OK, so this is my first RMT and I thought that making a sandstorm team would be a cool idea, and also has a lot of benefits to my team that messes up my opponent.
To start things off, one pokemon needs to set up sandstorm. This falls to either Hippowdon or Tyranitar. I personally prefer Tyranitar, and it can also makes a pretty good lead. It comes with Stealth Rock for obvious reasons. The Chesto Berry lets it take down Smeargle, or other fasting sleeping leads without falling to sleep. Because of Tyranitar's abysmal speed, the anti-priority of Payback doesn't really make a difference and the improved base power after getting hit makes it superior to Crunch. Stone Edge rounds out the set by providing coverage and taking out common flying leads, like Aerodactyl, or pokemon that resist Payback.
Tyranitar @ Chesto Berry
Ability: Sand Stream
EVs: 252 HP/32 Atk/224 SDef
Adamant nature (+Atk, -SAtk)
- Stone Edge
- Stealth Rock
- Rest
- Payback
While Heatran may be slower than Magikarp, Choice Scarf remedies this embarrassing little problem. This Heatran is meant to be a revenge killer, because it can outspeed most Pokemon and KO with its magnificent special attack. Fire Blast provides the main STAB offense, while Dragon Pulse and Earth Power hit the opponent's Pokemon that resist Fire Blast, specifically Heatran and dragons. Explosion lets Heatran go out with quite the bang.
Heatran @ Choice Scarf
Ability: Flash Fire
EVs: 4 Atk/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Fire Blast
- Explosion
- Dragon Pulse
- Earth Power
Rotom-h covers the bases that this team needs. It is a spin-blocker to keep stealth rock and spikes in play. It can absorb status to keep its teammates from being burned and it can burn/paralyze opposing threats to keep them at bay.
Rotom-h @ leftovers
Ability: Levitate
EVs: 252 HP, 120 Def, 136 SDef
Bold Nature
- Rest
- Sleep Talk
- Discharge
- Will-o-wisp
So far, this team has been incredibly weak to Fighting-type attacks, especially the likes of Lucario (if heatran doesn't get a clean switch or if has vacuum wave/Mach Punch) and faster Machamp sets. Gliscor remedies these problems. This version runs more speed than a typical Lucario to outspeed and KO with Earthquake, although a Swords Dance is required to guarantee the kill. Roost improves Gliscor already impressive longevity. Sand Veil lets Gliscor avoid a potential KO and then KO back, even though hyper cutter prevents intimidate from going through, sand veil has proven to be more useful to me. Stone Edge rounds out coverage to hits the Pokemon that are immune to Earthquake.
Gliscor @ Leftovers
Ability: Sand Veil
EVs: 252 HP/40 Atk/216 Spd
Jolly nature (+Spd, -SAtk)
- Swords Dance
- Stone Edge
- Roost
- Earthquake
Where would a sandstorm team be without an annoying staller? Skarmory lays out the Spikes that turn those crucial 2HKOs into OHKOs. Roost lets Skarmory function as a physical tank and dodge a super-effective Thunderpunch or Stone Edge. Whirlwind racks up Spikes/SR damage and resets stat-up sweepers. To prevent Taunt from ruining Skarmory, the pathetic Brave Bird has to be added, but it can also finish off a very weak pokemon.
Skarmory @ Leftovers
Ability: Keen Eye
EVs: 252 HP/88 Def/16 Spe/ 152 SpD
Impish nature (+Def, -SAtk)
- Brave Bird
- Roost
- Spikes
- Whirlwind
With almost every pokemon on this team being offensive, Wish support is incredibly effective. Protect allows Vaporeon to stall by itself and take a Wish. Surf is there as reliable STAB, while HP[Electric] lets it take on Gyarados and Skarmory. It can also sponge a water attack to add to its reliability.
Vaporeon @ Leftovers
Ability: Water Absorb
EVs: 188 HP/252 Def/68 Spd
Bold nature (+Def, -Atk)
- Hidden Power [Electric]
- Surf
- Wish
- Protect
Italics = edit
Delko, I didn't change the Tyranitar set, because (1) rotom-a's only way of beating Ttar is to burn it and rest can overcome that, and (2) tyranitar is a lead AKA it will be taking a spore/sleepowder from a faster smeargle/ roserade and it needs to survive and take it out.
