4 UU TRICK ROOM
Overview:
Introduction:
This is a standard team that has 4 UU Pokemon to make it interesting. I started using this when I was seeing people post NFE teams and they had a Clamperl. I was surprised at how the little thing could reach 540 SpA. I wanted to know how high this really was so I compared it to Choice Specs Kyogre. Specs Kyogre has around 550 SpA so that means Clamperl only has around 10 less SpA. I was so amazed that I started to implement it into a Trick Room team and that's how I made my team.
Game Plan:
This team is built around setting up Trick Room and then allowing slow unexpected sweepers to sweep.
Once Trick Room is over, then the sweeper will switch out to a Trick Roomer that starts up Trick Room again.
In Depth:
@ Focus Sash
Ability: Insomnia
EVs: 252 HP/252 Atk/4 Def
Brave nature (+Atk, -Spd)
- Trick Room
- Taunt
- Shadow Claw
- Destiny Bond
Description: Banette is in my opinion the best lead for setting up Trick Room. First of all it has Insomnia so you can't be put to sleep allowing you to set up Trick Room with ease. It also has Destiny Bond so after setting up Trick Room it should be at on low HP (but not dead due to Focus Sash) and be faster on the next turn (due to Trick Room) so it can Destiny Bond and bring the enemy down with it. Shadow Claw is actually a really strong attack. Banette has a huge base attack stat of 115 and combined with a boosting nature and max EVs in attack, Shadow Claw can OHKO common leads, such as Gengar, Azelf, Deoxys, as well as 2HKO Infernape.
@ DeepSeaTooth
Ability: Shell Armor
EVs: 252 HP/6 Def/252 SpA
Quiet nature (+SpA, -Spd)
- Surf
- Ice Beam
- Hidden Power Electric
- Toxic
Description: This is an absolute beast in Trick Room. It has 540 Special Attack! Kyogre with Choice Specs has 556 except it can't change its attack. Surf OHKO most things. Ice Beam OHKO Salamence and Garchomp and 2HKO Dragonite. Hidden Power Electric 2HKO most Bulky Waters (besides Swampert though Surf is a 2HKO). Toxic is for Shedinja.
@ Leichi Berry
Ability: Gluttony
EVs: 252 HP/252 Def/4 SDef
Relaxed nature (+Def, -Spd)
- Stone Edge
- Earthquake
- Power Trick
- Rest
Description: This Shuckle has 614 defence. Now what happens if you use Power Trick. Well Shuckle will swap its attack with its defence and you get 614 Attack! With Leichi Berry activated at 50% HP or less (due to Gluttony) that gives Shuckle a whopping 921 Attack! That's the highest in the game. Can you say overkill? It will also be the fastest Pokemon in Trick Room unless you're up against a Curse Snorlax.
@ Choice Band
Ability: Arena Trap
EVs: 52 HP/252 Atk/204 SDef
Brave nature (+Atk, -Spd)
- Earthquake
- Crunch
- Rock Slide
- Quick Attack
Description: Switch this into an Electric Attack (mainly from Slowbro) and destroy them because they can't switch due to Arena Trap. Crunch OHKO most Psychics (due to their them being Frail). Earthquake is your main attack. Rock Slide is for flying types. Quick Attack is for a quick finish to those low on HP from Focus Sash. May replace this with Rhyperior.
@ Lum Berry
Ability: Levitate
EVs: 252 HP/152 Atk/96 SDef
Relaxed nature (+Def, -Spd)
- Trick Room
- Hypnosis
- Gyro Ball
- Explosion
Description: Switch this in to set up Trick Room again or if Banette failed to set it up. After Trick Room is setup, Hypnosis the Pokemon and then switch to either Clamperl, Shuckle or Trapinch to sweep. Gyro Ball is for things that you can kill and Explosion is to suicide when you know you are going to die. I might replace Gyro Ball with Earthquake to deal with Steels such as Heatran and Magnezone.
@ Leftovers
Ability: Own Tempo
EVs: 212 HP/252 Def/44 SpA
Relaxed nature (+Def, -Spd)
- Trick Room
- Calm Mind
- Surf
- Hidden Power Electric
Description: Switch this in to set up Trick Room and also when Gyarados taunts Banette. After that Calm Mind up and sweep, or if they start setting up you attack them. If they switch to a Pokemon and threaten with an Electric attack, switch to Trapinch and kill it.
