Hi, this is my first RMT (and 1st Post). However, I’ve been lurking on smogon for pretty long since early 4th gen but just recently got started with 5th gen.
The team is semi-stall with a focus on entry hazards at the beginning. Shandera is used to take out problem pokemons to open the way for a sweep.
Genosekuto @ Choice Scarf
Download
Hasty
4 ATT/252 SpA/252 SPE
U-Turn
Ice Beam
Thunderbolt
Flamethrower
Genosekuto is my lead/revenge killer. Choice scarf allows it to out speed most of the metagame. U-turn is the most often used move to scout and switch into favourable match-ups. Ice beam/Thunderbolt/Flamethrower gives great type coverage. Though it has no defensive investments, its typing and decent bulk means it's a reliable switch-in to many attackers as well.
Possible Changes
I’m open to suggestions of another lead.
Shandera @ Choice Scarf
Shadow Tag
Timid
Shandera @ Choice Scarf
Shadow Tag
Timid
4HP/252 SpA/252 SPE
Overheat
Shadow ball
HP Fighting
Energy Ball
Shandera is my standard choice-scarf revenge killer/trapper. Overheat and Shadow ball offers dual STABs. Energy ball as a slight surprise to the water types and hidden power fighting as a nasty surprise to tyranitars/dark types. Shandera's trapping ability can easily pave the way to a Jarooda sweep by taking out the steel/grass types.
Overheat
Shadow ball
HP Fighting
Energy Ball
Shandera is my standard choice-scarf revenge killer/trapper. Overheat and Shadow ball offers dual STABs. Energy ball as a slight surprise to the water types and hidden power fighting as a nasty surprise to tyranitars/dark types. Shandera's trapping ability can easily pave the way to a Jarooda sweep by taking out the steel/grass types.
Possible Changes
Shandera’s unique ability means it is doubtful another can perform the same function. The moveset chould possibly be improved I guess.
Tentacruel @ Leftovers
Liquid Ooze
Calm
252 HP/4 DEF/252 SpD
Boilover
Toxic Spikes
Rapid Spin
Sludgebomb
Specially defensive Tentacruel is a reliable special wall, easily surviving even non-STAB SE hits. Rapid spinning capability is also appreciated due to most of the team vulnerable to entry hazards especially Shandera. Toxic spikes are to outlast the opponent and tentacruel has many opportunities to set-up especially through choice-locked shandera. Finally, Tentacruel also removes toxic spikes on entry so it’s a valuable member which I'm unlikely to remove.
Possible Changes
I’m considering ridding Giga Drain as there are very limited cases where I would use it. Maybe Ice Beam? Or even Hail to screw weather teams up.
Edit: Changed to sludge bomb for another STAB and also poison chance when the opponent switches in when I'm laying the 1st toxic spike layer.
Edit: Changed to sludge bomb for another STAB and also poison chance when the opponent switches in when I'm laying the 1st toxic spike layer.
Skarmory @ Shed Shell
Sturdy
Impish
252 HP/252 DEF/4 SPE
Stealth Rocks
Spikes
Whirlwind
Roost
Skarmory is often the MVP of the team. Physically defensive Skarm easily walls even the most hardcore physical attackers among this gen's power creep such as ononokusu and dory. Sturdy allows a desperate whirlwind when shit hits the fence if no hazards are in play. Double hazards are easy to set-up due to many opportunities to come in. Roost is obligatory without leftovers as shed shell is necessary due with the most popular shandera. Whirlwind shuffles teams to rack up hazard damage. I'm aware it's taunt bait but most of the time, you wouldn't leave Skarm in against a taunter anyway (short of maybe Erufuun?).
Possible Changes
Skarmory is way too useful to change much.
Gliscor @ Toxic Orb
Poison Heal
Impish
252 HP/200 DEF/56 SPE
Fling
Acrobat
Protect
Earthquake
Poison Heal Gliscor is my back-up physical wall because skarm is often over-taxed. Offensively, he's no slouch either with dual STABs which does a decent amount after flinging his toxic orb. Gliscor offers valuable electric and ground immunity, also protecting from status once toxic orb kicks in. The speed EVs lets it out speed neutral base 70s (Skarm, Breloom and friends).