Thanks,
Server_Crash
To start things off, one pokemon needs to set up sandstorm. This falls to either Hippowdon or Tyranitar. I personally prefer Tyranitar, and it can also makes a pretty good lead. It comes with Stealth Rock for obvious reasons. The Chesto Berry lets it take down Smeargle, or other fasting sleeping leads without falling to sleep. Because of Tyranitar's abysmal speed, the anti-priority of Payback doesn't really make a difference and the improved base power after getting hit makes it superior to Crunch. Stone Edge rounds out the set by providing coverage and taking out common flying leads, like Aerodactyl, or pokemon that resist Payback.
Tyranitar @ Chesto Berry
Ability: Sand Stream
EVs: 252 HP/32 Atk/224 SDef
Adamant nature (+Atk, -SAtk)
- Stone Edge
- Stealth Rock
- Rest
- Payback
While Heatran may be slower than Magikarp, Choice Scarf remedies this embarrassing little problem. This Heatran is meant to be a revenge killer, because it can outspeed most Pokemon and KO with its magnificent special attack. Fire Blast provides the main STAB offense, while Dragon Pulse and Earth Power hit the opponent's Pokemon that resist Fire Blast, specifically Heatran and dragons. Explosion lets Heatran go out with quite the bang.
Heatran @ Choice Scarf
Ability: Flash Fire
EVs: 4 Atk/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Fire Blast
- Explosion
- Dragon Pulse
- Earth Power
Rotom-h covers the bases that this team needs. It is a spin-blocker to keep stealth rock and spikes in play. It can absorb status to keep its teammates from being burned and it can burn/paralyze opposing threats to keep them at bay.
Rotom-h @ leftovers
Ability: Levitate
EVs: 252 HP, 120 Def, 136 SDef
Bold Nature
- Rest
- Sleep Talk
- Discharge
- Will-o-wisp
So far, this team has been incredibly weak to Fighting-type attacks, especially the likes of Lucario (if heatran doesn't get a clean switch or if has vacuum wave/Mach Punch) and faster Machamp sets. Gliscor remedies these problems. This version runs more speed than a typical Lucario to outspeed and KO with Earthquake, although a Swords Dance is required to guarantee the kill. Roost improves Gliscor already impressive longevity. Sand Veil lets Gliscor avoid a potential KO and then KO back, even though hyper cutter prevents intimidate from going through, sand veil has proven to be more useful to me. Stone Edge rounds out coverage to hits the Pokemon that are immune to Earthquake.
Gliscor @ Leftovers
Ability: Sand Veil
EVs: 252 HP/40 Atk/216 Spd
Jolly nature (+Spd, -SAtk)
- Swords Dance
- Stone Edge
- Roost
- Earthquake
Where would a sandstorm team be without an annoying staller? Skarmory lays out the Spikes that turn those crucial 2HKOs into OHKOs. Roost lets Skarmory function as a physical tank and dodge a super-effective Thunderpunch or Stone Edge. Whirlwind racks up Spikes/SR damage and resets stat-up sweepers. To prevent Taunt from ruining Skarmory, the pathetic Brave Bird has to be added, but it can also finish off a very weak pokemon.
Skarmory @ Leftovers
Ability: Keen Eye
EVs: 252 HP/88 Def/16 Spe/ 152 SpD
Impish nature (+Def, -SAtk)
- Brave Bird
- Roost
- Spikes
- Whirlwind
With almost every pokemon on this team being offensive, Wish support is incredibly effective. Protect allows Vaporeon to stall by itself and take a Wish. Surf is there as reliable STAB, while HP[Electric] lets it take on Gyarados and Skarmory. It can also sponge a water attack to add to its reliability.
Vaporeon @ Leftovers
Ability: Water Absorb
EVs: 188 HP/252 Def/68 Spd
Bold nature (+Def, -Atk)
- Hidden Power [Electric]
- Surf
- Wish
- Protect
Italics = edit
Delko, I didn't change the Tyranitar set, because (1) rotom-a's only way of beating Ttar is to burn it and rest can overcome that, and (2) tyranitar is a lead AKA it will be taking a spore/sleepowder from a faster smeargle/ roserade and it needs to survive and take it out.
Thanks,
Server_Crash