Overview:
Introduction:
This is a standard team that has 4 UU Pokemon to make it interesting. I started using this when I was seeing people post NFE teams and they had a Clamperl. I was surprised at how the little thing could reach 540 SpA. I wanted to know how high this really was so I compared it to Choice Specs Kyogre. Specs Kyogre has around 550 SpA so that means Clamperl only has around 10 less SpA. I was so amazed that I started to implement it into a Trick Room team and that's how I made my team.
Game Plan:
This team is built around setting up Trick Room and then allowing slow unexpected sweepers to sweep.
Once Trick Room is over, then the sweeper will switch out to a Trick Roomer that starts up Trick Room again.
In Depth:
Ability: Insomnia
EVs: 252 HP/252 Atk/4 Def
Brave nature (+Atk, -Spd)
- Trick Room
- Taunt
- Shadow Claw
- Destiny Bond
Description: Banette is in my opinion the best lead for setting up Trick Room. First of all it has Insomnia so you can't be put to sleep allowing you to set up Trick Room with ease. It also has Destiny Bond so after setting up Trick Room it should be at on low HP (but not dead due to Focus Sash) and be faster on the next turn (due to Trick Room) so it can Destiny Bond and bring the enemy down with it. Shadow Claw is actually a really strong attack. Banette has a huge base attack stat of 115 and combined with a boosting nature and max EVs in attack, Shadow Claw can OHKO common leads, such as Gengar, Azelf, Deoxys, as well as 2HKO Infernape.
Ability: Shell Armor
EVs: 252 HP/6 Def/252 SpA
Quiet nature (+SpA, -Spd)
- Surf
- Ice Beam
- Hidden Power Electric
- Toxic
Description: This is an absolute beast in Trick Room. It has 540 Special Attack! Kyogre with Choice Specs has 556 except it can't change its attack. Surf OHKO most things. Ice Beam OHKO Salamence and Garchomp and 2HKO Dragonite. Hidden Power Electric 2HKO most Bulky Waters (besides Swampert though Surf is a 2HKO). Toxic is for Shedinja.
Ability: Gluttony
EVs: 252 HP/252 Def/4 SDef
Relaxed nature (+Def, -Spd)
- Stone Edge
- Earthquake
- Power Trick
- Rest
Description: This Shuckle has 614 defence. Now what happens if you use Power Trick. Well Shuckle will swap its attack with its defence and you get 614 Attack! With Leichi Berry activated at 50% HP or less (due to Gluttony) that gives Shuckle a whopping 921 Attack! That's the highest in the game. Can you say overkill? It will also be the fastest Pokemon in Trick Room unless you're up against a Curse Snorlax.
Ability: Arena Trap
EVs: 52 HP/252 Atk/204 SDef
Brave nature (+Atk, -Spd)
- Earthquake
- Crunch
- Rock Slide
- Quick Attack
Description: Switch this into an Electric Attack (mainly from Slowbro) and destroy them because they can't switch due to Arena Trap. Crunch OHKO most Psychics (due to their them being Frail). Earthquake is your main attack. Rock Slide is for flying types. Quick Attack is for a quick finish to those low on HP from Focus Sash. May replace this with Rhyperior.
Ability: Levitate
EVs: 252 HP/152 Atk/96 SDef
Relaxed nature (+Def, -Spd)
- Trick Room
- Hypnosis
- Gyro Ball
- Explosion
Description: Switch this in to set up Trick Room again or if Banette failed to set it up. After Trick Room is setup, Hypnosis the Pokemon and then switch to either Clamperl, Shuckle or Trapinch to sweep. Gyro Ball is for things that you can kill and Explosion is to suicide when you know you are going to die. I might replace Gyro Ball with Earthquake to deal with Steels such as Heatran and Magnezone.
Ability: Own Tempo
EVs: 212 HP/252 Def/44 SpA
Relaxed nature (+Def, -Spd)
- Trick Room
- Calm Mind
- Surf
- Hidden Power Electric
Description: Switch this in to set up Trick Room and also when Gyarados taunts Banette. After that Calm Mind up and sweep, or if they start setting up you attack them. If they switch to a Pokemon and threaten with an Electric attack, switch to Trapinch and kill it.