I'm not the greatest battler, and I usually spend most of my time in UU. I decided I might try a NU team, and I think it needs a lot of help. So here it is....
LEAD:
PERSIAN
Technician
Leftovers
Jolly
EVs: 6 HP/252 ATTACK/252 SPEED
Moves:
-Assurance
-Roar
-Fake Out
-U-Turn
The purpose of this lead is to use Fake Out (which has suprising power with Technician and STAB) and to then U-Turn. Later on, once I set up Stealth Rock support, I bring out Persian again. I use another Fake Out, then I Roar until I find something weak. If I feel like it will switch out, I'll use Assurance and if I feel like it'll stay, I'll U-Turn to one of my sweepers. The EVs and Nature are set up to maximize speed and to inflict a lot of damage. I'm finding that it tends to be outspeed often, though.
THE KING:
SLAKING (THE KING)
Truant
Choice Band
Adamant
EVs: 6 HP/ 252 ATTACK/ 252 SPEED
Moves:
-Return
-Earthquake
-Shadow Claw
-Brick Break
This guy is the reason I wanted to try NU. He's so good, yet his ability makes him so bad. I try to use him in a way that nullifies his ability: as a revenge killer. When someone dies, I send him in. He kills them in one hit because of his amazing attack and high speed. After that the opponent tries to switch in something to counter him. If it's a threat, I'll switch to a sweeper who can handle it, and if it can't hurt me, I'll stay and annihilate it. He also serves a great late game sweeper, and no one can really hurt him and he can easily kill anything left.
THE SUPPORT:
ARMALDO
Battle Armor
Leftovers
Impish
EVs: 252 HP/252 ATTACK/6 SPEED
Moves:
-Stealth Rock
-Rapid Spin
-Rock Blast
-X-Scissor
This guy sucks. The only reason I'm using him is because he has both Stealth Rock AND Rapid Spin. No one else in NU can do it. Stealth Rock is very important, though, as it's half the reason why I use Persian. Rapid Spin is also important, as my team has no recovery moves, so entry hazards HURT. X-Scissor is for basic sweeping, and Rock Blast is too, although Rock Blast hits through Substitute.
THE WALL:
WALREIN
Thick Fat
Leftovers
Bold
EVs: 220 HP/240 DEFENSE/50 SPEED
Moves:
-Toxic
-Super Fang
-Brine
-Ice Beam
This guy is great. There is a fool proof strategy. 1)Use Toxic 2)Use Super Fang 3)Use Brine (Also, Brine gets STAB). It's so good it's almost scary. Unfortunately, I can't run hail, but Walrein still recovers HP from Leftovers. Ice Beam is just filler and another STAB move.
SPECIAL SWEEPER:
GRUMPIG
Thick Fat
Leftovers
Modest
EVs: 6 HP/ 252 SPC. ATTACK/ 252 SPEED
Moves:
-Psychic
-Energy Ball
-Power Gem
-Signal Beam
I like Grumpig. I think it works well on this team, especially because it helps me with my fighting weakness. Psychic is there to cover fighting types, and everything else is there for versatility and type coverage. It's suprisingly quick, and it can pack an unexpected punch. Other than that, no extra suprises.
PHYSICAL SWEEPER:
MUK
Sticky Hold
Black Sludge
Adamant
EVs: 252 HP/252 ATTACK/6 SPC. DEFENSE
Moves:
-Brick Break
-Fire Punch
-Poison Jab
-Thunder Punch
Another one of my faves. Once again, suprisingly strong. Poison Jab is for STAB. Brick Break is for versatility and for coverage, as are Fire Punch and Thunder Punch. A great physical sweeper who can even take a hit himself.
This team needs some work. I get torn apart a lot, and I have a lot of losses with them. PLEASE rate my team.
LEAD:
PERSIAN
Technician
Leftovers
Jolly
EVs: 6 HP/252 ATTACK/252 SPEED
Moves:
-Assurance
-Roar
-Fake Out
-U-Turn
The purpose of this lead is to use Fake Out (which has suprising power with Technician and STAB) and to then U-Turn. Later on, once I set up Stealth Rock support, I bring out Persian again. I use another Fake Out, then I Roar until I find something weak. If I feel like it will switch out, I'll use Assurance and if I feel like it'll stay, I'll U-Turn to one of my sweepers. The EVs and Nature are set up to maximize speed and to inflict a lot of damage. I'm finding that it tends to be outspeed often, though.
THE KING:
SLAKING (THE KING)
Truant
Choice Band
Adamant
EVs: 6 HP/ 252 ATTACK/ 252 SPEED
Moves:
-Return
-Earthquake
-Shadow Claw
-Brick Break
This guy is the reason I wanted to try NU. He's so good, yet his ability makes him so bad. I try to use him in a way that nullifies his ability: as a revenge killer. When someone dies, I send him in. He kills them in one hit because of his amazing attack and high speed. After that the opponent tries to switch in something to counter him. If it's a threat, I'll switch to a sweeper who can handle it, and if it can't hurt me, I'll stay and annihilate it. He also serves a great late game sweeper, and no one can really hurt him and he can easily kill anything left.
THE SUPPORT:
ARMALDO
Battle Armor
Leftovers
Impish
EVs: 252 HP/252 ATTACK/6 SPEED
Moves:
-Stealth Rock
-Rapid Spin
-Rock Blast
-X-Scissor
This guy sucks. The only reason I'm using him is because he has both Stealth Rock AND Rapid Spin. No one else in NU can do it. Stealth Rock is very important, though, as it's half the reason why I use Persian. Rapid Spin is also important, as my team has no recovery moves, so entry hazards HURT. X-Scissor is for basic sweeping, and Rock Blast is too, although Rock Blast hits through Substitute.
THE WALL:
WALREIN
Thick Fat
Leftovers
Bold
EVs: 220 HP/240 DEFENSE/50 SPEED
Moves:
-Toxic
-Super Fang
-Brine
-Ice Beam
This guy is great. There is a fool proof strategy. 1)Use Toxic 2)Use Super Fang 3)Use Brine (Also, Brine gets STAB). It's so good it's almost scary. Unfortunately, I can't run hail, but Walrein still recovers HP from Leftovers. Ice Beam is just filler and another STAB move.
SPECIAL SWEEPER:
GRUMPIG
Thick Fat
Leftovers
Modest
EVs: 6 HP/ 252 SPC. ATTACK/ 252 SPEED
Moves:
-Psychic
-Energy Ball
-Power Gem
-Signal Beam
I like Grumpig. I think it works well on this team, especially because it helps me with my fighting weakness. Psychic is there to cover fighting types, and everything else is there for versatility and type coverage. It's suprisingly quick, and it can pack an unexpected punch. Other than that, no extra suprises.
PHYSICAL SWEEPER:
MUK
Sticky Hold
Black Sludge
Adamant
EVs: 252 HP/252 ATTACK/6 SPC. DEFENSE
Moves:
-Brick Break
-Fire Punch
-Poison Jab
-Thunder Punch
Another one of my faves. Once again, suprisingly strong. Poison Jab is for STAB. Brick Break is for versatility and for coverage, as are Fire Punch and Thunder Punch. A great physical sweeper who can even take a hit himself.
This team needs some work. I get torn apart a lot, and I have a lot of losses with them. PLEASE rate my team.