My Take on Baton Pass

My Take on Baton Pass

Introduction

Roughly a month ago, I decided I would like to make a competitive baton pass team. Well, that didn’t go so well. I was off and on for over three weeks trying to make baton pass work. I got two things from that experience, about six failed baton pass teams and the knowledge of why baton pass teams seem to fail so much. I compiled all of the reasons baton pass teams fail, and I began to work around it.

-Having so many baton passers leaves a lot of places for errors
-Taunt and whirlwind are catastrophic for you
-If you don’t get a speed pass early in the game, you lose
-Most of the time when you do actually get a baton pass chain off, you don’t even kill all of their Pokémon
-Status effects on your teams receiver will kill you

With those problems in mind, I began to design a new team to avoid these errors. I started off by limiting myself to two baton passers to keep the team simple and take out a lot of things that can go wrong. Next I decided to make sure taunt was on all of my passers, this would prevent the other team from taunting and/or phasing. Lastly I added a strong group of Pokémon to clean up whatever mess is left after I make the pass. After I finished this team, I got it to 1450 on the ladder (which is fairly high for me) so I feel good about this team. I still feel as if the team could have some improvement though.

Meet the Team


Azelf @ Light Clay
Ability: Levitate
EVs: 252 HP/4 Def/252 Spd
Jolly nature (+Spd, -SAtk)
- Explosion
- Light Screen
- Reflect
- Taunt

Dual-Screen Azelf, so far the best lead I have tried and a surefire way to keep my baton passer alive. Azelf opens the game with Reflect or Light-Screen; depending on which is better suited to the moment. Because of his speed, this guy can get up a screen before almost any lead can get off an attack. With a quick boost to defense, Azelf becomes surprisingly bulky. After a screen, Azelf is 2-3HKOed by Tyranitar, 3HKOed by Metagross, and 3HKOed by lead champ. This allows him to get off both screens and possibly an explosion vs. most leads. Also stopping non-offence leads from setting up with taunt. The only leads I have a problem with are Jirachi and Aerodactyl. Who I usually just which to smeargle or metagross on respectively.
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Gliscor (F) @ Lum Berry
Ability: Hyper Cutter
EVs: 252 HP/60 Spd/196 SDef
Timid nature (+Spd, -Atk)
- Rock Polish
- Swords Dance
- Taunt
- Baton Pass

This is my baton passer, with screens up; this thing never fails to get a pass off. Generally I start with Polish, then follow it up with two SDs. If I am against a Pokémon who I know will taunt or phase, I am able to counter it with a quick taunt. The Lum berry on this thing has saved me so many times; whether it be a stray freeze from an ice beam, a smeargle trying to sleep me, or even the rare paralysis from a stun spore. With the EVs, Gliscor reaches 470 speed after one sword dance. While stilling being able to be 3HKOed by lead Swampert’s Icebeam, 2HKOed by LO Starmies Ice Beam, and 2HKOed by Weavile’s ice punch. This gives me at least a Polish against those three and a Polish and two SDs against everyone else.
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Smeargle (F) @ Leftovers
Ability: Own Tempo
EVs: 96 HP/120 Def/252 Spd/40 SDef
Jolly nature (+Spd, -SAtk)
- Baton Pass
- Ingrain
- Spore
- Substitute

Smeargle was originally my answer to phasing, but most of the time a taunt from Gliscor solves phasing. Now I mostly use him for a spore, a sub pass, or as cannon folder. He is also my best answer to trick-scarf Pokémon, he switches in when I expect a scarf and follows it up with spore, and then I get a switch to whatever part of the Baton pass I was on, basically a reset button. Another problem is when a choice rotom/gengar is spamming shadow ball on Gliscor, I am unable to baton pass into machamp because I will get OHKOed. Therefore I pass to smeargle (who is immune to shadow ball) and spore the switch in. Then I get up a sub and pass to Machamp. I am probably going to replace him; I just need to find a pokemon who can fill his narrow role.
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Machamp (M) @ Lum Berry
Ability: No Guard
EVs: 252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Dynamicpunch
- Fire Punch
- Ice Punch
- Thunderpunch

BEAST, Machamp is beast. This is my main pass recipient, after two SDs, he OHKO the whole entire metagame. With one SD he OKHO’s everyone except Swampert and Cresselia. Lum berry is there to save me from status moves the turn he is passed in. He has good bulk so the only time he has a problem getting in is against Gengar and Togekiss, who I can both stop with my alternate recipient: Metagross. The EVs in speed give him the same speed as a boosted Agiligross after a polish.
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Metagross @ Life Orb
Ability: Clear Body
EVs: 112 HP/252 Atk/12 Def/132 Spd
Adamant nature (+Atk, -SAtk)
- Earthquake
- Meteor Mash
- Thunderpunch
- Bullet Punch

