Pinsir [4F]*

MetaNite and I are doing this revamp together. Here are the changes.

- Made the comments reflect Pinsir's tiering.
- Added the team options section.
- Added a Stealth Rock lead set.

I did the Swords Dance set, Team Options, Opinion, and Counters, and MetaNite did the Choice set, the Lead set, the SubSalac set, the Other Options, and the EVs.

Okay, MetaNite, post your part below this.
 
http://www.smogon.com/dp/pokemon/pinsir


[SET]
name: Swords Dance
move 1: Swords Dance
move 2: X-Scissor
move 3: Earthquake
move 4: Stone Edge
item: Life Orb / Leftovers
ability: Mold Breaker
nature: Jolly
EVs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>With Swords Dance boosting its Attack stat to an incredible 658, Pinsir is a force to be reckoned with. X-Scissor will be your main STAB sweeping move, while the other two moves are for coverage. Earthquake hits the physically defensive Poison-, Steel-, Psychic-, and Electric-types that may switch in, like Nidoqueen, Steelix, Slowbro, Uxie, and Registeel, as well as Rotom and Weezing thanks to Mold Breaker. This gives it a massive advantage over other Swords Dance sweepers like Toxicroak, who can't touch those Levitating Pokemon. Stone Edge is for hitting the bulky Flying-types that may switch in, and gives perfect neutral coverage with Earthquake in UU.</p>

<p>Swords Dance Pinsir has trouble getting past bulky Fighting-types such as Hariyama, Flying-types, and fast revenge-killers. Entry hazard support, particularly Stealth Rock, will be much appreciated in taking down said Flying-types, while Toxic Spikes is helpful against the others. Having Pokemon that can take on Fighting-types, such as Espeon or Rotom, make good teammates, as the former can OHKO and the latter can burn, so that they can't do much damage and let you set up with Pinsir. Fast revenge-killers that use Fire-, Rock-, or Flying-type moves are a big threat to Pinsir, as it is easily KOed. Pokemon that resist those moves, like Water-types or bulky Electric-types make favorable teammates. Another strategy to handle these Pokemon is by adding paralysis support to your team, which will slow opposing Pokémon down, letting you KO common threats towards Pinsir.


[SET]
name: Choice
move 1: X-Scissor
move 2: Earthquake
move 3: Stone Edge
move 4: Close Combat / Quick Attack
item: Choice Band / Choice Scarf
nature: Adamant / Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
<p>Pinsir has finally entered a realm where Heracross is happily absent. X-Scissor is your strongest attack, while Earthquake and Stone Edge give great coverage. Close Combat hits Steel-types slightly harder than Earthquake due to the higher base power. It also hits Piloswine and in OU, its brother Mamoswine for super effective damage. However, it isn't really needed at times and can be replaced by Quick Attack to bring down weakened enemies who are faster than Pinsir.</p>

<p>Either of Pinsir's abilities are very useful here. Mold Breaker allows you to 2HKO Rhyperior with Close Combat although you may only meet it in OU. It also lets you hit Weezing, Bronzong, Gengar, and Rotom with Earthquake. Hyper Cutter means any incoming Gyarados, Salamence, or Arcanine will eat a full powered Stone Edge, as their Intimidate fails to sap Pinsir's attack power.</p>

<p>With a Choice Band you can destroy many walls with your Attack stat of 574. When you're holding a Choice Scarf, you make a decent revenge killer as well. Give Pinsir an Adamant nature when holding a Choice Scarf for that boost in power.</p>

<p>Pinsir is a pure Bug-type, leaving it weak to Stealth Rock. A Rapid Spinner is very helpful, allowing Pinsir to switch in repeatedly with its decent Defense. The great coverage this set provides leaves little to be desired. Hariyama resists Pinsir's STAB attack while not being weak to any other, making it a prime counter. Although Pinsir resists Force Palm, the possibility of paralyzing the bug and Close Combat's defense drops will usually make up for it. Most Psychic-types will give Hariyama trouble, especially those with a lot of Defense, such as Mespirit, Uxie, and Slowbro. Be sure to make use of their STAB attack to hit Hariyama super effective. In OU, Skarmory is a perfect counter to Pinsir. It can come in on any attack and lay down Spikes or Stealth Rock. You'll want something to hit it on the special side. Heatran fares very well against it, and Pinsir resists Ground and Fighting, two types that trouble Heatran.</p>

*note: The following set was made for NU, but after trying it in UU I found out it was decent. I'd like some input if the set is still worthy.

