I'm new to the entire pokemon competitive scene, but I've found fun in playing the UU metagame. I've tried creating teams on my own but I always end up on a losing streak. I know some of the problem is my lack of knowledge of the pokemon I am facing but I think that will come with time, and I just need a working team. So please could you give a look at this and help me out a little.
Sneasel @ Focus Sash
EVs: 4 HP/252 Atk/252 Spd
Jolly Nature (+Spd -SpAtk)
- Taunt
- Pursuit
- Counter
- Ice Shard
I can't really make a list of match ups vs. leads, but normally I'll Taunt when I predict a SR/status move. I counter against Ambipoms because most of them don't know that Sneasel's ability negates flinching, so their fake-outs fail. I pursuit against any psychic type because 90% of the time they switch.
Milotic @ Leftovers
EVs: 248 HP/252 Def/8 Spd
Bold Nature (+Def -Atk)
- Recover
- Surf
- Hidden Power (Grass)
- Ice Beam
I send this out against other bulky waters or to take most physical hits. I get stuck a lot with Chansey and Lanturn or other Milotics who just try to stall me out.
Claydol @ Leftovers
EVs: 252 HP/144 Def/114 SpAtk
Bold Nature (+Def -Atk)
- Stealth Rock
- Rapid Spin
- Earth Power
- Psychic
Mainly to get rocks in, and get their rocks out. I like to keep it alive as long as the other users SRer is in play because SR gives Swellow a problem. I have trouble getting Spiritombs out who block the rapid spin. Those who predict well normally get their Spiritomb in before me.
Weezing @ Leftovers
EVs: 252 HP/252 Def/4 SpAtk
- Flamethrower
- Thunderbolt
- Pain Split
- Haze
This helps me with Venasaur and also bulky pokemon who curse. I'll be lucky if I can get a haze on on Dragon Dancer or Swords Dancer but that's basically what Haze is for. FT and TB are for coverage and pain split allows me to heal.
Swellow @ Flame Orb
EVs: 252 Atk/4 Def/252 Spd
- U-Turn
- Brave Bird
- Facade
- Pursuit
Great at revenge killing anything that's not steel, but takes a hit from SR which is why claydol is there. Flame Orb takes advantage of Guts to get an automatic +1 attack. Outspeeds nearly anything that isn't Scarfed in UU.
Blaziken @ Choice Band
Evs: 252 Atk/252 Spd/252 SpDef
- Flare Blitz
- Superpower
- Stone Edge
- Thunder Punch
He's good to have in times where I just need something fainted with good type coverage.
I'm willing on changing any pokemon, or any set. If I find the changed set doesn't suit me I can always change back,
Sneasel @ Focus Sash
EVs: 4 HP/252 Atk/252 Spd
Jolly Nature (+Spd -SpAtk)
- Taunt
- Pursuit
- Counter
- Ice Shard
I can't really make a list of match ups vs. leads, but normally I'll Taunt when I predict a SR/status move. I counter against Ambipoms because most of them don't know that Sneasel's ability negates flinching, so their fake-outs fail. I pursuit against any psychic type because 90% of the time they switch.
Milotic @ Leftovers
EVs: 248 HP/252 Def/8 Spd
Bold Nature (+Def -Atk)
- Recover
- Surf
- Hidden Power (Grass)
- Ice Beam
I send this out against other bulky waters or to take most physical hits. I get stuck a lot with Chansey and Lanturn or other Milotics who just try to stall me out.
Claydol @ Leftovers
EVs: 252 HP/144 Def/114 SpAtk
Bold Nature (+Def -Atk)
- Stealth Rock
- Rapid Spin
- Earth Power
- Psychic
Mainly to get rocks in, and get their rocks out. I like to keep it alive as long as the other users SRer is in play because SR gives Swellow a problem. I have trouble getting Spiritombs out who block the rapid spin. Those who predict well normally get their Spiritomb in before me.
Weezing @ Leftovers
EVs: 252 HP/252 Def/4 SpAtk
- Flamethrower
- Thunderbolt
- Pain Split
- Haze
This helps me with Venasaur and also bulky pokemon who curse. I'll be lucky if I can get a haze on on Dragon Dancer or Swords Dancer but that's basically what Haze is for. FT and TB are for coverage and pain split allows me to heal.
Swellow @ Flame Orb
EVs: 252 Atk/4 Def/252 Spd
- U-Turn
- Brave Bird
- Facade
- Pursuit
Great at revenge killing anything that's not steel, but takes a hit from SR which is why claydol is there. Flame Orb takes advantage of Guts to get an automatic +1 attack. Outspeeds nearly anything that isn't Scarfed in UU.
Blaziken @ Choice Band
Evs: 252 Atk/252 Spd/252 SpDef
- Flare Blitz
- Superpower
- Stone Edge
- Thunder Punch
He's good to have in times where I just need something fainted with good type coverage.
I'm willing on changing any pokemon, or any set. If I find the changed set doesn't suit me I can always change back,