Well this is the first time I’ve posted a team on here. But I’ve been tweaking my mono steel team for a while and i might as well see what people think of it. It does pretty well, i've ammassed a good amount of wins with it. But other times it just gets destroyed! I cringe everytime i see infernape. Holy crap! even with Skarmory and Jirachi and Heatran to counter him they might as well be pulling out a mewtwo on me. anyways without further ado..
Lucario @ Focus Sash
Inner Focus
EVS: 252 ATK 252 SPE 4 DEF
Adamant Nature
- Bulk UP
- Bullet Punch
- Close Combat
- Ice Punch
I use bulk up to undo the damage done by Close Combat as much as I can as well as boost his attack I could easily go with swords dance but meh. Can’t really go wrong with ice punch on a steel team with the weakness to ground and also it also helps with zapdos who can be a pain in the ass for my team. Bullet Punch is nice because certain sucide leads like to start off with taunt like for ex Areodayctle who is weak to BP. Usually I can keep him from setting up Stealth Rock all together if he decides to start off with taunt.
Scissor @ Life Orb
Technician
EVS: 252 ATK 252 SPE 4 DEF
Jolly Nature
- Bullet Punch
- Night Slash
- Swords Dance
- Roost
I think having both Lucario and Scizzor might be a little excessive. I’ve been thinking of replacing one of them with Fortress. (Probably Lucario) but i need to figure out how to use him first and how he'll work with skarmory. I switch in on something He resists and get a free swords dance. I chose night slash over X-Scizzor because I’ve was having MAJOR issues with Rotom. Roost offsets the effect of Life Orb and with his High Def keeps him sweeping nice and long. Until someone pulls out flame thrower. Then I switch to..
Hetran @ Sucha Berry
Flash Fire
EVS: 252 SpATK 252 SPD 252 DEF 6
Modest Nature
- Earth Power
- Flame Thrower
- Flash Cannon
- Hidden Power (grass)
Probably the back bone of my team since it absorbs fire damage and can kill the what is hopefully the teams only fire attacker with earth power.( Ironically this makes him my best Hetran counter lol) I recently change the HP from Electric to Grass in case I run across any Swamperts. My other Fire counter is a lot more fun.
Magnezone @ Occa Berry (:D)
Magnet Pull
EVS: 252 SpATK 252 SpDf 4 DEF
Calm Nature
- Thunder Bolt
- Flash Cannon
- Magnet Rise
- Mirror Coat.
Magnezone was must because I was having issues killing Skarmory. I know I have heatrann but people are usually pretty good at protecting their Skarmory. Anyways this is fun because it works almost all the time any they never see it coming. Usually when Hetran Dies I’ll take out magnezone. Using the Occa Berry and a maxed out SpDf Stat I absorb the hit and use mirror coat to do a OHKO. Taking care of my fire problem for good.OMG so much fun! Not as much fun when they use a physical fire attack :(. Flash cannon is just a nice neutral stab move. I can’t think of anything else to put there. Magnet Rise.. Idk I have magnet rise on my Jolteon and it works pretty well for him but it’s not really the same when you’re as slow as Magnezone. I usually do it first turn when I expect them to switch to something with earthquake. Or if I can’t set up magnet Rise ill switch to…
(what i might do is replace either magnet rise or flash cannon with HP fire so i can trap and kill any steel type i want :D. idk. what do you think about that?)
Skarmory @ Shed Shell
Keen Eye
EVS: 6 ATK 252 HP 252DEF
Adamant Nature
- Brave Bird
- Roost
- Spikes
- Whirlwind
Essential part of my team for his ability to switch in on EQ and set up spikes. Spikes and whirl wind is pretty much my go to strategy when I can’t figure out how to deal with a certain Pokémon. As much as Infernape Inferapes my team it would be a lot worse without Skarmory stacking spikes and having brave bird handy. Roost is there so I can be a Dbag and constantly heal. I go with shed shell to escape magnezone.
Jirachi @ Leftovers
Serene Grace
EVS: 106 Spd 152 SpAtk 252 SPdef
Calm Nature
- Calmind
- Phychic
- Thunderbolt
- Wish
Jirachi is great because I can switch him in on thunderbolt to protect Skarmory. And absorb pretty much any other SpAtk besides a fire one. I kinda have this policy of not putting anyone on my Shoddy team I can’t realistically get in my DS game (since the whole point is to test out your team before wasting hours building it on the DS) so you can imagine how thrilled I was when I got him at GameStop when I picked up SS. He makes a great special sweeper when I calm mind stall long enough. Wish is fun because it you can not only heal yourself but others. Thunderbolt is fun because of Serene Grace. Don’t suggest flinch hax its kinda lame :P. But yea I basically Just Calmind and sweep as much as possible. This guy has helped me whith a lot of come backs. Sometimes I’ll be down to my last 2 pokes and ill do a clean sweep for the win lol.