[SET]
name: Stealth Rock Lead
move 1: Stealth Rock
move 2: X-Scissor
move 3: Stone Edge
move 4: Earthquake / Close Combat
item: Focus Sash / Lum Berry
nature: Adamant / Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
<p>Pinsir learns Stealth Rock unlike its counterpart Heracross. Pinsir is one of the few UU leads who can lay down Stealth Rock while also combating a majority of the leads out there. X-Scissor is a powerful tool against Uxie, Mespirit, and Claydol, while Earthquake and Hyper Cutter allows you to beat Arcanine and Typhlosion.</p>

<p>The choice between an Adamant or Jolly nature is very important. With Adamant you have a fair chance to 2HKO max HP / Def Uxie with X-Scissor. However, a Jolly nature allows you to outspeed neutral nature Roserade as well as many other Pokemon.</p>

<p>Although Ambipom can't do much damage to you, it can still break your Focus Sash and greatly bring down your health. A hefty Steel-type such as Steelix can almost always switch in on Ambipom and force it out, allowing Pinsir to come in later in the match to set up Stealth Rock. If Pinsir lacks Lum Berry then a faster Roserade will give you problems if Sleep Powder does its job. A healthy sleep absorber such as Hypno or RestTalk Drapion can usually beat Roserade. Drapion has the added advantage of absorbing any Toxic Spikes Roserade sets up.</p>

[SET]
name: Salac Flail
move 1: Substitute / Endure
move 2: Flail
move 3: Swords Dance
move 4: Earthquake
item: Salac Berry
ability: Mold Breaker
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
<p>Substitute down to your Berry, or you can use Endure if you are facing a faster opponent. At <4% health, Flail will reach full power at 200 base power. Swords Dance whenever you get a chance to really bring the hurt to your foes. The drawbacks are that Pinsir lacks both STAB on Flail and something to reliably kill Ghost Pokémon. However thanks to Mold Breaker, Earthquake will easily kill off Rotom and Gengar, while Banette and Froslass both die to it if Pinsir has a Swords Dance under its belt. Drifblim walls you completely, but thankfully it isn't very common.</p>

<p>The best way to deal with Drifblim is to use a Pursuiter. Spiritomb and Skuntank both work well, but if Drifblim carries Baton Pass it can still get away. Absol is usually a more reliable way to KO Drifblim, but it is incredibly frail and requires Night Slash so it doesn't get screwed when Drifblim decides not to attack. Sandstorm, Hail, and priority attacks are all the things that will bring Pinsir's sweep to an end. Thankfully, the weather affects aren't very common since you must use un-evolved Pokemon to make them permanent. The most common priority users in UU are Honchkrow, Absol, and the notorius Hitmontop. The latter two will be relying on Sucker Punch, which fails if you don't attack. You can get around them simply by predicting and using Swords Dance. If necessary, you can stall Sucker Punch of PP if they are locked to it. Hitmontop is a little trickier to counter, but most Psychic-types are effective. A sweeping Espeon can nearly always guarantee an OHKO with Psychic, but it must be weary of Fake Out and certainly Sucker Punch. Regirock is usually a good Pokemon to use with Pinsir since it can counter Absol, and Honchkrow with little to worry about. It should have Rest though to recover off damage and rid itself of status.</p>

[Team Options]

<p>Pinsir has trouble sweeping a team if bulky Fighting-types, Moltres, Registeel (for non-Swords Dance sets), or Choice Scarfers with Fire-, Flying-, or Rock-type moves are on the opponent's team. You can lure out bulky Fighting-types like Hariyama using a powerful Fire-type that can 2HKO. Hariyama can take on most Fire-types using its Thick Fat ability, but if you're using a max Special Attack Magmortar or Swords Dance Blaziken, you can 2HKO with the former and OHKO with a boosted Superpower using the latter. These Fire-types can also handle Registeel with ease. You could also just pack a Psychic-type like Espeon to OHKO with Psychic. Moltres can be taken down by using Stealth Rock on your team and a Water or Rock-type bulky attacker, like Milotic.</p>

<p>Defensively, Pokemon that resist Fire and Rock make for good teammates. Pokemon like Milotic, Hariyama, who can paralyze the opponent, Azumarill, who can KO with Aqua Jet, Slowbro, Poliwrath who resists both Rock and Fire attacks, Lanturn, who can also paralyze, and Claydol, who can set up Stealth Rock, fit the bill nicely. Bulky Psychic-types also work, as they take little damage from the probable users of those attacks, like Arcanine, Blaziken, and others. Camerupt is an excellent partner. Camerupt resists Fire-type attacks, and takes neutral damage from Grass- and Rock-type attacks. It can dispatch of Pokémon like Moltres with Stone Edge, Registeel with Flamethrower or Earthquake, and Rock-type Pokémon with Earthquake. Just be wary of Rock-types that carry Earthquake as well. Those Psychic-types also draw in Dark and Bug-type attacks, which will let Pinsir switch in easier. Slowbro and Claydol work in the same way, and Lanturn attracts Ground-type moves, which Pinsir resists.</p>

<p>When you switch in your counter for whatever the opponent throws at Pinsir, you have to be wary of whatever the opponent will retaliate with. When you switch in your bulky Water-type into Moltres or Choice Scarf Typhlosion, the opponent will probably have Hitmontop, Shaymin, Steelix, and Uxie on their team. Pinsir can come back in and attack Uxie and Steelix, but Hitmontop will have to be handled by something else. Moltres is a great example, as it handles those Pokemon incredibly well. The bulky Fighting-types frequently have Grass-types and Steel-types, which can also get hurt by Moltres.</p>

<p>An interesting strategy to use is to exploit paralysis. With your team spreading it, Pinsir is faster than everything, making revenge-killers useless, and Pokemon like Moltres that can switch in, outspeed, and OHKO are no longer useful and Pinsir can KO. Pokemon that do this well need to be bulky, as you need to take hits from the Pokemon you're paralyzing. These Pokemon include Chansey and Clefable, who can also pass Wish, Rotom, Lanturn, Slowbro, Uxie, who can also pass screens, Registeel, and others.</p>