This is basically agiligross minus the agility. Whenever I am unable to get a SD off on Gliscor, this guy comes in. He operates the same as a standard agiligross after getting passed a Polish, he is able to handle most pokemon notwithstanding Swampert and Rotom. With BP, this guy is also my answer to Aerodactyl and Crobat. If they are in the lead spot, I imdeiatly switch to this guy to handle it, afterwords he becomes a suicide poke. The EVs allow him to outspeed timid choice scarf Heatran, who is the biggest threat to this set.
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Kingdra (F) @ Chesto Berry
Ability: Swift Swim
EVs: 48 HP/96 Atk/80 Def/164 Spd/120 SDef
Adamant nature (+Atk, -SAtk)
- Dragon Dance
- Rest
- Outrage
- Waterfall

I can’t believe I never see anyone using Chesto Kingdra. This thing is like a god, most of the time it comes in after all my Machamp/Metagross are done sweeping and proceeds wipe out the rest of their team. For every game were I have used this pokemon, I have gotten at least one kill, usually two and occasionally more. The Idea of this set is come in and starts Dragon Dancing. Then you keep Dragon Dancing until you will be unable to survive another attack. After that you rest, and you usually end up with 825 attack, 735 speed, and ~80% health. Kingdra’s typing lets you hit with STAB Waterfall and Outrage for neutral on every OU pokemon. bar Empoleon. Another great thing about Kingdra is that there is no easy way to deal with him. He has only one x2 weakness to a type that few pokemon have. He has lots of resistances that ensure his survivability. Not to mention, no priority attack hits him x2 and the strongest priority attack (BP from CB Scizor) hits him for half damage. 164 EVs boost Kingdra's Speed so that it can outspeed base 115 Pokémon after a single Dragon Dance and outspeed +1 Speed-increasing natured base 100s after two.
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Threat List

Defensive Threats:

Blissey – Machamps Dynamic Punch OKHOs it w/o a SD. Basically everyone else can 2HKO w/o any boosts.

Bronzong – Machamp OHKOs with Dynamic punch or Fire Punch, I use Dynamic when in doubt of levitate.

Celebi – Need 2 SDs to OHKO, if they have psychic, they can be troublesome can be troublesome.

Cresselia – Probably my biggest threat, if I don’t have 2 SDs then it can set up dualscrenes and ruin my sweep

Forretress – OHKOs with fire punch

Gliscor – OHKO with ice punch

Gyarados – OHKO with thunder punch

Hippowdon – OHKOs after 2 SDs

Jirachi - OHKOs after one SD

Rotom-A – OHKOs after one 2 SDs with any punch

Skarmory – OHKOs after one SD

Snorlax – OHKOs after one SD with Dynamic Punch

Suicune – 50% chance to OHKO with a 2 SD Dynamic Punch. When factoring in confusion, they have a 25% chance to get a hit off that will do low damage.

Swampert – OHKOs after one SD with dynamic punch

Tyranitar – Machamp OHKOs with Dynamic Punch

Vaporeon – OHKOs after two SD

Zapdos – Ice Punch OHKOs a physically defensive Zapdos after 2 SDs


Offensive Threats:

Azelf – Most of the Azelf leads just stealth rock to start against me, I taunt to prevent them from taunting then set up screens.

Breloom – Machamp OHKOs afte one SD

Gengar- Machamp OHKOs with any punch

Gyarados – OHKO with thunderpuch

Heatran – Machamp out speeds scarf variants and OHKOs all variants after 1 SD

Infernape – OHKOs with dynamic punch

Jolteon – Champ outspeeds and OHKOs

Kingdra – Dynamic punch OHKOs after one SD

Lucario- Machamp OHKOs

Machamp – OHKOs with dynamic punch

Magnezone – OHKOs after one SD

Mamoswine – OHKOs with dynamic punch

Metagross – OHKOs after one SD

Scizor – OHKOs with fire punch, bullet punch OKHOs champ though. Usually if my Gliscor has enough health for another pass, I will switch to Kingdra and get a couple DDs.

Starmie – OHKOs with thunder punch

Tyranitar – OHKOs with dynamic punch
 
I like this team and i love baton pass teams, one thing on your gliscor is that it has hypercutter and sandveil would be more convenient when sandstorm is up
 

Super Mario Bro

All we ever look for
I must express my disapproval of this team because Dual Screens Gliscor Baton Pass teams are impossible to beat. AAAAAAAAAA

Very good team, though. I think you should use this Metagross baton pass receiver set, for increased efficiency. Life Orb is not needed as you are getting plenty of power from the Swords Dances Gliscor is passing you. Plus, recoil makes Meta more prone to revenge kills.

Metagross @ Lum Berry/Muscle Band
Adamant Nature
EVs: 40 HP/252 Atk/216 Spe
-Zen Headbutt
-Meteor Mash
-Earthquake
-ThunderPunch

Speed EVs allow you to outspeed +Natured Scarf Natured Base 90s with a +2 Speed Boost.

Credit goes to RL for this awesome set!
 
When ever I do get a SD pass, I usually go to Machamp. The purpose of Metagross is to come in if I can only get a speed pass or they are using an attack that would OHKO Machamp on the switch.

I kinda need BP to deal with Aerodactyl leads. Even though Zenheadbut gives me better coverage.
 
Idea for Machamp: You could possibly run the Guts ability, allowing him to take burns and toxic nicely. But that is just an option. If you did that I would suggest Close Combat over Dynamic Punch.
 

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