Cold Steel
Inner Focus
EVS: 252 ATK 252 SPE 4 DEF
Adamant Nature
- Bulk UP
- Bullet Punch
- Close Combat
- Ice Punch
I use bulk up to undo the damage done by Close Combat as much as I can as well as boost his attack I could easily go with swords dance but meh. Can’t really go wrong with ice punch on a steel team with the weakness to ground and also it also helps with zapdos who can be a pain in the ass for my team. Bullet Punch is nice because certain sucide leads like to start off with taunt like for ex Areodayctle who is weak to BP. Usually I can keep him from setting up Stealth Rock all together if he decides to start off with taunt.
Technician
EVS: 252 ATK 252 SPE 4 DEF
Jolly Nature
- Bullet Punch
- Night Slash
- Swords Dance
- Roost
I think having both Lucario and Scizzor might be a little excessive. I’ve been thinking of replacing one of them with Fortress. (Probably Lucario) but i need to figure out how to use him first and how he'll work with skarmory. I switch in on something He resists and get a free swords dance. I chose night slash over X-Scizzor because I’ve was having MAJOR issues with Rotom. Roost offsets the effect of Life Orb and with his High Def keeps him sweeping nice and long. Until someone pulls out flame thrower. Then I switch to..
Flash Fire
EVS: 252 SpATK 252 SPD 252 DEF 6
Modest Nature
- Earth Power
- Flame Thrower
- Flash Cannon
- Hidden Power (grass)
Probably the back bone of my team since it absorbs fire damage and can kill the what is hopefully the teams only fire attacker with earth power.( Ironically this makes him my best Hetran counter lol) I recently change the HP from Electric to Grass in case I run across any Swamperts. My other Fire counter is a lot more fun.
Magnet Pull
EVS: 252 SpATK 252 SpDf 4 DEF
Calm Nature
- Thunder Bolt
- Flash Cannon
- Magnet Rise
- Mirror Coat.
Magnezone was must because I was having issues killing Skarmory. I know I have heatrann but people are usually pretty good at protecting their Skarmory. Anyways this is fun because it works almost all the time any they never see it coming. Usually when Hetran Dies I’ll take out magnezone. Using the Occa Berry and a maxed out SpDf Stat I absorb the hit and use mirror coat to do a OHKO. Taking care of my fire problem for good.OMG so much fun! Not as much fun when they use a physical fire attack :(. Flash cannon is just a nice neutral stab move. I can’t think of anything else to put there. Magnet Rise.. Idk I have magnet rise on my Jolteon and it works pretty well for him but it’s not really the same when you’re as slow as Magnezone. I usually do it first turn when I expect them to switch to something with earthquake. Or if I can’t set up magnet Rise ill switch to…
(what i might do is replace either magnet rise or flash cannon with HP fire so i can trap and kill any steel type i want :D. idk. what do you think about that?)
Keen Eye
EVS: 6 ATK 252 HP 252DEF
Adamant Nature
- Brave Bird
- Roost
- Spikes
- Whirlwind
Essential part of my team for his ability to switch in on EQ and set up spikes. Spikes and whirl wind is pretty much my go to strategy when I can’t figure out how to deal with a certain Pokémon. As much as Infernape Inferapes my team it would be a lot worse without Skarmory stacking spikes and having brave bird handy. Roost is there so I can be a Dbag and constantly heal. I go with shed shell to escape magnezone.
Serene Grace
EVS: 106 Spd 152 SpAtk 252 SPdef
Calm Nature
- Calmind
- Phychic
- Thunderbolt
- Wish
Jirachi is great because I can switch him in on thunderbolt to protect Skarmory. And absorb pretty much any other SpAtk besides a fire one. I kinda have this policy of not putting anyone on my Shoddy team I can’t realistically get in my DS game (since the whole point is to test out your team before wasting hours building it on the DS) so you can imagine how thrilled I was when I got him at GameStop when I picked up SS. He makes a great special sweeper when I calm mind stall long enough. Wish is fun because it you can not only heal yourself but others. Thunderbolt is fun because of Serene Grace. Don’t suggest flinch hax its kinda lame :P. But yea I basically Just Calmind and sweep as much as possible. This guy has helped me whith a lot of come backs. Sometimes I’ll be down to my last 2 pokes and ill do a clean sweep for the win lol.