[Other Options]

<p>Pinsir's movepool does not give you much to work with, but at least now it can run a full moveset of useful attacks. Faint Attack is Pinsir's only attack to hit Ghosts super effectively, but its rather weak base power makes it a poor option. Besides, most Ghosts can be taken off with repeated hits from Earthquake or Stone Edge. Besides the novelty options of a Thief/Fling combination and Knock Off, every other useful option has been covered.</p>

[EVs]

<p>As with most offensive Pokemon, you should be looking to max Pinsir's Attack stat. Max Speed with either nature works well in the slower environment that is UU for the Choice Band and Swords Dance set. If you want more HP, then you can drop Pinsir's Speed down to 270 (Jolly, 160 EVs) to outrun those in his base Speed group who don't use boosting natures, or 275 (Jolly, 176 EVs) to outrun max Speed Absol. Dump the remaining EVs into HP. The reason the 4 leftover EVs aren't placed in Pinsir's poor HP is so that Pinsir can switch in four times to Stealth Rock without dying, instead of three.</p>

[Opinion]

<p>Pinsir is an often forgotten physical threat. With a great base Attack stat, solid defenses, good Speed, and two stellar abilities, it is indeed a force to be reckoned with. The only problem is that it lies in the shadow of other physical sweepers like Honchkrow, Hitmonlee, and others. These Pokemon can break most physical walls much easier than Pinsir, and have more power to begin with, meaning they don't necessarily need to stat up. In all, though, Pinsir is a great choice for your team if you need a physical powerhouse that can take down most of the metagame's physical walls, like Nidoqueen, Steelix, Slowbro, Uxie, Rotom, Registeel, and more.</p>

[Counters]

<p>Hariyama is the best counter to all forms of Pinsir. It resists X-Scissor and Stone Edge and takes little from Earthquake or Close Combat, and can then paralyze Pinsir with Force Palm, Whirlwind it out, or set up on it with Bulk Up. Hitmontop can work in the same way, especially Hitmontop packing Stone Edge or Bulk Up. Moltres is a good counter to all of the sets except Choice Scarf, as it can switch in (with Stealth Rock off the field) on X-Scissor, Close Combat, or Earthquake, and outpace and OHKO Pinsir before it can Stone Edge Moltres. In general, bulky physical walls like Registeel or Regirock can take Pinsir's hits and hurt back with Iron Head or Rock-type attacks.</p>

<p>Pinsir is also incredibly easily revenge-killed, as it is outsped by a multitude of Pokemon, some even without Choice Scarf. In particular, Fire-type Choice Scarfers make a good choice, as they can OHKO Pinsir nearly always, thanks to its low Special Defense. Arcanine, Houndoom, and Typhlosion come to mind.</p>
 
be sure to link to the analysis


anyway:

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: X-Scissor
move 3: Earthquake
move 4: Stone Edge
item: Life Orb / Leftovers
ability: Mold Breaker
nature: Jolly
EVs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>With Swords Dance boosting its Attack stat to an incredible 658, Pinsir is a force to be reckoned with. X-Scissor will be your main STAB sweeping move, while the other two moves are for coverage. Earthquake hits the physically defensive Poison-, Steel-, Psychic-, and Electric-types that may switch in, like Nidoqueen, Steelix, Slowbro, Uxie, and Registeel, as well as Rotom and Weezing thanks to Mold Breaker. This gives it a massive advantage over other Swords Dance sweepers like Toxicroak, who can't touch those Levitating (no "u" in levitating) Pokemon. Stone Edge is for hitting the bulky Flying-types that may switch in, and gives near-perfect neutral coverage with Earthquake (what in uu resists it? With moldbreaker, you do have perfect coverage).</p>

<p>Swords Dance Pinsir has trouble getting past bulky Fighting-types (removed the comma) such as Hariyama, Flying-types, and fast revenge-killers. Entry hazard support, particularly Stealth Rock, will be much appreciated in taking down these Pokemon. Having Pokemon that can take on Fighting-types, such as Espeon or Rotom, make good teammates, as the former can OHKO and the latter can burn, so that they can't do much damage, and let you KO (KO with what? i would say, "and let you set up with Pinsir"). Faster revenge-killers that use Fire-, Rock-, or Flying-type moves are a big threat to Pinsir, as it is easily KOed. Pokemon that resist those moves, like Water-types or bulky Electric-types make favorable teammates. Another strategy to handle these Pokemon is by adding paralysis support to your team, which will slow them down, letting you KO.

i never liked the phrase "ko" as its not really giving much info. it could refer to 2hko, ohko, or even 5hko? i would just tell what it is. im also kind of clueless here but why does pinsir have trouble with bulky fighting-types? bug resists fighting so i would mention that if they are carrying stone edge / fire-type attacks, they are troublesome ... or something to that effect.

