#638 Kobaruon --
Kobaruon it's one of the three Fighting type legendaries that can be found in the Isshu region. The first notable difference from the other members of the trio is its awesome typing. Thanks to its ability, immunity to Toxic Spikes, numerous 4x and 2x resistances and impressive physical bulkyness it has many opportunities to switch in.
Type Chart:
Immunities:
0.25x
0.50x
1.00x
2.00x
Base Stats: Hp 91- Atk 90- Def 129-SAtk 90-SDef 72- Spe 108
Ability: Heart of Justice (Attack rises if you are hit with a Dark-type attack)
Movepool:
- Move Tutor: None
- Pre-Evo moves: None
- Egg Moves: None (Genderless)
- Level-Up moves: Lv1: Quick Attack, Lv1: Leer, Lv7: Double Kick, Lv13: Metal Claw, Lv19: Take Down, Lv25: Helping Hand, Lv31: Mirror Type, Lv37: Iron Head, Lv42: Sacred Sword, Lv49: Swords Dance, Lv55: Assist Power, Lv61: Dragon Tail, Lv67: Metal Burst, Lv73:Close Combat.
- Learnable TMs: TM01 - Claw Sharpen, TM04 - Calm Mind, TM05 - Roar, TM06 - Toxic, TM10 - Hidden Power, TM12 - Taunt, TM15 - Hyper Beam, TM17 - Protect, TM20 - Safeguard, TM21 - Frustration, TM27 - Return, TM32 - Double Team, TM33 - Reflect, TM37 - Sandstorm, TM40 - Aerial Ace, TM42 - Facade, TM44 - Rest, TM48 - Troll, TM52 -Focus Blast, TM54 - False Swipe, TM67 - Get Even, TM68 - Giga Impact, TM69 -Rock Polish, TM71 - Stone Edge, TM72 - Volt Charge, TM73 - Thunder Wave, TM75 - Swords Dance, TM77 - Psych Up, TM81 - X-Scissor, TM83 - Cheer Up, TM84 - Poison Jab, TM87 - Swagger, TM90 - Substitute, TM91 - Flash Cannon, TM94 - Rock Smash, HM01 - Cut, HM04 - Strength.
Name - Category - Type - PP - Base Power - Acc - Effect
Dragon Tail - Physical - Dragon - 10 - 60 - 90 - Forces the target to switch.
Cheer Up - Other - Normal - 30 --- - --- - Raises the user's Atk and SpAtk.
Volt Charge - Special - Electric - 20 - 70 - 100 - After this attack is used, if this attack is successful, if user has at least 1 HP, and if user's party has at least one non-active Pokémon and the opposing Pokemon's party has at least one unfainted Pokémon that isn't an egg, this attack causes the user to switch even if it cannot switch. (The new Pokémon becomes active immediately. Effect of Destiny Bond and Grudge takes precedence over this attack's effect.)
Sacred Sword - Physical - Fighting - 20 - 90 - 100 - Ignores target's stat changes.
Dragon Tail - Physical - Dragon - 10 - 60 - 90 - Forces the target to switch.
Cheer Up - Other - Normal - 30 --- - --- - Raises the user's Atk and SpAtk.
Volt Charge - Special - Electric - 20 - 70 - 100 - After this attack is used, if this attack is successful, if user has at least 1 HP, and if user's party has at least one non-active Pokémon and the opposing Pokemon's party has at least one unfainted Pokémon that isn't an egg, this attack causes the user to switch even if it cannot switch. (The new Pokémon becomes active immediately. Effect of Destiny Bond and Grudge takes precedence over this attack's effect.)
Sacred Sword - Physical - Fighting - 20 - 90 - 100 - Ignores target's stat changes.
Swords Dance
Kobaruon @ Life Orb
Nature: Jolly (+Spe, -SAtk)
EVs 4 HP / 252 Atk / 252 Spe
- Swords Dance
- Close Combat/Sacred Sword
- Iron Head/Stone Edge
- Taunt
This set is very straightforward as max speed and attack are necessary to pull off a sweep. With Swords Dance Kobaruon can boost its mediocre Attack to a number of 612 after a single turn. Close Combat packs a lot of power and has good coverage with Iron Head, its second STAB move, which also comes with a nice 30% chance of flinching the target. CC can be replaced with Sacred Sword if Defenses drop are a problem. Stone Edge is a good secondary option to hit those pesky Flying types harder while keeping offensive coverage against Ghosts. Taunt is the best option for the last move slot as it gives Kobaruon the opportunity to set up against a wider range of Pokémon.
Offensive Calm Mind
Kobaruon @ Leftovers/Life Orb
Nature: Timid (+Spe, -Atk)
EVs 4 HP / 252 SAtk / 252 Spe
- Calm Mind
- Flash Cannon
- Focus Blast
- Taunt
This set is very similar to Sub-CM Rachi but has quiet a few advantages over it such as an higher speed stat, better coverage and Taunt. With Calm Mind Kobaruon is able to boost both Special stats, making it quiet difficult to take down without super effective moves and turning it into an offensive power house after few turns. Taunt is necessary on this set to stop opponents that rely on status aliments or phazing moves. Note that this set is generally inferior to the Physically based one due to less offensive power and the shaky accuracy of Focus Blast.
Other Options:
Kobaruon's movepool and base stats are decent enough to let it run a physically defensive with also a few support moves like T-Wave and Reflect despite being weak to two of the most common physical type moves (Ground and Fighting). A mixed set based on Cheer Up may be used as a mid game wall-breaker but other Pokés are able to do it better; a defensive Calm Minder may sound good on paper but is probably not going to work in such an offensive metagame.
Commentary:
Kobaruon is a very balanced Pokémon and with its good typing and bulkyness it can switch in against some of the most threating Pokés and set up in their faces and the fact that it can run both a Physical and a Special offensive set with Taunt support makes it more difficult to counter.
Conclusion:
How do you think Kobaruon will affect the metagame? What's your opinion about this new Pokémon that B/W gave us? What are its best counters and team mates?
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