Edit: Gliscor has been really useful dealing with top threats like roobushin and dory. I think he's a keeper. =D
Edit: Gliscor has been really useful dealing with top threats like roobushin and dory. I think he's a keeper. =D
Possible Changes
If only he could have Stealth Rocks/Roost. Oh well. Used to have Kojondo as a lead instead of Gliscor on the team but had a serious electric weakness. Not sure what else can provide a similar role.
New Member:
Mamoswine @ Choice Band
Thick Fats
Adamant
4HP/252 Att/252 SpD
Ice Shard
Icicle Drop
Earthquake
Stone Edge
Thick fat Mamoswine is the latest addition to the team. Sporting bolt-beam resistance and being neutral to fire, Mamoswine can come in on a variety of special threats and force them out with powerful moves coming off his Base 130 attack. Choice Band adds the much needed power, especially Ice Shard which is my only piority. The rest of the moves are obvious with Earthquake/Icicle Drop being strong STAB and Stone Edge for coverage. Stone Edge and Icicle Drop both 1HKOs even physically defensive Zapdos with SR support. Mamoswine is beastly enough to survive even shandera's overheat and 2HKO with Icicle Drop if SR is on the opponent's side but not mine.
Possible Changes
Not sure if there is a better choice.
Ex. Member
Jarooda @ Life OrbPerversityTimid4 HP/252 SpA/252 SPELeaf StormHidden Power IceSubstituteGlare
Jarooda is my late-game clean-up crew. When everything is weakened through hazards and checks are taken out, leaf-storm spamming can lead to a gg. Max speed to out speed as many targets as possible. Between HP ice and fire I am at a slight dilemma but with shandera to take out the grass/steel and grass/bug (and occasionally heatran when he's low on hp), ice seems a better option for dragonite and zapdos. Substitute is when the opponent is obviously going to protect/status block and glare is there mainly because Jarooda doesn't have much options.
Possible Changes
Although the team seems to be built around a Jarooda sweep, I personally feel that he seems to be the most expendable member.
Dream World Tier Top Threats -
# 1 - Shandera (26.48 %) – Tentacruel walls all variants, even those with psychic. Genosekuto is faster and can revenge. When desperate Shandera can try to speed-tie.
# 2 - Roobushin (14.68 %) – Gliscor pretty much destroys it with fling and acrobat. Skarmory can also whirlwind it out. Shandera can try and kill once its low on HP.
# 3 - Nattorei (14.67 %) – Since I have Tentacruel, I’m not too worried about hazards and status attacks don’t matter much to Tentacruel and Skarmory so I set-up on him. Shandera traps and kills non-shed shell variants. Lack of recovery means it won’t last long.
# 4 - Breloom (14.09 %) – Slight problem here. If Gliscor has not been poisoned, and Breloom is on something it outspeeds, I will lose someone to sleep. After that Shandera deals with him easily enough unless it runs substitute/stone-edge. Skarm can phase it away and gliscor can stall/acrobat non-SD variants.
# 5 - Tyranitar (13.93 %) – Often revenges Shandera. Slight problem due to the wide variety it may be. Gliscor can check unless it carries ice beam. Same for Skarm except for fire blast. Tentacruel deals with the luring Pursuit/Ice Beam/Flamethrower/Superpower type. Shandera can revenge with HP fighting.
# 7 - Ditto (12.06 %) – No one really good for Ditto to transform into. And Shandera/Genosekuto can easily revenge.
# 8 - Blaziken (11.49 %) – Gliscor can take a +2 hit and KO back. Only problem is if it runs overheat or some cheer-up set. Baton Pass sets could also be a slight problem. Genosekuto outspeeds and can KO if Blaziken took entry hazard damage.
# 9 - Jarooda (10.91 %) – Shandera/Genosuketo can deal with it unless hax strikes (or Glare on switch and HP fire for geno) Mamoswine can OHKO it as well.
# 10 - Garchomp (10.20 %) – Skarm does it if no Fire Blast. Gliscor is fine too but may not be able to do much except fling. Mamoswine can Ice Shard it.