[SET]
name: Choice
move 1: X-Scissor
move 2: Earthquake
move 3: Stone Edge
move 4: Close Combat / Quick Attack
item: Choice Band / Choice Scarf
nature: Adamant / Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
<p>Pinsir has finally entered a realm where Heracross is happily absent. X-Scissor is your strongest attack, while Earthquake and Stone Edge gives great coverage. Close Combat hits Steel-types slightly harder than Earthquake. It also hits Piloswine (you said this was for nu but also uu i guess so piloswine, not mamo), meaning its prevolved siblings as well, for super effective damage. However, it isn't really needed at times and can be replaced by Quick Attack to bring down faster enemies who are sufficiantly weakened. (I would personally make quick attack a slash if you are gonna say you wont need CC that much)</p>

my problem with the opening line is small, but pinsir was uu last generation too where heracross was absent. i would just say more along the lines of "pinsir is finally the best choiced bug-type in a metagame where heracross is absent".

<p>Either of Pinsir's abilities are very useful here. Mold Breaker gives you a good chance at 2HKOing Rhyperior with Close Combat, and lets you hit Weezing, Bronzong, Gengar and Rotom with Earthquake. Hyper Cutter means any incoming Gyarados, Salamence, or Arcanine will eat a full powered Stone Edge, as their Intimidate fails to sap Pinsir's attack power.</p>

i don't understand, is this meant for uu or ou play? from the top it sounded like solely UU because it works in a "realm" where hera is absent. but now you are listing a load of ou pokemon (and i guess mamoswine wasnt a mistake?). if this is meant to be in ou (which i personally dont think it should be and it should stick to uu), mention that in the first sentence because you are giving off the wrong vibe?

ill do the rest later


<p>With a Choice Band you can destroy many walls with your Attack stat of 574. When you're holding a Choice Scarf, you make a decent revenge killer for Shaymin, Crobat, and various other Pokemon. Give Pinsir an Adamant nature when holding a Choice Scarf for that boost in power.</p>

<p>Pinsir is a pure Bug-type, leaving it weak to Stealth Rock. A Rapid Spinner is very helpful, allowing Pinsir to switch in repeatedly with its decent Defense. The great coverage this set provides leaves little to be desired. Hariyama resists Pinsir's STAB attack while not being weak to any other, making it a prime counter. Although Pinsir resists Force Palm, the possibility of paralyzing the bug and Close Combat's defense drops will usually make up for it. Most Psychic-types will give Hariyama trouble, especially those with a lot of Defense, such as Mespirit, Uxie, and Slowbro. Be sure to make use of their STAB attack to hit Hariyama super effective. Crobat does a decent job of countering Pinsir unless it predicts it switching in. However, Crobat also has trouble with Psychic-types. Crobat can also combat Hariyama, 2HKOing him with Brave Bird. In OU, Skarmory is a perfect counter to Pinsir. It can come in on any attack and lay down Spikes or Stealth Rock. You'll want something to hit it on the special side. Heatran fares very well against it, and Pinsir resists Ground and Fighting, two types that trouble Heatran. If you can predict well, Pinsir can break through just about any wall in UU.</p>

*note: The following set was made for NU, but after trying it in UU I found out it was decent. I'd like some input if the set is still worthy.

[SET]
name: Stealth Rock Lead
move 1: Stealth Rock
move 2: X-Scissor
move 3: Stone Edge
move 4: Earthquake / Close Combat
item: Focus Sash / Lum Berry
nature: Adamant / Jolly

[SET COMMENTS]
<p>For whatever reason, Pinsir learns Stealth Rock unlike its counterpart Heracross. Pinsir is one of the few UU leads who can lay down Stealth Rock while also combating a majority of the leads out there. X-Scissor is a powerful tool against Uxie, Mespirit, and Claydol, while Earthquake and Hyper Cutter allows you to beat Arcanine and Typhlosion.</p>

<p>The choice between an Adamant or Jolly nature is very important. With Adamant you have a fair chance to 2HKO max HP / Def Uxie with X-Scissor. However, a Jolly nature allows you to outspeed neutral natured Roserade as well as many other Pokemon.</p>

<p>Although Ampibom can't do much damage to you, it can still break your Focus Sash and greatly bring down your health. A hefty Steel-type such as Steelix can almost infinitly switch in on Ampibom and force it out, allowing Pinsir to come in later in the match to set up Stealth Rock. If Pinsir lacks Lum Berry then a faster Roserade will give you problems if Sleep Powder does its job. A healthy sleep absorber such as Hypno or RestTalk Drapion can usually beat Roserade. Drapion has the added advantage of absorbing any Toxic Spikes Roserade sets up.</p>

[SET]
name: Salac Flail
move 1: Substitute / Endure
move 2: Flail
move 3: Swords Dance
move 4: Earthquake
item: Salac Berry
ability: Mold Breaker
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
<p>Substitute down to your berry, or you can use Endure if you are facing a faster opponent. At <4% health, Flail will reach full power at 200 base power. Swords Dance whenever you get a chance to really bring the hurt to your foes. The drawbacks are that Pinsir lacks both STAB on Flail and something to reliably kill Ghost Pokémon. However thanks to Mold Breaker, Earthquake will easily kill off Rotom and Gengar, while Banette and Froslass both die to it if Pinsir has a Swords Dance under its belt. Drifblim walls you completely but thankfully it isn't very common.</p>

