trick room, or helping accordingly. This can allow mons like Hoopa-U and Iron Hands to thrive, as the opponent has burned their tera and are more vulnerable to the Physical and special onslaughts. The Final Tool that pushes this team over the edge is disable. The ability to disable a set up Pokémon from clicking stored power, in combination with Indeedee-F's utility and haze, makes it VERY DIFFICULT to lose to set-up cheese strategies. Besides those, this team can hold up well up against HO (with good play), rain (Freeze dry on Alola Tails and TR), Diancie (Hoopa using EF in Psy terrain, Sandsear from E Belt Lando-t and heavy slam Hands), Bloodmoon Ursa (Hands, Prim with Support, and focus blast Hoopa-U if it comes down to it) and reg Ursa (Hands + Hoopa + Tera steel prim), Landorus (Lando-T itself using stone edge), and Psy terrain (Indeedee, Hoopa-U, and tera steel prim), if the trainer knows how to pilot this team well and uses the tools given, effectively. The replays are down below.

[Gen 9] Doubles OU: Penter vs. Cyrus D - Replays - Pokémon Showdown! (pokemonshowdown.com) - Penter HO
[Gen 9] Doubles OU: Cyrus D vs. Actuarily - Replays - Pokémon Showdown! (pokemonshowdown.com) - Actuarily Rain
 
:Grimmsnarl::Archaludon::Pelipper::Landorus::Baxcalibur::Rillaboom:
https://pokepast.es/c956509decd713b5

I wanted to share this team I've been spamming a lot lately. I built this team with Licenciado Pan and the initial idea was to create a team with screens around Palafin. Unfortunately, All Might doesn't quite fit well in the current meta, and JRL mentioned that Baxcalibur fits nicely in its slot. I tried it out, and it's been insane. This mon is a beast; there are hardly any things that can withstand a Glavie Rush at +2. Plus, with the screens and the fakes from Grimm and Rilla, it gives enough space for setup, allowing Bax to take things down. Then, in the back, there's Archa. I can't say much except that it forms an incredible core with Baxca since both can handle each other's threats. Additionally, Archa is a great wincon with the screens, and the constant Rain setup allows it to stay on the field for a long time and create openings.

I must mention that some of the main problems I've noticed with the team are Orthworm and Hands since they pose a constant threat. If you give them enough time to set up, you literally can't do anything. Guss can also be problematic because there's hardly any spore control on the team. Although Archa can set up Tera Grass, it doesn't apply enough pressure, and it could be hit with a devastating Clear Smog that ruins a significant part of your game plan.

I leave some reps here ^^
https://replay.pokemonshowdown.com/smogtours-gen9doublesou-753250?p2
https://replay.pokemonshowdown.com/smogtours-gen9doublesou-758801
https://replay.pokemonshowdown.com/gen9doublesou-2106106675
Ive been using this team for a bit now. Like it a-lot but I’ve made one significant and one minor change.

Swapped :Grimmsnarl: for :Sableye:
This plays into :Landorus: pressure more giving access to gravity and quash as well as screens. Starting with a ghost type also makes fake-outs more predictable. The downside side being :Rillaboom: is your only true pivot.

Gave :Landorus: Taunt instead of earth power.
I struggled with trickroom, this is a great answer to the :Farigiraf: and :Torkoal: comps

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Here is a an example of play
 
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Cool little swampert team




Star of the show (Swampert) @ Assault Vest
Ability: Torrent
Shiny: Yes
Tera Type: Steel
EVs: 140 HP / 208 Atk / 160 Def
Relaxed Nature
IVs: 0 Spe
- Flip Turn
- High Horsepower
- Knock Off
- Counter

Fredd (Ursaluna) @ Flame Orb
Ability: Guts
Shiny: Yes
Tera Type: Normal
EVs: 140 HP / 180 Atk / 100 Def / 4 SpA / 84 SpD
Brave Nature
IVs: 0 Spe
- Facade
- Headlong Rush
- Earthquake
- Protect

S P A C E (Farigiraf) @ Aguav Berry
Ability: Armor Tail
Shiny: Yes
Tera Type: Fairy
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Psychic Noise
- Hyper Voice
- Trick Room
- Thunder Wave

Puss (Incineroar) @ Safety Goggles
Ability: Intimidate
Shiny: Yes
Tera Type: Grass
EVs: 172 HP / 116 Atk / 28 Def / 60 SpD / 132 Spe
Adamant Nature
IVs: 0 Spe
- Parting Shot
- Knock Off
- Fake Out
- Flare Blitz

DTIDSI (Amoonguss) @ Mental Herb
Ability: Regenerator
Shiny: Yes
Tera Type: Water
EVs: 236 HP / 164 Def / 108 SpD
Bold Nature
IVs: 0 Atk
- Rage Powder
- Pollen Puff
- Spore
- Sludge Bomb

Garibaldo (Zapdos-Galar) @ Focus Sash
Ability: Defiant
Shiny: Yes
Tera Type: Fighting
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Thunderous Kick
- Brave Bird
- Knock Off
- Protect
 
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