I have always played hyper offense teams, but ive been losing many battles. So I tried a heavy stall team and I found that it suits my playstyle. This team has been amazing so far. My winstreak has skyrocketed with this team which is surprising considering this is my first stall team and I just started wifi battling recently.
*CHANGES in BOLD*
Hippowdon
Nature: Impish
Ability: Sandstream
Item: Leftovers
252 HP/ 152 Def/ 104 Sp Def
-Earthquake
-Slack Off
-Stealth Rock
-Roar
I replaced Skarmory with Hippowdon since everyone has suggested it. It seemed redundant to have fort and skarm. The reason I used skarm in the first place because of DD Kingdra and Dragonite, but I have suicune to take care of them. I tested out hippowdon and it has improved my team in terms of synergy with the rest of my team since it resists electric attacks. Most importantly, it made my Infernape problem a lot easier. Choice banders and metagross especially the ones with thunderpunch are a lot easier to handle since it can take strong hits on the switch. That is what made hippowdon better than skarm for my team. A nice bonus is the sand stream ability. Rain Dance teams can be somewhat problematic if either blissey or suicune is dead.
Forretress
Nature: Careful
Ability: Sturdy
Item: Leftovers
252 HP/ 6 Def/ 252 Sp Def
-Toxic Spikes
-Stealth Rock
-Rapid Spin
-Payback
Toxic spikes and stealth rock complete my entry hazard abuse. I chose forretress because it is reliable as Skarmory because of its defenses. I am always guaranteed stealth rocks and maybe toxic spikes if I’m lucky. This stall team is meant to cause a lot of switches and so toxic spikes is essential just in case blissey can’t toxic. Every stall needs rapid spin because I found when using this team, I switch a lot too since I go from skarm to bliss and bliss to skarm. Payback is for ghosts.
Blissey
Nature: Calm
Ability: Natural Cure
Item: Leftovers
24 HP/ 252 Def/ 232 Sp Def
-Seismic Toss
-Aromatherapy
-Toxic
-Softboiled
Blissey completes my skarm/bliss combo. I chose calm nature since I am using a physically defensive skarmory. And so I did not really find the need to use bold. Also, zapdos can sweep the rest of my team and I found that Calm Blissey was the best way to counter and outstall any zapdos. I just switch to skarm when needed and it has worked for very well. With calm nature and 232 Sp def EV’s, Blissey can take choice specs azelf, life orb zapdos etc. like a boss. Will-o-wisp and toxic can be a big pain for stall teams, so I chose Blissey because it is a reliable cleric. Seismic Toss is good for out stalling zapdos, suicune, heatran, magnezone etc. I have toxic just in case I don’t get toxic spikes up. Also, blissey can force a lot of switches. I predict the switch and go for toxic.
Spiritomb
Nature: Calm
Ability: Pressure
Item: Leftovers
252 HP/ 140 Def/ 116 Sp Def
-Rest
-Pursuit/Sleep Talk
-Shadow Ball
-Hidden Power [Fighting]
Every stall team needs a ghost to stop the opponent from rapid spinning entry hazards. I chose Spiritomb over Rotom because of the surprise factor. Also, it is neutral to shadow ball which it can take well. I also like Spiritomb because of pursuit which can trap gengars and most importantly explosion azelfs which can sweep my team. I found that spiritomb with toxic spikes can stall out a lot. I use hidden power fighting for offensive heatrans that can sweep my team. The reason I do not use Sleep Talk right now is because I have blissey with aromatherapy. I have used a sleep talk set, but I am still deciding if I should use it because it has saved my ass in past games. But gengars/starmies can be mad annoying for my team which is why I favor pursuit.
Suicune
Nature: Bold
Ability: Pressure
Item: Leftovers
252 HP/ 252 Def/ 6 Spe
-Calm mind
-Surf
-Hidden Power [Electric]
-Roar
Suicune with calm mind and roar is a HUGE surprise factor. When I use calm mind, it bluffs an offensive cune set or crocune set. Surprisingly, it works! I switch to cune on a water or fire move, set up a calm mind or two, I predict that the opponent will switch to a pokemon that counters suicune (electric,grass etc), and so I roar, which spreads even more entry hazard and status damage to the opponents team. As a result, the opponent is forced to use one of his/her pokemon as death-fodder for suicune to kill. So in the end, I have an offensive bulky cune and an annoying phazer. It also has great synergy with blissey.
Shaymin
Nature: Modest
Ability: Natural Cure
Item: Leftovers
252 HP/ 76 Sp Atk/ 180 Spe
-Seed Flare
-Hidden Power [Fire]
-Leech Seed
-Protect
I like it because it covers suicunes weaknesses and suicune covers shaymin weaknesses. It also has great synergy with bliss since bliss can also bubble fire and ice attacks. Most games, it has been very useful for stalling and forcing switches and other games, it just dies and does nothing. It plays a support role for cune and bliss. If cune and bliss are dead, shaymin is nothing, considering I use leech seed and then I switch to cune or bliss for annoyance. I also like this set because it is a great stall breaker. Stall vs Stall can be annoying at times. It is also a good revenge killer against scizor and metagross. This is the only mon on my team I am looking to replace if there is anything better, but I do not know any good replacements. I was thinking of replacing protect with substitute for more reliability and annoyance if cune or bliss is dead.
Thats it...so far the threats that I have had problems with are trick pokemon (gengar, starmie, rotom). If I predict a trick, I switch to spiritomb to take the trick and then pursuit.