<p>The best way to deal with Drifblim is to use a Pursuiter. Spiritomb and Skuntank both work well, but if Drifblim carries Baton Pass it can still get away. Absol is usually a more reliable way to KO Drifblim, but it is incredibly frail and requires Night Slash so it doesn't get screwed when Drifblim decides not to attack. Sandstorm, Hail, and priority attacks are all the things that will bring Pinsir's sweep to an end. Thankfully, the weather affects aren't very common since you must use unevolved Pokemon to make them permanent. The most common priority users in UU are Honchkrow, Absol, and the notorius Hitmontop. The latter two will be relying on Sucker Punch, which fails if you don't attack. You can get around them simply by predicting and using Swords Dance. If necessary, you can stall Sucker Punch of PP if they are locked to it. Hitmontop is a little trickier to counter, but most Psychic-types as well as Crobat are effective. A sweeping Espeon can nearly always guarantee an OHKO with Psychic, but it must be weary of Fake Out and certainly Sucker Punch. Crobat isn't flinched by Fake Out, while only fearing Stone Edge. It is Brave Bird to deal with Hitmontop. Regirock is usually a good Pokemon to use with Pinsir since it can counter Crobat, Absol, and Honchkrow with little to worry about. It should have Rest though to recover off damage and rid itself of status.</p>

[Team Options]

<p>Pinsir has trouble sweeping a team if bulky Fighting-types, Moltres, Registeel (for non-Swords Dance sets), or Choice Scarfers with Fire-, Flying-, or Rock-type moves are on the opponent's team. You can lure out bulky Fighting-types like Hariyama using a powerful Fire-type that can 2HKO. Hariyama can take on most Fire-types using its Thick Fat ability, but if you're using a max Special Attack Magmortar or Swords Dance Blaziken, you can 2HKO with the former and OHKO with a boosted Superpower using the latter. These Fire-types can also handle Registeel with ease. You could also just pack a Psychic-type like Espeon to OHKO with Psychic. Moltres can be taken down by using Stealth Rock on your team and a Water or Rock-type bulky attacker, like Milotic.</p>

<p>Defensively, Pokemon that resist Fire and Rock make for good teammates. Pokemon like Milotic, Hariyama, who can paralyze the opponent, Azumarill, who can KO with Aqua Jet, Slowbro, Lanturn, who can also paralyze, and Claydol, who can set up Stealth Rock, fit the bill nicely. Bulky Psychic-types also work, as they take little damage from the probable users of those attacks, like Arcanine, Blaziken, and others. Those Psychic-types also draw in Dark and Bug-type attacks, which will let Pinsir switch in easier. Slowbro and Claydol work in the same way, and Lanturn attracts Ground-type moves, which Pinsir resists.</p>

<p>When you switch in your counter for whatever the opponent throws at Pinsir, you have to be wary of whatever the opponent will retaliate with. When you switch in your bulky Water-type into Moltres or Choice Scarf Typhlosion, the opponent will probably have Hitmontop, Shaymin, Steelix, and Uxie on their team. Pinsir can come back in and attack Uxie and Steelix, but Hitmontop and Shaymin will have to be handled by something else. Moltres is a great example, as it handles those Pokemon incredibly well. The bulky Fighting-types frequently have Grass-types and Steel-types, which can also get hurt by Moltres.</p>

<p>An interesting strategy to use is to exploit paralysis. With your team spreading it, Pinsir is faster than everything, making revenge-killers useless, and Pokemon like Moltres that can switch in, outspeed, and OHKO are no longer useful and Pinsir can KO. Pokemon that do this well need to be bulky, as you need to take hits from the Pokemon you're paralyzing. These Pokemon include Chansey and Clefable, who can also pass Wish, Rotom, Lanturn, Slowbro, Uxie, who can also pass screens, Registeel, and others.</p>

[Other Options]

<p>Pinsir's movepool does not give you much to work with, but at least now it can run a full moveset of useful attacks. Faint Attack is Pinsir's only attack to hit Ghosts super effectively, but its rather weak base power makes it a poor option. Besides, most Ghosts can be taken off with repeated hits from Earthquake or Stone Edge. Besides the novelty options of a Thief/Fling combination and Knock Off, every other useful option has been covered.</p>

[EVs]

<p>As with most offensive Pokemon, you should be looking to max Pinsir's Attack stat. Max Speed with either nature works well in the slower environment that is UU for the Choice Band and Swords Dance set. If you want more HP, then you can drop Pinsir's Speed down to 270 (Jolly, 160 EVs) to outrun those in his base Speed group who don't use boosting natures, or 275 (Jolly, 176 EVs) to outrun max Speed Absol. Dump the remaining EVs into HP. The reason the 4 leftover EVs aren't placed in Pinsir's poor HP is so that Pinsir can switch in four times to Stealth Rock without dying, instead of three.</p>

[Opinion]

<p>Pinsir is an often forgotten physical threat. With a great base Attack stat, solid defenses, and good Speed, it is indeed a force to be reckoned with. The only problem is that it lies in the shadow of other physical sweepers like Honchkrow, Blaziken, and others. These Pokemon can break physical walls much easier than Pinsir, and have more power to begin with, meaning they don't need to stat up. In all, though, Pinsir is a great choice for your team if you need a physical powerhouse that can take down most of the metagame's physical walls, like Nidoqueen, Steelix, Slowbro, Uxie, Rotom, Registeel, and more.</p>

[Counters]

