When I first got into netbattle, I found that I was starting to think of things in terms of pokemon battles. Those thought processes on the fringe of consciousness would seem to be parsing the world in terms of how one thing counters another, or of predicting actions and predicting predictions, or of weighing accuracy vs. power. The effect has worn off, but it brought up interesting ideas of how any type of strategy game or game of chance (which pokemon is to an extent) can help us look at what goes on in the world. I'm going to present one way in which I think it helps understanding, and I encourage you all to comment on it, or share your own thoughts about how life and strategy games are related.
I think the main way pokemon can relate to the world is that it immerses us in probability, in way that outcomes are always definite and knowable. Anybody who has played a lot has a very good sense of how reliable a 85% accuracy move is when compared to an 80% accuracy move, for instance. We also see probability in secondary effects of moves. We see how uncommon it is for a game to have no "hax", despite the fact that hax by definition is a low probability event. We see that certain pokemon can afford to use certain moves while other's can't (fast frail Sleep Powder > fast frail Hypnosis), based on the number of times they can attempt to succeed with that move.
I think this relates to us in every day life, just because it lets us understand simple probability a little more intuitively than most. People are often frightened and confused when improbable things happen to them or others around them. I think it helps to have such a definite example of how the absence of improbable events (i.e. the haxless game) is really not what you expect to find in the world.
I think the main way pokemon can relate to the world is that it immerses us in probability, in way that outcomes are always definite and knowable. Anybody who has played a lot has a very good sense of how reliable a 85% accuracy move is when compared to an 80% accuracy move, for instance. We also see probability in secondary effects of moves. We see how uncommon it is for a game to have no "hax", despite the fact that hax by definition is a low probability event. We see that certain pokemon can afford to use certain moves while other's can't (fast frail Sleep Powder > fast frail Hypnosis), based on the number of times they can attempt to succeed with that move.
I think this relates to us in every day life, just because it lets us understand simple probability a little more intuitively than most. People are often frightened and confused when improbable things happen to them or others around them. I think it helps to have such a definite example of how the absence of improbable events (i.e. the haxless game) is really not what you expect to find in the world.