<p>Hariyama is the best counter to all forms of Pinsir. It resists X-Scissor and Stone Edge and takes little from Earthquake or Close Combat, and can then paralyze Pinsir with Force Palm, Whirlwind it out, or set up on it with Bulk Up. Hitmontop can work in the same way, especially Hitmontop packing Stone Edge or Bulk Up. Moltres is a good counter to all of the sets except Choice Scarf, as it can switch in (with Stealth Rock off the field) on X-Scissor, Close Combat, or Earthquake, and outpace and OHKO Pinsir before it can Stone Edge Moltres. In general, bulky physical walls like Registeel or Regirock can take Pinsir's hits and hurt back with Iron Head or Rock-type attacks.</p>

<p>Pinsir is also incredibly easily revenge-killed, as it is outsped by a multitude of Pokemon, some even without Choice Scarf. In particular, Fire-type Choice Scarfers make a good choice, as they can OHKO Pinsir nearly always, thanks to its low Special Defense. Arcanine, Houndoom, and Typhlosion come to mind.</p>
 

cim

happiness is such hard work
is a Contributor Alumnusis a Smogon Media Contributor Alumnus
<p>Swords Dance Pinsir has trouble getting past bulky Fighting-types such as Hariyama, Flying-types, and fast revenge-killers. Entry hazard support, particularly Stealth Rock, will be much appreciated in taking down these Pokemon.
Aren't bulky Fighting types SR resistant?
 
[SET]
name: Swords Dance
move 1: Swords Dance
move 2: X-Scissor
move 3: Earthquake
move 4: Stone Edge
item: Life Orb / Leftovers
ability: Mold Breaker
nature: Jolly
EVs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>With Swords Dance boosting its Attack stat to an incredible 658, Pinsir is a force to be reckoned with. X-Scissor will be your main STAB sweeping move, while the other two moves are for coverage. Earthquake hits the physically defensive Poison-, Steel-, (remove "Psychic-", X-Scissor hits for super effective damage), and Electric-types that may switch in, like Nidoqueen, Steelix, (remove "Slowbro, Uxie,") and Registeel, as well as Rotom and Weezing thanks to Mold Breaker. This gives it a massive advantage over other Swords Dance sweepers like Toxicroak, who can't touch those Levitating Pokémon. Stone Edge is for hitting the bulky Flying-types that may switch in, and gives perfect neutral coverage with Earthquake in UU.</p>

<p>Swords Dance Pinsir has trouble getting past bulky Fighting-types such as Hariyama, (remove "Flying-types", you just said Stone Edge hits them, I'm pretty sure it should OHKO with Stone Edge) and fast revenge-killers. Entry hazard support, particularly Stealth Rock, will be much appreciated in taking down these Pokémon. Having Pokémon that can take on Fighting-types, such as Espeon or Rotom, make good teammates, as the former can OHKO and the latter can burn(remove ", so that they can't do much damage, and let you set up with Pinsir"). Fast revenge-killers that use Fire-, Rock-, or Flying-type moves are a big threat to Pinsir, as it is easily KOed. Pokemon that resist those moves, like Water-types or bulky Electric-types make favorable teammates. Another strategy to handle these Pokemon is by adding paralysis support to your team, which will slow opposing Pokémon down, letting you KO common threats towards Pinsir.

[SET]
name: Choice
move 1: X-Scissor
move 2: Earthquake
move 3: Stone Edge
move 4: Close Combat / Quick Attack
item: Choice Band / Choice Scarf
nature: Adamant / Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
<p>Pinsir has finally entered a realm where Heracross is happily absent. X-Scissor is your strongest attack, while Earthquake and Stone Edge give great coverage. Close Combat hits Steel-types slightly harder than Earthquake due to the higher base power. (remove "It also hits Piloswine and in OU, its brother Mamoswine for super effective damage." Stone Edge hits for super effective damage already.) However, it isn't really needed at times and can be replaced by Quick Attack to bring weakened enemies that are faster than Pinsir.</p>

<p>Either of Pinsir's abilities are very useful here. Mold Breaker allows you to 2HKO Rhydon with Close Combat, and lets you hit Weezing, Bronzong, Gengar, and Rotom with Earthquake. Hyper Cutter means any incoming Gyarados, Salamence, or Arcanine will eat a full powered Stone Edge, as their Intimidate fails to sap Pinsir's attack power.</p>

<p>With a Choice Band, you can destroy many walls with your Attack stat of 574. When you're holding a Choice Scarf, you make a decent revenge killer for Shaymin, Crobat, and various other Pokémon. Give Pinsir an Adamant nature when holding a Choice Scarf for that boost in power.</p>

<p>Pinsir is a pure Bug-type, leaving it weak to Stealth Rock. A Rapid Spinner is very helpful in this case, allowing Pinsir to switch in repeatedly with its decent Defense stat. The great coverage this set provides leaves little to be desired. Hariyama resists Pinsir's STAB attack while not being weak to any other, making it a prime counter. Although Pinsir resists Force Palm, the possibility of paralyzing the bug and Close Combat's defense drops will usually make up for it. Most Psychic-types will give Hariyama trouble, especially those with a lot of Defense, such as Mespirit, Uxie, and Slowbro. Be sure to make use of their STAB Psychicattack to hit Hariyama super effective. Crobat does a decent job of countering Pinsir unless it predicts it switching in. However, Crobat also has trouble with Psychic-types. Crobat can also combat Hariyama, 2HKOing ]it with Brave Bird. In OU, Skarmory is a perfect counter to Pinsir. It can come in on any attack and lay down Spikes or Stealth Rock. You'll want something to hit it on the special side. Heatran fares very well against it, and Pinsir resists Ground and Fighting, two types that trouble Heatran.</p>
Just some edits to the first few sets. I'll edit the others later since I'm quite busy. Also, Pokemon is Pokémon. So you could start replacing the "e" with "é".

EDIT: Thanks for telling me KD >_<, never knew that.
 
Just a couple things quickly:

Firstly I'll attest to the SR Lead set, its awesome in either tier especially since Crobat will be tempted to switch out in fear of a scarf Stone Edge.

Second, You should mention that Slowbro can take a +2 X-scissor.
 

bugmaniacbob

Was fun while it lasted
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I've been testing an Anti-Lead Pinsir myself, and I can attest to its effectiveness. However, my own write-up for the set was slightly different to yours, since it focused on defeating other leads more than getting Stealth Rock up.

name: Anti-Lead + Support
move 1: Stealth Rock
move 2: X-Scissor
move 3: Stone Edge
move 4: Quick Attack
item: Occa Berry
ability: Hyper Cutter
nature: Adamant
evs: 120 HP / 252 Atk / 136 Spe

A couple of differences to note from yours. Firstly, the Occa + HP EVs ensure that you're never KO'd by Jolly Arcanine Flare Blitz + Extremespeed or Ambipom's Fake Out + Return (unless it has Life Orb), allowing you to do whatever it is you want. I don't bother with Jolly, because nearly all Roserade run Timid anyway, and if Doug's stats can be trusted, the only common thing you would outrun by going Jolly is Smeargle (who is OU now anyway). I think Pinsir needs the bulk more, but feel free to differ with me on this. Earthquake doesn't really hit anything that Stone Edge doesn't (Electrode is KO'd by X-Scissor + Quick Attack) in the way of leads, though it is more useful later on than Quick Attack. Occa was used to beat Arcanine, but a Sash would be more useful to beat Crobat, perhaps.
 
Haven't checked through this thoroughly, but you're missing EVs on the Stealth Rock set, which is pretty vital.

<p>Defensively, Pokemon that resist Fire and Rock make for good teammates. Pokemon like Milotic, Hariyama, who can paralyze the opponent, Azumarill, who can KO with Aqua Jet, Slowbro, Lanturn, who can also paralyze, and Claydol, who can set up Stealth Rock, fit the bill nicely.
Poliwrath is pretty deserving of a mention as it resists both Rock- and Fire-type attacks. I would specifically mention that Pokémon that use Sunny Day in conjunction with a STAB Fire-type move and SolarBeam will cause problems for Azumarill / Milotic / Slowbro / Lanturn / Poliwrath / Claydol. The former five's STAB Water-type attacks will also be weakened. You've also mentioned Fire-types, and I believe Camerupt is an excellent partner. Camerupt resists Fire-type attacks, and takes neutral damage from Grass- and Rock-type attacks. It can dispatch of Pokémon like Moltres with Stone Edge, Registeel with Flamethrower or Earthquake, and Rock-type Pokémon with Earthquake. The biggest issue here is that loads of Rock-type Pokémon carry Ground-type moves too.
 
Okay, I've updated everything.

@KD24: Pinsir isn't the best Choice bug, Yanmega is, arguably. A just copied a lot of the analysis from what was already on the site. Point is, there is nothing else in UU (besides Mawile (LOL)) that you'd need Hyper Cutter for. And Rhyperior was meant to be changed to Rhydon.

I've been testing an Anti-Lead Pinsir myself, and I can attest to its effectiveness. However, my own write-up for the set was slightly different to yours, since it focused on defeating other leads more than getting Stealth Rock up.

name: Anti-Lead + Support
move 1: Stealth Rock
move 2: X-Scissor
move 3: Stone Edge
move 4: Quick Attack
item: Occa Berry
ability: Hyper Cutter
nature: Adamant
evs: 120 HP / 252 Atk / 136 Spe

A couple of differences to note from yours. Firstly, the Occa + HP EVs ensure that you're never KO'd by Jolly Arcanine Flare Blitz + Extremespeed or Ambipom's Fake Out + Return (unless it has Life Orb), allowing you to do whatever it is you want. I don't bother with Jolly, because nearly all Roserade run Timid anyway, and if Doug's stats can be trusted, the only common thing you would outrun by going Jolly is Smeargle (who is OU now anyway). I think Pinsir needs the bulk more, but feel free to differ with me on this. Earthquake doesn't really hit anything that Stone Edge doesn't (Electrode is KO'd by X-Scissor + Quick Attack) in the way of leads, though it is more useful later on than Quick Attack. Occa was used to beat Arcanine, but a Sash would be more useful to beat Crobat, perhaps.
Doesn't look bad, but I'm still skeptical. For one thing, why would Arcanine use Flare Blitz when you've got 100 base Defense? It would use Overheat which will kill you. Many Ampibom have Life Orb, so I question if it is worth it. Quick Attack isn't a bad idea actually. X-Scissor + Quick Attack will kill Roserade I believe. I'd like some more opinions on this though?
 
This is more in response to bugmaniacbob's set.

Wouldn't Coba Berry (Flying resist) be a decent option on the that set too, at least as a slash due to Crobat leads being omnipresent now ?

83.68% - 98.52%<-- Adamant Pinsir Stone Edge Vs 104 HP / 0 Def Crobat (Brave Bat set on the analysis)

51.29% - 60.89%<--152 Att Jolly Crobat Brave Bird vs 0 hp / 0 def Pinsir w/ Coba Berry

16.62% - 19.88% <-- Adamant Pinsir Quick Attack against same afomentioned Crobat spread which means you basically always win if it stays in to Taunt.

Coba Berry is also good for Sash Yanmega leads too.
 

Erazor

✓ Just Doug It
is a Smogon Media Contributor Alumnus
Be sure to mention that if you use Pinsir in OU, it is outclassed by Heracross.

Otherwise, good analysis.
 
Pinsir should beat the standard Crobat, any which way if both attack first. Brave Bird will bring Pinsir to around 2% HP, surviving with sash. While Stone Edge deals 83%-98%, like Dark_123 has said. Even without Quick Attack, Pinsir wins because Crobat has taken recoil from Brave Bird, something many people seem to forget when doing damage calcs.

I don't think it is necessary to compare Heracross to Pinsir all that much. Different abilities, like Exclamation Point has pointed out and it is already obvious that the one with STAB Fighting and Megahorn will usually deal more damage.
 

Wild Eep

pet pet pet
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An issue in the Choice description:

Mold Breaker allows you to 2HKO Rhydon with Close Combat
Rhyperior is the only one in the evolutionary family to have Solid Rock, so for Rhydon (which can have Rock Head or Lightningrod), there's nothing to Mold Break.
 

bugmaniacbob

Was fun while it lasted
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Doesn't look bad, but I'm still skeptical. For one thing, why would Arcanine use Flare Blitz when you've got 100 base Defense? It would use Overheat which will kill you. Many Ampibom have Life Orb, so I question if it is worth it. Quick Attack isn't a bad idea actually. X-Scissor + Quick Attack will kill Roserade I believe. I'd like some more opinions on this though?
A couple more notes on the set.

If, as I assume, we are both talking about the LRcanine lead, 148 speed EVs on an Adamant Pinsir will outspeed it, and Pinsir does about 75-90% with a Stone Edge back and 15-18% with Quick Attack, so it will kill it on average (guaranteed with Flare Blitz recoil). Also, LRcanine Overheat does about 60-70% to this Pinsir (assuming Occa Berry) and Flare Blitz does about 65-75%.

From this, best case scenario:

Pinsir uses Stealth Rock
Arcanine uses Overheat (65%)
Arcanine uses Extremespeed (30%)
Pinsir uses Stone Edge (85%)
Pinsir uses Quick Attack (15%)
Arcanine faints.

Or, worst case scenario:

Pinsir uses Stealth Rock
Arcanine uses Flare Blitz (70%)
Arcanine uses Extremespeed (30%)
Pinsir faints.

This is using an EV spread that outspeeds Arcanine (whereas the one I posted earlier didn't; some bulk had to be sacrificed to pick up speed).
Aside from this, most of the Ambipom I saw when testing the lead had Focus Sash or Damp Rock; I was unaware that it was (according to DJD's stats) more common than I thought. In all situations aside from Ambipom and Arcanine, however, I appreciate that Sash/Lum is probably better.
I also think that you should make a reference to how Stealth Rock should be considered as an important battle condition when Pinsir is on the field, especially considering that both Pinsir and his Fire or Flying-type counters are weak to it.
 

Eraddd

One Pixel
is a Community Leader Alumnusis a Smogon Media Contributor Alumnus
Um, just a nitpick, when you say on the choice band set, that Close Combat isn't needed and that quick attack can replace it, could you give a reason why. (Lack of fighting weak pokemon?)
 

supermarth64

Here I stand in the light of day
is a Contributor Alumnus
Um, just a nitpick, when you say on the choice band set, that Close Combat isn't needed and that quick attack can replace it, could you give a reason why. (Lack of fighting weak pokemon?)
Probably because EQ and CC give similar type coverage, and that Quick Attack would be useful for finishing off enemies.

You still would probably want to mention that.
 

VKCA

(Virtual Circus Kareoky Act)
http://www.smogon.com/dp/pokemon/pinsir


[SET]
name: Swords Dance
move 1: Swords Dance
move 2: X-Scissor
move 3: Earthquake
move 4: Stone Edge
item: Life Orb / Leftovers
ability: Mold Breaker
nature: Jolly
EVs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>With Swords Dance boosting its Attack stat to an incredible 658, Pinsir is a force to be reckoned with. X-Scissor will be your main STAB sweeping move, while the other two moves are for coverage. Earthquake hits the physically defensive Poison-, Steel-, Psychic-, and Electric-types that may switch in, like Nidoqueen, Steelix, Slowbro, Uxie, and Registeel, as well as Rotom and Weezing thanks to Mold Breaker./p>
X-sissor would be used against Psychic types, wouldn't it?
 

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